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Killer Lobby Prep is Toxic

MochanMochan Member Posts: 2,886
edited May 28 in General Discussions

It needs to be removed. ALL lobby prep needs to be removed. No chat for survivors, no killers looking at survivors.

As a Claudette Main I feel this all too keenly. If more than two people show up as Claudette with a brown shirt, you can already count on the killers going:

* Iridescent King Doctor

* Pink Hatchet Huntress

* Mother Prayer Spirit

* Mirror Myers

* Two Box Pig

* Ebony Mori


Over the long time playing I noticed that when this happens I get a lot of killers opting for sweaty builds when I play Claudette. Far more than if I'm playing Dwight or Feng Min or David. It's discrimination at its worst, and it happens because the lobby enables it.

And worse, Claudette always brings out the worst in killers, they tend to tunnel you for some reason. Even if you're not doing any of the "Toxic" things killers hate... like endless looping or flashlighting.

It seriously needs to be fixed.

Thus far at least it lets me go, "Bring it!" and challenge myself, but it's really just sad that it even happens.

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Comments

  • SmokePotionSmokePotion Member Posts: 1,089

    People always bring good [BAD WORD], it doesn't matter who you play. Doctors use King on me, and I play plain old fat Jeff. I actually wish Killer could chat with the survivors before the game. But I know I'm in the minority on that.

  • BossBoss Member, Trusted Posts: 7,083

    So you mean people are toxic.

    Or, well, "toxic".

    Lobby preparation isn't toxic, and it's a great thing to have for both sides.

  • MochanMochan Member Posts: 2,886

    It's not just with Claudette.

    For instance if you bring a key into the match good luck staying alive unless you stay fully immersed and abandon your team. This happens no matter which survivor I use.

    The thing is, giving up your hand to the Killer is too big a disadvantage, and penalizes you for using items or playing in certain ways. It is just bad for the game and further encourages survivors to play just one way (looping) and never do anything different, and it encourages killers to be punitive by punishing survivors who dare to use items they were given or skins they bought for the game.

    It's just like how survivors will DC when they see a black secret offering in the Offering screen. They know they're in for a Mori so they just DC.

  • MochanMochan Member Posts: 2,886

    In no way has this been clearer for me that in the past night. For the last 10 hours or so I've been bringing nothing but Keys into the maps. I have a stockpile of 20 keys on one character with the purple addons and I used them all up just to test it out.

    I have never run across more Ebony Moris and Pink addons in my entire life. Almost every other game was a Iridescent Hatchet Huntress, an Ebony Mori, or some other really nasty Killer build. Something that goes way beyond normal play (I normally don't bring anything to trials since I collect gear using Plunderer and Ace).

    Killer prep to be honest is bad for the game and discourages survivors from bringing items into the game.

  • lasombra1979lasombra1979 Member Posts: 1,048

    @Mochan If they are allowed in the game, they are normal gameplay. Sorry.

    I will say though, that is all overkill if they were running all that. I see a key, I bring out Franklin and will force you into an area where finding the key will be next to impossible and force you to drop it there. After that, back to normal gameplay. Honestly though, I start a lobby as a killer, hit ready, go get a drink and run back from the kitchen when I hear the match about to start.


    @FireHazard You missed the last survivors gathering. Killers who breath are now toxic. As well as killers who walk, float, or run. Now, if you kinda skip as you move, that is not toxic, that is just adorable.

  • FireHazardFireHazard Member, Trusted Posts: 3,809

    @lasombra79

    Existence is pain. (Its also tOxIc!)

  • BongbingbingBongbingbing Member Posts: 1,423

    The only advantage a killer gets form seeing survivors in the Lobby is knowing what items they bring and I suppose you could say knowing which survivors they're facing but that's such a non-issue I wouldn't even count it.

    If either of these are having a big impact on your game I'd really question that. Killers are going to see this anyway once they see you in game.

  • JESUS_CHRISTJESUS_CHRIST Member Posts: 307


    Yeah I almost always minimize and go watch or read something until I hear the sound cue for the start of the match. I run Franklins regardless on Spirit because it usually comes in handy rather players bring in stuff or grab it out the chests. I've mostly been playing her and Trapper lately but I feel like I need other perks more with him to be effective. It's nice with Spirit because I can pop up on somebody wanting their precious gear back when they think I forgot or didn't notice they had it. It's an easy way to throw a wrench into the game plans of sabo SWF teams too. The tears you can induce will cause biblical levels of flooding when their once way OP tactics turn into the very thing that gets them all killed because they're relying on their tool boxes and flash lights entirely and have to risk getting them back. Owee baby!

  • MochanMochan Member Posts: 2,886
    edited May 29

    Same with Claudette Skins and Keys.

    They are allowed in the game. They are normal gameplay.

    Why should survivors be punished for using them? Killers save Moris and other strong add-ons to use when you bring these items or skins out.

    I'm not against using or going up against any of these items. What I'm against is killers having all the power to choose when to use them to counter survivors using theirs.


    Why do you think Survivors DC? Survivors DC because they are powerless. It's their only recourse when they feel they can't lash back in any other way. Stop giving killers more power where they don't need to have them, and we might see less DCs.

  • ba_tetsuoba_tetsuo Member Posts: 261

    If you don't want killers to prep vs your claudette, don't play claudette.

  • ArrozArroz Member Posts: 1,434

    I know.

    From survivor perspective it would be like this:

    You can see what you killer your going against, if your going against a doctor CALM SPIRIT, if your going against spirit IRON WILL, if your going against a wraith a FLASHLIGHT, and the list continue..

    Killer mains would obviously hate this right? and this is unfair

  • MochanMochan Member Posts: 2,886
    edited May 29


    Claudette is part of the game. How about I tell you don't play Legion, or don't play Nurse, or don't play whatever.

    How do you like that?

  • MochanMochan Member Posts: 2,886


    Yeah, it's definitely not good. If this were the case Killers would have complained to high heaven.

    But if Killers get to do it to survivors it's all good?

  • MochanMochan Member Posts: 2,886
    edited May 29

    I just tried it again right now.

    I finished a match as Claudette using a Dull Key.

    Bingo, on the first try, I get a Myers with Ebony Mori. It's like clockwork. How is this okay? it's not. I escaped anyway, even if three of my teammates all died, but I'm saying it's stupid that killers get to punish survivors in this manner when they want to try using their shiny items.

    Killers also dodge lobbies with flashlights, or dodge lobbies with P3 skins, etc.

    It's not good for the game. As you said, "the only advantage a killer gets is 'a non issue'"

    If it's such a tiny, unimportant advantage, then surely we can remove it from the game, right?

    Killers shouldn't miss it at all, since by your own admission it's a non-issue advantage.

  • ArrozArroz Member Posts: 1,434

    Yes because "killers are the minority"

    And no one is going to agree with you on this forum, 70% of the people here are killers mains sooo.. you know right?

  • MochanMochan Member Posts: 2,886

    Oh yeah? For me Nurse is for absolute noobs. Can't M1 your way to victory, sheesh what noob.

  • HavelmomDaS1HavelmomDaS1 Member Posts: 1,948

    Idc, the topic is about Claudette and not Nurse. What a foolish attempt to shift the topic just to stay away from my point I made so u don't have to discuss it. Just proofed for me that I nailed it perfectly.

  • ArrozArroz Member Posts: 1,434

    Is like to tell someone "dont play nurse because I dont like it"

    Do you like it?

  • ba_tetsuoba_tetsuo Member Posts: 261

    If I could slot Legions power into another Killers model, sure.

  • RyuhiRyuhi Member Posts: 583

    How is that even comparable? Killers all have different playstyles, while survivors are exactly the same gameplay wise. the only "difference" claudette has is that people abuse her cosmetics to make themselves much harder to see than other survivors. When paired with how badly audio keeps getting broken with each patch, its a pretty bad balance issue.

    Whether or not nurse is properly balanced has nothing to do with accessibility or exploiting issues in the game. Hell, she's even had "dead zone" glitches that prevented her ability from working in specific areas.

  • ReikoMoriReikoMori Member Posts: 1,235

    I think what needs to be understood is that right now everyone is trying to push their rank as high as they can get it. Also killers and survivors are finally starting to get used to egc and how it normally shakes out. A killer is gonna be after you when you have a key. Keys can have very big effects attached to them on top of allowing survivor teams to escape the trial after 3-4 gens. When you have a key you're not just some survivor with a key you've got game ending power in your hands. That puts you as priority one for many players.

    You hatch out at 3-4 gen and killer closes the hatch or it closes by itself then we're suddenly in egc. That turns everything on its head. In the past it wasn't as big a deal, but now you gotta be ready to go hard if you bring a key.

  • MochanMochan Member Posts: 2,886

    Not really. A lot of people don't care about rank anymore. There have been killers who throw games just to derank. I haven't cared about rank for a long time, not since I got to red ranks. Been there, done that, don't need to stress myself over pips again.

    And like I said.

    Keys give you game ending power.

    But it's bad that Killers get a heads-up on it before the match, so they can put in their game ending powers. Out of the 40 or so matches I played last night with keys, at least half were against killers pulling out the stops and using their Ultra Rares to screw with me.

    How is that a good thing?

    Killers shouldn't be allowed to prep by having foreknowledge of survivors. Survivors get to be surprised by what the killer is packing in the game. We can't even tell what they're packing until they hit us with it. It's why everyone plays like BBQ and Chili is in every game. Killers don't even need to equip BBQ to benefit from it. Every survivors hides in lockers or runs close when someone goes down.

    At least killers can see what items we have. Survivors don't know until they get hit. And in this game, with tunnelers and campers, one hit is all you need to end your night.

    And people wonder why the DC problem is so bad?

    I'm telling you one of the reasons why DCs are such an issue. It's up to you to see if it's worth letting the devs know and do something about it.

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