The Blendette Hate -- Let's be Reasonable
It's clear that the community hates Claudette and her ninja ways.
I find this funny, because their's one other thing the community really hates: God Loopers.
Killers hate being looped around all day. This is the clear Killer hate meta: they hate DS, they hate MOM, and they hate Adrenaline, because these all give "second chances" to survivors in the loop chase.
The problem is, these killers are being irrational and not thinking clearly. Reason it: why do Survivors loop? It's because they can't do anything other than loop! Killers hate it but the thing is there's nothing else for Survivors to do.
Stealthing doesn't win games. At least, not at the higher levels. I should know. I play stealth primarily. You need strong looping to win at higher levels.
Until BHVR balances the game to make other options aside from looping viable at the highest levels, you are only going to see looping at eh highest levels -- and looping with heavy SWF Comm support for that matter.
The things you should be hating on and pushing change for, are looping mechanics and SWF -- that we already see today. But the things you shouldn't be hating on: are things like Blendette and people trying to use stealth to survive.
I'm not saying let Stealthy people go, kill and hook them when you find them. But they are not the enemy. They are your friend. We should be pushing for changes in the game that enable more balance among all survivor and killer strategies. Somewhere along the line BHVR took the game too far in one direction.
- Nerfs to Killer detection abilities, especially those that can be equipped on killers who are strong in the chase (like Spirit and Nurse). This creates a gameplay imbalance that makes these killers too strong in comparison to other killers.
- Nerfs to looping mechanics. Windows, palettes, etc. have been tweaked but they need even further tweaking. Vault mechanics may also need to be addressed. Fixes to maps won't be needed if the core looping mechanics are fixed.
- Fixes to lighting. Seriously, the game needs to stop looking like Dead in the Daylight. Let sneaking around be possible. Make more shadows in the map. Not every corner of the map needs to be dark, but there should be enough dark places in all maps. It needs to be such that even if I'm wearing a bright pink Meg outfit I can still hide in shadows on most maps if I need to.
This benefits killers too -- if Stealth players are viable and doing great at the highest levels, then that means killers that are strong against Stealth -- like Doctor and Freddy, stop being "F-Tier" and become viable at higher ranks.
And more gameplay variety is always good.... for everyone.
A lot of rebalancing work needs to be done though, and this won't go anywhere unless BHVR acknowledges these problems with the game, with a clear plan to fix them. That may be asking for too much though, I do not know.
Remember this is supposed to be a Horror game, and proper atmosphere and dark environments are part of that. Super bright maps everywhere and run and gun gameplay do not for a horror game make.