New Legion needs improvements
Last month the Mid-Chapter update (2.7.0) released which changed Legion to be way healthier for the game while also drastically improving the intended playstyle of Legion and patching out exploits that made them very frustrating. However, some changes also upset some users when they realized they weren't getting that sense of that speedy hit & run killer they had before and now feel as if they aren't being rewarded enough for using the power.
With it being over a month since these Legion changes went live, I believe it's now a reasonable time to suggest some changes to their current state to improve the Legion in a way that will give that speedy gameplay that old Legion players liked while also keeping them entirely fair & healthy for the game. Below I will provide a handful of suggestions along with a better explanation on exactly how they would work and why it would be better for Legion. Keep in mind that these suggestions are specifically only for the power and not the addons as I would like to make another post for that in the future.
1 : Legion should be granted a stackable speed bonus for each survivor hit in Feral Frenzy for the remainder of its usage.
The idea here is simple and comes from my original rework proposal I had for Legion months ago. Currently when Legion uses their power they start at 5 m/s or 125% for reference. What my suggestion would do is provide an additional movement speed increase of +0.35 m/s or 8.75% everytime you hit a survivor in Feral Frenzy up to a maximum of 4 times allowing you to achieve a maximum speed of 6.4 m/s or 160%. The speed bonuses only last for until you end your power by any means and must be earned each time you use your power.
The reason for this change is to not only better reward players for chaining attacks but to also make it possible to chain attacks against people who are more spread out. What this also provides Legion is a new tool to gain a considerable amount of map presence meaning that now if they manage to chain a hit on all 4 survivors they are more freely able to get around the map and allows you to make more game changing decisions such as maybe getting back to a generator before perhaps the first or second survivor finishes mending either to kick it or to resume chasing them once again.
2 : Legion should have their vault speeds slightly improved or completely reverted.
As it stands right now, Feral Frenzy is not a lethal power and the intention of it is to stall the game while providing the Legion strong utility. However, vaulting a pallet or window is entirely detrimental and allows survivors to gain more distance because of how slow it is, infact often times just vaulting a really strong window multiple times can just deny Legion their ability to even use their power on the said survivor. Either increasing the vault speeds by roughly 10% or even just reverting them to the old speeds would not only prevent this from being the case but would also provide the old Legion players exactly the kind of speed they want while also still being fair as the power is not lethal.
3 : Rebalance the fatigue.
Currently the fatigue feels very long, however my suggestion is not to just only decrease the fatigue time but instead to rebalance it to where it still provides survivors a reasonable amount of distance by also changing the movement speed of the fatigue as well.
Currently how the fatigue works to my understanding is that you go into a 4 second fatigue when you end your power and you move at 2.7 m/s. This means that you travel 10.8 meters during that time while survivors move 16 meters allowing for a difference of 5.2 meters or otherwise 8.66 seconds to catchup to the survivor.
My idea is to instead drop the fatigue down to 3 seconds and change the movement speed to allow you to move at 2.3 m/s meaning that in those 3 seconds you travel 6.9 meters while survivors travel 12 meters meaning that the new difference is 5.1 meters or otherwise 8.5 seconds to catchup to the survivor. This means that Legion would receive a tiny buff in this area but the distance values would be mostly the same and make the fatigue way less time consuming.
4 : Legion should not lose charge for hitting survivors with a regular M1 attack.
When Legion hits a survivor outside of their power they lose 50% of their gauge which is simply just unnecessary and makes it feel like it takes forever for the power to come back. As my last suggestion for Legion I think this aspect of Legion should be removed because it's completely counterproductive to hit a survivor with a regular M1 attack and then frenzy them anyways meaning that this doesn't make legion much stronger and only allows them to use their power more often.
I've noticed that in some cases I'll hit a survivor and lose my power gauge but then I'll notice at the last moment that there was another healthy survivor nearby and be disappointed that I didn't wait an extra 5 seconds for my power to come back to hit them both because I lose such a heavy amount of charge in the power gauge.
I hope that with these suggestions I've provided ideas to help improve aspects of Legion's power while making them more fun for people who use them and without making them super oppressive. I would also like to see what everyone else thinks of these ideas.