Exposed Status Effect isn't directly countered by Perks
For balance purposes, I hope that a future Survivor Perk will be allowed to directly counter the Exposed Status Effect. The Exposed Status Effect reads: "The Survivor is in peril and can be downed in one hit."
There aren't any survivor Perks that mention the Exposed Status Effect within their text description. I often wonder why the Exposed Status Effect has no survivor Perks that can directly counter it. The Exposed Status Effect and the Broken Status Effect, in my opinion, are the strongest Status Effects in all of Dead by Daylight. Those Status Effects reduce the number of health states a survivor has regardless of injuries sustained from the killer. I'm trying to raise awareness to this void that currently exists. I'm trying to raise awareness for Perks that could fill that void someday.
For a Perk to qualify as a direct counter, in my opinion, it would need to mention the Exposed Status Effect within it's text description. I kindly invite you to share any Perk ideas that you believe could fill this void (directly counter Exposed). If you have an idea for a Perk that may indirectly counter the Exposed Status Effect, please don't hesitate to share. Let's be kind to each other and keep these Perk discussions civilized. Also, let's try our best to stay on topic.
I'll list some of the Perk ideas I've had and received below.
Perk: Vigil [existing Perk]
Many users have agreed that Vigil should receive a buff to include the Exposed Status Effect and the Broken Status Effect.
Perk: Dead Hard [existing Perk][Change suggested by @michaelrandom27]
Allow Dead Hard to be used in the Injured State and the Healthy State. Using Dead Hard while in the Healthy State would result in an extended exhaustion time.
Perk: Paranoia [suggested by @AetherBytes]
When on the edge of danger, you become paranoid, heightening your senses.
When suffering from the exposed or mangled status effect, see the killers aura in an x/y/z meter radius. You cannot see survivor auras except if they are in the dying state or hooked.
Perk: Hypervigilance [suggested by @List_of_concerns]
You start the Trial with 3 Tokens.
When you would suffer from exposed, the Perk activates and a Token is consumed.
For the next x/y/z seconds while the Perk is activated, you cannot suffer from exposed.
Hypervigilance does not activate when you are in the Injured State, the Dying State or affected by Traps.
P.S. I've received killer potential nerf feedback, but very few replies included suggestions on how I/we could change my/our Perk idea(s) in a way that would make them balanced. While I'm happy to reply to killer concerns, I'd be honored if they'd be willing to include suggestions that could lead us to a balanced survivor Perk. In the end, I'm simply trying to raise awareness.
Number of edits: 4