I don't understand the rational why Totems are the only task in the game that reset to zero if you interrupt.
What is the rational behind this? It seems like a needless penalty to Survivors who can't tactically cleanse them without wasting ampoules of time.
Consider this: totems are (most of the time) very easy to find. Cleansing one disables a killer perk entirely, for the whole game. If you could "totem tap", that would make hex perks even weaker. Plus, there's a lot of tension ( =fun) with plays around cleansing a totem while killer is approaching: when you have to quickly decide whether you can cleanse it just in time, or you get grabbed in the last half second.
I see no reason why they should not reset if cleansing is interrupted. Sure I'm a bit killer sided, so take that into account, but I honestly think changing it would hurt game balance. Plus, it would make a whole family of perks so vulnerable that they would never be used again. I'm generally on the opinion that all perks should be made viable, for variety (f*** the meta!!!!).
Imagine a killer kicking a totem to make it regress lol
Because it would render them useless? It would kill thrill of the hunt.
The only way Id find it fair is if you made cleansing them a 1-2minute task.
15 seconds with saved progress makes them ridiculously easy and no killer would be able to protect them.
Once the totem is cleansed, the killer is down a perk for the rest of the match. It's already difficult for low-mobility killers to protect totems. It would be pretty much impossible to keep a hex totem standing for any length of time if progress were saved.
Didn't chests also not save progress? Also feel like they open faster in general now. Halt on the shadow survivor buffs please.
This would literally also be BUILT IN protection of moron survivors from THEMSELVES when they all seem to think suicide rushing Ruin is worth it when the whole team is in the area knowing ruin is there. Meanwhile killer is also there the killer KNOWS they know. As killer they always eventually get it...at a ridiculous cost.
I actually wasn't even thinking of perks. Most of the time I'm just cleaning dull totems. I clean all dull totems every match unless I die first. There's usually only one hex totem and I don't always get to it first.
So the rational really is to make it a little harder to destroy the totems, because otherwise it would make Hex Perks useless. Ok got it.
Because the entity repairs the totem (This is what I believe)
Also why would we nerf killers again
Most hex perks need buffs not nerfs. There's no reason the progress should be saved.
Totems are cleansed fairly quickly (14 seconds without Thrill of the Hunt). If progress was saved, there would be pretty much no way for the killer to protect them. If you were to catch someone cleansing your totem and chase them away, it would basically be as good as gone since all someone else would have to do is run up to it and tap it to break it. It makes sense to save progress on longer actions, like powering a generator, but a totem is a short interaction. If the killer is camping the totem, you can go do generators. If they leave the totem, that's your opportunity to cleanse it.
As the totems got release they saved the progress. This was so dumb and so weak it took some weeks and the devs increased the cleansing time and changed it so the progress resets to zero when you get interrupted.
You cant imagine how many survivors triggered the hell out of you. You didnt had a serious chance to defense your totem because everyone just tabed it until it was broken
dude this is the best comm ever... you deserve some badge for this,,.. can't stop laughing.. lol
Hexes should last about 30-45 seconds after they've been cleansed.
NOED would be a pain though.
Who cares? It's a balance decision. It's already nearly impossible to protect ur totem once spottet.