True, I'll take mad grit with me more often
OH MY GOD!
I am dying of laughter on the people in this thread saying that the perk is bad now
New MoM is trash. If I see a surv with this perk next month, I'll know its you
What new MoM? Has the perk been changed in any way? All I read is that the devs were looking into changing it and explicitly mentioned the possibility they're currently tinkering with, while emphasizing that it's not final.
Devs: Ok, we are looking at a few possible changes to MoM. Here is one of several possibilities.
Survivors who only run meta perks:
I agree with you, this will just open the gap between solo and swf more. However, it would be less a pain in the ass for basic M1 killers and I care more about that right now. Why? Cuz I can finally verse and play more different killers than 99.9% Nurse and Billy.
It's just an idea they're looking at. Nothing is set yet. Overall I like the idea. I do think changing it to two protection hits might be a better route though.
I agree that two protection hits would be better with this form. If it is a one time perk make it worth it! Not being downed by taking two protection hits in a row would be good.
Another thought was to make it so that it was 3 hits but the perk resets after being hooked. Thereby needing to lose the chase and heal.
Survivors get more taken away. Shocking I know. And no chance of refund
Well, survivor had a lot and to much in the first place. It's just reasonable and logical to take it away. You had ur fun for 2 years, some really extreme fun bullying the [BAD WORD] out of killers.
Now make place for balance.
Honestly, this doesn't seem like that bad of a change. Also, like I proposed in my MoM rework, having only protection hits count is lore friendly for Ash lmfao.
Still, I'm interested in seeing what else is being toyed with. I'd love it if they tried something similar to mine.
lol you're funny.
I usually get them but i haven't use Wglf since the Double bloodpoint
If this aint the truth
We're still experimenting with different changes at the moment, it's not set in stone just yet, but I'll just throw a scenario out there for discussion.
You could basically get MoM right away with little to no effort. This could be a game changer at the start of the game, allowing the downed survivor to go free and restart the chase. This was a huge problem with the old DS and a big part of why it was changed.
Ideally it should be pretty hard to activate. The effects of the perk are huge and could completely change the course of a game. Making it too easy to get would be a bit of a problem.
@prayer_survivor I play xbox so if you see me with it its not a surprise
That seems like a waste of a stypic to get your perk to activate? Also weren't you guys going to nerf instant heals cause they're kinda dumb?
Maybe equip Empathy?
The changes are great, the perk is still powerful, but now there's counter and the survivors actually have to earn the use of such powerful perk.
Pretty good job so far!! 😃
Nothing has been confirmed for changing insta-heals yet. It might seem like a waste at first, but all things considered, if that first chase lasts a decent amount (at least 80 seconds), that's a quick three generators right away. If that guy goes down and a second guy saves with a styptic and MoM, all they'd have to do is stall for another 80 seconds or so and the remaining two survivors could get the last two generators. It's got a real potential to snowball out of control if it's too easy to use early on.
If this cha ge goes through I feel like the number of required hits should go down to 2 or maybe even 1.
I'm impressed. Such a great change. No more lingering around for the killer to hit you bull. With this, DS changes, and end game collapse you guys are on a roll.
I feel like a Mettle of Man change is unnecessary. I ran it for a few weeks as survivor, and quickly learned how situational it was. Sure, its effect is powerful, but it activated in only about half my games, less than my adrenaline would activate. As killer, I didn’t really mind it because seeing the survivor’s aura after activation has been a great boon, and has won me some games. If the devs want to rework brain-dead perks, then so be it, but I would also suggest they not allow Spirit Fury and Enduring to stack or rework NOED.
And how often did you see this happen with current MoM?
Actually, further, how often are matches actually < 3 minutes to finish gens?
You guys should also fix protection hits to actually register properly.
Survivors that run WGLF know that the mechanic is pretty bugged.
Not all perks need to be meta and fit on every single build yknow.
Please don't presume the presence of instaheals in the equation. Your team has already stated that instaheals were subject to change, and extrapolating from the other ultra rare survivor add ons (Odd Bulb and BNP), I highly doubt Syptic Agent or Syringe will be at all relevant in the future.
not everyone plays swf (n)
Were you one of those who said Pinky Finger or moris were good enough of a counter for MoM?