Mettle of Man Nerf Is Too Much
So after finally playing the revised MoM I can say that because the Protection Hit Score Event isn't 100% reliable and fails to register sometimes it really hurts the perk and now Flip Flop is Ash's best perk.
I like the idea of needing Protection Hits, but the problem is not only is extremely hard to get those hits but the reward is no longer worth the risk. You get the hit and you run off and maybe you get away to go heal but then you get found and bam, hooked because you're bleeding and loud therefore easy to find. Bodyblocking is only really useful when the whole team is doing it because it doesn't matter if one of them goes down but if you're doing it by yourself you're going down.
There is no garuntee strategy to get all 3 Protection Hits because forcing those hits kills you and the team and because the Score Event is wonky you probably won't even get all 3 or even 2 in my case. You REALLY need to be by your team and stalk the Killer to get those hits and that hurts the team because you're not doing Gens, you're dicking around all to get an extra hit for yourself that will probably be used the moment you FINALLY get that 3rd Protection Hit you've been doing so the perk gets you killed.
Long story short the nerf has ruined the perk, I think it would have been better to give it the same requirements for WGTLF instead.