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How the Pig Could be buffed in a small way.

Micheal_MyersMicheal_Myers Member Posts: 40

Hello, the title might've been confusing but here's the thing.. In the Saw movies The bear traps automatically kill the survivor if they don't get the trap off in time so here's my pitch.

1) Revert the Pig back so that traps kill survivors at exit gates

  • This change would help the Pig cause more pressure on the survivors.

2) Make it so the E.G.C. timer is slowed if there is a Survivor with a bear trap on.

  • This change would help the survivors with bear traps on to get the trap off so they can leave and survive.
  • This Change will help The Pig because she can still hunt the survivors even tho E.G.C has started.

So this would be balanced for both The Pig and The Survivors. I hope this Balance feedback helps and if anyone would provide feedback in the comments below that would help the Devs to see your ideas as well ^_^


  • TAGTAG Member Posts: 1,441

    This suggestion has been pitched many times prior. Whether the devs like the idea or not is not something we currently know, I think.

  • Micheal_MyersMicheal_Myers Member Posts: 40

    Yeah, at low ranks she's good, but in high ranks she's a C Teir killer. So I hope the Devs comply with all of the Pig Players, because even her add ons (and sometimes) her perks are so weak so this change would help =P

  • BlueberryBlueberry Member Posts: 2,636

    I like your changes but even with these she's still weak. She needs her crouch and ambush improved.

  • Micheal_MyersMicheal_Myers Member Posts: 40

    True, True. Ambush needs more of a lunge. and her crouch needs to be maybe slightly faster.

  • DemianDemian Member Posts: 11

    I think, skill checking when survivors search boxes should be more difficult. And her ambush should be able to run a little longer.

  • BlueberryBlueberry Member Posts: 2,636

    I actually think what ambush needs is the sound removed from it. The crouch doesn't need more speed, it needs its view point to be raised to match her actual height, it's currently very limiting because of how extremely too low it is. If you increased the speed of it no one would ever be uncrouched which isn't its purpose.

  • Atrushan88Atrushan88 Member Posts: 61
    edited May 17

    Pig traps DO kill survivors at exit gates, they just have to actually be ACTIVATED(in other words a generator has to be completed). You can completely avoid survivors NOT dying with bear traps on by putting the bear traps on them before all the generators are powered.

    Also I don't feel like a survivor would have enough time to get a bear trap off their head(unless they're lucky) AND get to the exit gate in 3 minutes, unless they had it on their head before the generators were powered, which is basically what you're asking for, the bear trap on their head to be active when the generators are all powered.

    In addition, how would this change put more pressure on survivors? The game is already done, the end game collapse has started, which signals THE END of the game. This would only put pressure on ONE survivor who got unlucky enough to have been downed between the time the generators were done and the start of the EGC. This would also make people likely just leave anyone with a bear trap on their head to die instead of saving them from the hook because they're likely gonna die anyways. One survivor would have two ticking time bombs to deal with, and if I was in that situation I'd probably just kill myself on the hook, because then no one would have to choose to save me, and potentially give the pig more kills.

  • Atrushan88Atrushan88 Member Posts: 61
    edited May 17
    1. The RBTs DO kill survivors at exit gates, they just have to be ACTIVATED. This requires a generator to be done. There's a simple solution to this, put the RBT on survivors before all generators are powered.
    2. The EGC is the trigger of the END of the game(the game is already finished, the EGC is just to sound the bell for the end of the game and make sure there's no abuse cases), players already have a ticking time bomb, why would you give them two? If they managed to get out of RBTs before the collapse, or even got all the generators done before managing to get one on them, why should they have another ticking time bomb on top of the one they already have?
    3. If your buff came to life, no smart survivor would save a person who got an RBT on their head at the end game. They would leave them to die on the hook, and if I had one on my head at the end game, I would kill myself on the hook because there's no way I would have enough time to search 5+ boxes all over the map in 3 minutes AND make it to the exit gates. This would keep more people from dying to the pig by being an idiot and coming to "save" me, and would ultimately render your "buff" useless, aside from ensuring you got a kill that you likely would have gotten anyways.

    TLDR, don't put RBTs on people's heads after all generators are powered and this whole problem is gone.

  • Micheal_MyersMicheal_Myers Member Posts: 40
  • Micheal_MyersMicheal_Myers Member Posts: 40

    Well here's the thing tho Jigsaw's Bear trap requires the "key" in the movies so putting on the RBT should work like exactly in the movies -shrugs- Pigs just too weak IMO. but good feedback! ^_^

  • TAGTAG Member Posts: 1,441

    I agree with this, more or less.

    The fact that you can't put RBTs on people's heads after the generators are done IS the problem. If you don't like the idea of slowing down the EGC timer, just have it paused while someone is wearing an RBT instead. That way, the Endgame basically plays out just like it did before the Endgame Collapse was introduced.

  • Micheal_MyersMicheal_Myers Member Posts: 40

    Good Feedback for the other person's feed back ^_^

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