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Camping

Despite it being a strategy Camping is one of the most annoying things to come across as a survivor. I think I have a solution that may seem overpowered but really helps bring the negativity down. It would work like this: once a survivor is hooked a circle appears in the killers veiw this will be the no go zone if the killer is in this zone actions(gens,healing,cleansing) are done faster the longer they're in the circle the faster it gets.
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Comments
Things like this have been suggested already. If the survivors aren't smart enough to finish the gens then they probably deserve the long, slow death by camping.
If the Killer camps a single Survivor, you can repair three and a half generators, and that's assuming you only start the second the Survivor was hooked. No need to buff Survivors for failing to stay off the hook.
Then good riddance. What will make more people quit is by trying to force them to play a certain way. As a killer i am given agency over how to go about killing. It is the right given to me by the entity. The means on how i do it are not relevant so long as i am not cheating. I am not there to make sure the survivors have fun i am there to kill their asses and by golly i can do it be it if i want to park my ass and watch them slowly die or if i want to take a more proactive approach. That decision is mine to make and the moment the devs try and push a system that forcefully limits a killers options is the day this game will not have enough killers to queue up the lobbies.
Camping is a necessity.
Just don't feel forced to save/get saved. You're 1 out of 4 guy.
You do realize all 4 survivors are NOT supposed to live every game right?... Not saving your 1 buddy isn't going to make your brain explode.
No, I don't. If they expect to pick up a multiplayer game, play against people who've played it for years, and easily win, that's their problem.
And how does a Killer camp, exactly, without first being more skilled than the Survivor he caught? It's definitely based on skill. Specifically, the lack of skill from the Survivor.
I think that once a survivor is hooked, a you can either struggle to get free (the first time of course) , and/or Call.
The new action Call would make one of those noise animation the killers can see when someone messes up a gen or vaults (ect). To the survivors, the call notification will either glow green signaling that they need help and the killer isn't near by, but if the killer is with in a certain range (I'm not sure how far yet but a decent distance) then the call will be red and if the killer is close enough to the hook then his aura will be revealed to the other survivors.
Note: the more you use the call, the slower cool down is after you use it. The cool down will reset when you have been rescued from the hook. You can also use this action even if you are struggling after your second hooking.
How ever, the killer will be notifide if the hooked survivor is calling out for help. But the notification will be just yellow and whatever colors are in it. Killers can counter this new action with the perk Knock out.
I think this should be a new action, not a new perk because, camping is a nasty thing in this game. I can understand camping after the exit gates have been opened, but over all it needs to stop.
Camping is fine, and hook gymnastics are already a thing. Survivors need to get over themselves and accept the fact that they're not always going to survive every game.
im a survivor main and I feel camping is just fine. if I get camped and survivors just stand watching me die... I let myself die. if you cant be smart enough as a survivor to get gens done when someone is being camped, then im going to let myself die and you can get chased and camped.
survivors can easily loop a killer, flashlight the killer when they break pallets/ vault windows, and lose the killer. its not as hard as you think. killers only get to see what is infront of them.
And killers need to understand that they aren't always going to kill someone, and resorting to camping is the for the weak.
A while ago I played against a full prestieged Trapper, and there wasn't any juking him. he didn't camp or tunnel and he killed pretty much everyone before we got any gens done.
Camping isn't fun for either sides, killers who camp could just be doing it to win, which is stupid. Campers are just playing a game to win at something they aren't even good at. so campers play a different game and quit wasting our matches, when we could be playing more fun and challenging matches with a good killer.
Campers also earn less points in the end while giving survivors free reign to do gens, so it's stupid all around.
I do support camping cocky teabagging fellow survivors though. If they don't DC before they hit the hook because they're salty.
Most killers wouldn't camp if there was a late game present. Thus far, the second those gates go up, you have 2 choices - gamble on a borrowed time save (which I've seen a lot more of recently) or camp. Killers are helpless throughout the game, but especially in the end game if they don't have NOED.
I will camp for as long as survivors will feed me their delicious butthurt in the post-match chat.
Yupp what I said in the other OPs thread, how did the survivor get caught. Cause clearly they are now hooked which means they made a dumb mistake or got outplayed..
No you are wrong, survivors if anything can destroy in this game if played optimally and if you don't make any mistakes you will never be hit or caught..
Yeah it is just common sense knowledge and you have so much at your disposal to get away from a killer..
Killers do know that and accept it. They camp for various reasons, but one reason is that they really want you dead. Saying "camping is the for the weak" (sic) to try to shame Killers into playing the way you want doesn't work.
Pro tip:
When you try to make an argument against something Killers do that you don't think is fun, reverse the argument so that it's against something Survivors do that Killers don't think it's fun. For example, your comment here would become:
And Survivors need to understand they aren't always going to escape, and resorting to looping/DS/SB/SC/BT is for the weak.
A while ago I played against a full prestiged Dwight, and there wasn't any way to find him. He didn't use any meta perks or loop and he escaped without ever being seen, before I even killed someone.
Looping/DS/SB/SC/BT isn't fun for either side, Survivors who loop or use those perks could just be doing it to win, which is stupid. Loopers are just playing a game to win at something they aren't even good at. (sic) So loopers play a different game and quit wasting our matches, when we could be playing more fun and challenging matches with a good Survivor.
Now, did that convince you? Obviously not.
I feel like this guy deserves a ban with all the illegible posts and spamming of accounts and consistent insulting.
If survivors get Agency to say what killers can, and can't do, then by default I get agency to say what survivors are permitted to do. So henceforth: No more doing generators, opening chests, going within 3 feet of any pallet, no looping, no crouch walking, no objectives at all.
Basically, from now on you just have to stand there and die. Or, this tired rhetoric of killer has to play how survivors want can go away. We owe survivors absolutely nothing. Get over it, play the game, and win or lose based on skill, luck, whatever you want to call it.
^I would kiss you on the lips in the most hetero way possible. Well written.
Looping? Okay back to camping, Killers should be out and searching for other survivors after they hook someone, not standing right there waiting for them to die. to me Camping can be (to an extent) justifide. 1. is if the killer wasn't able to catch anyone before the exit gates were open, but that also could mean they got salty.
2. they could be doing it for a daily rituel, I (in a way) camped when I had this daily rituel to sacrifice 2 survivors with the Wraith. I was honestly really bad at being killer, but this was during the time you couldn't change your daily rituel for something else. What i did was I hooked someone, went invisable, let another person save them, uninvisabled and chased after the person who wasn't injured. but after that I played fairly.
Okay bringing looping into the subject, Looping is different, the killer has the choice to go and look for another survivor that isn't as good at looping, other wise he's wasting time chasing someone he can't seem to catch ( not Yet but maybe later) Looping is also a distraction tactic, and like I said the killer could go and try to catch other survivors instead of being looped by someone.
What I have quoted from you is dumb, Ever hear of hide and seek tag? being the killer is hard, though I only play killer from time to time just to troll people with doctor (ZAP ZAP!!) I do see how toxic survivors can be.
Look it may seem like it, but I'm not all the way with survivor, camping is a problem that comes from the killers only. Not being able to find survivors and/or being able to hit them due to juking from survivors thats a skill based problem. Survivors not being able to juke and/or getting saved from the hook thats a survivor problem. (I literraly had a match against huntress,where I got hooked roughly before the last gen or 2 gens were done and no one bothered to come save me, so I lucky me freed my self)
Look I'm sorry but camping just makes it un fun and the killer wastes time not really playing at all. You your self have to know this is a big problem, and not a lot of people want to play this game because of camping. I have accepted I'm not always going to escape. if anything now I just play to see how good I can get and for fun. I don't really care about ranks. but if I encounter a camping killer, then I'm going to dc because I don't want to play match thats going to make me mad, its not worth it. I'll accept my fate if I die, but not if its going to from someone who doesn't really want to play. if your one of those killers who made it to higher ranks from camping then we are done here...