Nemesis Tournament IV from our Fog Whisperer ADV4U
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May 19th 2019; 1PM CEST
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Now that Collapse is a thing, rework Hope.

Honestly, the only "hope" for this perk, and use is if the killer is camping to secure 1 kill, and to try to take a hit, ending with a loop. With the clock, you will not be focused on getting your teammates 24/7, since collapse promotes a selfish playstyle because of the timer. My point is that, 5/6/7% should be reworked into an on-going game mechanic, not an end-game one, since collapse has collapsed on it totally.

Comments

  • se05239se05239 Member Posts: 1,933

    Hope still does an amazing job though? Its an end-game perk by design.

    You're really underestimating how much 7% increased movement speed is.

  • BrawlerBrawler Member Posts: 268

    I don't really get it. The collapse doesn't make the Hope useless anyhow. Hope activates after the last generator is repaired. It grants you a 7% MS bonus for 2 minutes. What's wrong then? It still can help you a lot in the end game, as 7% is a lot

  • SlinkyJinkySlinkyJinky Member Posts: 370
    edited May 16

    It's still a whole perk slot for a perk that's only going to be relevant for 1 or 2 minutes tops. end game perks need an entire re-work due to EGC making them redundant. Except Noed of cause that's still as OP as it ever was so the devs won't touch it with a 10 foot pole for fear of acid infused radioactive killer tears.

  • HexylHexyl Member Posts: 223

    I use hope and i think its fine i dont really think it needs a buff or a nerf its fine where it is

  • Mashtyx1Mashtyx1 Member Posts: 135

    Rethink Left Behind more like it.

  • TsulanTsulan Member Posts: 4,980

    All end game perks are pretty much useless now.

    Remember Me, Blood Warden, etc.

  • HeyItsNick123andneaHeyItsNick123andnea Member Posts: 28

    I totally understand, and as a survivor, I enjoy using the 7%, and it can be the difference between life and death, but with EGC, I don't really see it coming to much effect other than running as fast as possible to get out. Of course, 2 minutes of 5/6/7% speed is really significant in itself.

  • IhatelifeIhatelife Member Posts: 2,096

    I though it trigger when the exit gates are powered?

  • StarMoralStarMoral Member Posts: 148

    If your in a chase with a 115% killer woth rank 3 Hope active, that chase is essentially doubled in time.

    With 110%, the killer has little chance to catch up.

    Hope is far from useless

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