The Idea of built in "Counterplay" is crippling new killers.
With Legion, the biggest issue that we saw, and probably the most vocal feedback was that there was no counterplay to his power. When he decided to chase you, you were put on a timer and going to go down. His power made hits trivial and his add ons made downs laughably fast.
Since Legion, the design of killer powers has taken a serious turn for the worse.
Both the Plague and Ghost face have been SEVERELY limited by having a majority of their powers put into the hands of the survivors. Their decisions limit entire aspects of the powers.
Plague's power is nothing short of depressing as a killer player. Yes, you can break survivors. That's great. You become an M1 killer with permanent exposed status. But that isn't really fun or interactive in any way. Instead, her more interesting effect, the corrupt purge, is entirely survivor based.
- Do you get Corrupt Purge ONCE in a match? If survivors choose not to cleanse then you simply have no access to the bulk of your power. As being broken often still means longer chases than facing corrupt purge, it's a common decision these days. (You know, the one time a month someone plays Plague any more.)
- But you can play around it still, right? Like I said, being an M1 killer isn't fun. She's a very animated killer and projectile vomiting should be enjoyable, but 10 seconds into a match your power no longer has a function.
- What about trying different add ons? Another large problem pops up with her; roughly half of her add ons ONLY serve a function with Corrupt Purge. These have now become bloodweb fodder because it's never worth bringing Corrupt Purge add ons when you may get into a match and never be allowed by the survivors to have the effect.
The Ghost Face (please rename him 'The Ghost') suffers a very similar fate.
His power is intended as "stealth," which we've seen done effectively in a number of different ways on other killers. None of them came with a loud honking megaphone yelling "I AM CURRENTLY STEALTHY, LOOK FOR ME!"
Furthermore, his power is entirely disabled, drained, and put on cooldown by looking at him. If there's one aspect survivors are 100% favoured in, it's looking around. There are 4 survivors all packing a third person camera that can spend most of the match looking at you from very long distances with no downside in most cases.
The point of this is, THIS IS NOT WHAT PLAYERS WANT WHEN WE SAY COUNTERPLAY.
Counterplay does not mean these fundamentally built in ways to disable killer powers, or deny their stronger aspects. At a glance in our existing killer cast we can see great examples of counterplay:
Myers - His power becomes difficult to use if you aren't tactical. Breaking line of sight makes tiering up take a longer time. He is slow to start the match but scales to a one-shotting beast.
All of these grant the survivors ways to play around his power to better their chances. Importantly; HE DOESN'T LOSE THE ABILITY TO STALK because survivors say "no thank you, I don't want you to stalk me this game." and don't interact with an object or some rubbish. There's no way to trap a Myers in a lower tier besides playing well.
He does have a stalk limit per survivor, but this only serves to limit him snowballing off one player all match, it doesn't prevent him gaining tiers through a majority of the match.
Huntress - Long range attacks, they take a degree of skill to use. Predicting the movements of survivors, and survivors seeing the direction you aim and predicting your intentions make her an incredibly skill-based and dynamic killer in a match. Again, there's no way to stop her reloading hatchets all match, no way to prevent her throwing them.
Spirit - An entire power based on mindgames. Sound-based perks assist both sides but none prevent her phasing or using her power, they just make it harder to use accurately.
Hag - Traps can be crouched over to avoid them, which allows for play when traps are present, but prevents avoiding them altogether in the heat of a chase. While her traps can be burned with a flashlight, this is not a default ability all survivors are bringing into a match, and has a finite limit within a single match.
TLDR; Many killers have counterplay without blatant, built-in mechanisms to turn off or cripple their powers permanently. Legion was ambitious and it didn't work out, but their failure shouldn't destroy every killer that comes after them JUST IN CASE it feels like the power might be useful.
Killer powers need to stop being put into the hands of survivors OVER the killer player.