The perks on this list are to be changed as the idea for them were too niche, not every perk from the main will be added to this Revised Version and only the ones that stuck out the most will be put here to be changed. This is my final update to the list, any further ideas suggested will be made off the books and put into consideration for the next Overhaul in the future meta(s).
The following perks were taken from the Main Post and put into a Revised section on this list, they were changed to better fit their use/other perks had the same use suggested above.
Nothing massive, these changes should be more reasonable and useful for such niche perks.
The following perks were taken from the Main Post and put into a Revised section on this list, they were changed to better fit situational chases, killer powers, and more use for such niche perks.
This is the last update to any major perks on this list, there will be no more additions added to the list (Except for very minor changes like grammar or small buffs/nerfs) as stated before everything discussed here will now be taken off the books, and any new suggestions will be taken into account for another Overhaul Perk list in the future.
This took a lot of time to make, both considering what to revise, creating this entire post, and what to add to said list. I had a lot of fun making it and hope to do it again in the future.
@Peanits @not_Queen If you're interested in reading the Revised Version it is here for you, I also added some additions to the Main post for you both to see down at the bottom of said Main post, I enjoyed both your feedback from when this post was created and now. The Main post also has the previous changed versions of said Perks on this list if they're more to your liking.
Thank you everyone for your ideas and support,
See you in the fog.
@TheGameZpro3 Check the updated list, you'll find your suggestion was reasonable enough to be put on there.
I look at your revised perks and I still say meh. I want perks that make me excited to use and make me feel more powerful. These still feel like they are only slightly better than crap. No doubt this is the kinda stuff the devs love though and the route they would take since they are so cautious.
Someone made a much more appealing rework list for killers in the killer forum. Those perks sounded fun.
The perks are not supposed to make you feel powerful, they're sub-par perks at best.
These changes are within the realm of reason, that's why they were changed. I'm sure you like the new Beast of Prey idea though no?
Not that I completely dislike any of them but they don't give me any sense of "wow I can't wait to try that perk!" I'm not sure i'd use any of them in a final build but the little boost is good. These would be much better when you have nothing else. I don't really understand the idea that these perks are all meant to be subpar or bad? Like why even have them? To increase grind? People are still going to just hope for ruin or bbq or noed(from killer perspective)to show up and curse these perks. I know not every perk will be super sought after but I still feel there are ways to make them more fun and enticing almost on the level of current sought after perks. I tried to find the perk thread I was talking about but cant find it at the moment.
So overall your ideas are good but it just doesnt really do anything to excite me or make me want to run them.
Every Meta has low tier things in it, these just so happen to be one of those low tier things.
The update I made to them is to just make them more viable in niche builds, nothing else can really be done to them without making them the next Ruin, NOED, or BBQ.
Its just to keep in mind for the perks that are currently never used or even thought of you know?
Also you have to keep in mind that people like @not_Queen or @Peanits (I'll stop @'ing them i'm sure its annoying.) Are always looking for feedback to stuff like this as well.
They're listening, they just are not really interested in things that outshine or make things more OP over others.
Its nice to discuss it with them though to get some insight on some things that go around at BHVR.
Streetwise is one of those perks that isn't that great in solo, but ends up being a problem in SWF because it allows SWF to use Toolboxs and Flashlights excessively. It also makes green keys with add-on that allows you to see the killer more obnoxious, by giving them Object of Obsession with no drawbacks.
Most of the perks on survival list "buffs" will not change their position. For example No Mither is a perk that gives you Iron will and Unlimited version of Unbreakable, however it takes away a health state from you which isn't worth it and this is just one example. Left behind was perk designed to allow you to complete a generator when the rule of requiring 3 generator to be complete for the hatch to spawn. This condition no longer exists and therefore ruined the purpose of the perk with new End game collapse.
You could fix some of these perks, for example I think left behind should give you aura reading of the hatch spawn if you are last person alive. The repair speed and Action speed are simply useless right now. No Mither would be pretty good perk if they removed broken state, sound reduction and Unlimited Unbreakable, however kept the ability where your survivor does not bleed, so it would be good counter to Bloodhound. Another solution for No Mither would be to give the survivor the ability to have deep wound timer for getting hit for duration of 10 seconds so you aren't one shot.
As for the killer side. Aura-oriented perks have one major problem and that is, they a build in Spine-Chill for the survivor. The other issue behind them is that most maps are too big compared to terror radius of the killer, so the killers aren't able to get a good benefit out of the perks)Includes Distressing). They'd be better if they release more smaller maps the game and Lery or if they were much bigger in radius so that killers could get more benefit.
As for the rest of killer perks, I'll comment what i'd like to see for following perks:
Before I comment on this, you checked the Revised Version yes?
Well regardless if you read the Revised Version, i'll keep these in mind for a future Perk Overhaul, at this current time what I post is what will currently be shown including the Revised Version.
But I will keep this in mind.
Third Seal doesnt affect Jigsaw boxes, just like Huntress' Lullaby doesnt either. Third Seal is meant for slug builds, and, honestly, its fine like that.
A change for it would be to remove the Blindness effect and make it work like Knock Out.
Didn't I say that it doesn't affect Jigsaw boxes?
Third Seal is most of the time never seen on any Killer I come across. I don't think I've honestly even seen a single Killer use Hex: Third Seal in my entire time playing this game, that's not an over-exaggeration I have zero memory of ever coming across it.