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Nerf/Delete Ruin

So this is something that has been happening way too much online. it seems like every other match a killer will be using Ruin. It wasn't always like this. But ever since people found out that Ruin creates a guaranteed deadlock until someone cleanses the hex totem, they use it. This situation is happening way too often as it seems that a good number of people are just spending blood points on hag, getting ruin then using it on their preferred killer. I wouldn't mind it so much if it it was a once in a while thing but now that a good percentage of killers are abusing that perk, wanting to enjoy dead by daylight is becoming a chore. It's an easy shortcut to being a braindead killer instead of using wit and cunning to catch survivors. The other day we had a match against the doctor in the meat packing plant. He was Using overcharge and ruin. The match took around 45 minutes to complete because the first half was all of us looking for the hex totem. ALL OF THE SURVIVORS. I cannot tell you how many times this has happened and it's alarming how many killers are doing this now. if you can't delete this perk I ask that you nerf the effects of it so that it's still viable but won't be overused like it is currently. if you need proof I was able to save 15 minutes if that match against the doctor because we all managed to survive but only because our team was good and the doctor was awful at knocking down survivors.

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Comments

  • SpooksForHireSpooksForHire Member Posts: 10

    Upon posting this I got another killer using Ruin. The damn clown. something has got to be done about this.

  • SpooksForHireSpooksForHire Member Posts: 10

    The reason they do that is because of stuff like Ruin.

    And I never have the problem getting hooks as killer because body blocking while mad grit is on is a big no no

  • Toxicity23Toxicity23 Member Posts: 242

    We're just now getting survivors moaning that Ruin get nerfed? Christ, they always pick later, not sooner.

  • Shad03Shad03 Member Posts: 3,680

    No u

  • drunky26drunky26 Member Posts: 659

    Learn to hit skill checks and git gud and stop crying, cheers!

  • CashelP14CashelP14 Member Posts: 603

    Enjoy red ranks lad lol its always there. You mustn't play killer at all if you complain about ruin because at red ranks and sometimes purple you'll need it.

    Also how did your game last 45 mins?! What map was it because totems are extremely easy to find and it takes no effort to find them. You also must have 3 gen'd yourself because there is no way the doctor would have been able to guard all the gens.

    Please upload the 15 min clip lol I honestly want to see what was actually happening in that time.

  • adalesmoadalesmo Member Posts: 65

    All? If you're using ruin as Hillbilly or Nurse, you probably don't know what you're doing with them. The only reason Ruin can be considered necessary (for M1 killers, as well as Huntress, Spirit, etc.) is because they can't traverse the map quickly enough to put pressure on gens (map control).

    I'd like to see Ruin get a revisit to just be less annoying, as a lot of mediocre killers do wind up really getting carried by a lucky awkward totem spawn (particularly on the Game and Blackwater) and with the upcoming changes that's going to be a LOT more frequent.

  • RlabotathRlabotath Member Posts: 29

    The common consensus is "we need more options for killers to delay the game.

    My thoughts:

    Nerf Gen timers: Increase the base timer to 100 second (1c/s w/100 C's). This would give an additional (minimum time) of 40 seconds, which is pretty good.

    Buff Corrupt intervention to block 2/3/4 gens until a single Gen gets completed, or 300 seconds pass: This will promote skill play on both sides massively. The killer will have only 3 gens to patrol early, and the survivors first need to find them. Along with that, the ultimatum 5 minute timer is to keep the Killer from Gen locking at the start of the match, although against 4 survivors, that'll be difficult, and the killer would probably lose all totems if he's able to lock, so hex perks would be a bad idea.

    Buff Pop Goes the Weasel to have Tokens, starting with 2 at the beginning of a match, and capping at 3. Every time you kick a generator, you regress it by %20/30/40 if you have a token available. Gain all tokens when you hook a survivor. This will promote hitting gens later that have good progress so you can chunk them out, as well as punish "tap n' run" survivors who tap a Gen to stop regression, as you can spend another token and practically reset the Gen.

    Change Hex Totems in general to have a negative effect for breaking them: this way, you could drastically Nerf their power, yet make the survivors ask the question "is it really a good idea to break this? Or should I just muscle through?" Some quick examples I can think up: Breaking Haunted Grounds reveals the breaker for 7 seconds, but the timer gets reduced by 20 seconds across the board. Popping it is still bad in general, but moreso for the popper, as the killer knows where you are. Breaking Huntress's Lullaby causes the Breaker to have %10 regression on missed skill checks for 60 seconds. HL isn't too strong saying it's long "wind up" time, so it already fits the criteria, and waiting to pop it till later is good since early game, if you're not being chased, missing a skillcheck would suck.

  • RlabotathRlabotath Member Posts: 29

    Quick note, I know my "changes" are broken AF. Honestly, we need to go that far and go backwards to find a happy medium, else nerfing ruin without these others being even halfway decent will lead to a completely worse Dark Times.

  • ChesterTheMolesterChesterTheMolester Member Posts: 2,771
    edited June 8

    You took over 20 minutes to find it then and you're still convinced you're good.

  • MiloMilo Member Posts: 3,968

    What perks do you use?

  • AIG1992AIG1992 Member Posts: 71

    Didn't even read, just downvoted.

  • George_SorosGeorge_Soros Member Posts: 2,270

    It's only 7:33 AM, but I'm sure this is the dumbest thing I will have read or heard today.

    Jesus man. Just Jesus.

  • KillermainBTWm8KillermainBTWm8 Member Posts: 3,145

    I am assuming you are new to the game or this is bait, don't worry once you have more time on the game you shall realize that ruin is actually a weak perk. You will be able to hit great skill checks and actually avoid ruin alltogether soon enough it's not really that bad and you will learn how easy it is to find totems but please if this isn't bait get more time on the game before posting about balance

  • VolfawottVolfawott Member Posts: 1,420

    You know you can power through ruin and if the total is too hard to find it's probably a lot quicker for you to just power through.

    Unless you're super unlucky and constantly keep getting skill checks even if you only can hit good you should still be able to power through in a lot quicker than if you were to waste a bunch of time looking for it.

    The fact that the game took so long because all four of you were spending so much time looking for the totem is your own fault

  • George_SorosGeorge_Soros Member Posts: 2,270

    Delete generators. Solve two problems at once.

  • se05239se05239 Member Posts: 3,302

    Ruin is a symptom of a bigger issue, that being a lot of killers cannot put enough pressure on a map to stop survivors from blasting through all generators.

  • Toxicity23Toxicity23 Member Posts: 242
    edited June 13

    This is indeed the Dumbest thing from a person I've ever read in a forum post. Christ, these people think they're being smart. "nErF RuIn bEcAuSe I sPeNt 1 HoUr LoOkInG 4 iT XD, tHiS iS eSsENt14l beCuZ It's eAsier". F### off. THIS is why I lost faith in the community actually using their heads and only using their feelings as they moan for a Nerf to a powerful perk because the game isn't getting bloody easy for that one entitled kid because they think they shouldn't play for longer than 10 minutes in a single game, and have absolutely no competition.


    True Fun in game would be to OVERCOME the challenge. Not to IGNORE it. If anything, I do enjoy having to deal with tough games. Of course, if under the influence of it excessively, it WILL start getting stressful.

  • CoderCoder Member Posts: 110

    I'm pretty sure this guy has less than 100 hours into the game.

    Give him a break, we've all been n00bs.

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