Kille shack nerfed? Hallelujah! That's the one place I can't loop, with the exception of the fence ininite in Haddonfield.
I wouldn't care that much if they at least fixed the part where you get sucked back into the window after vaulting. But ofc they didn't fix that.
Nerfing looping mechanics is necessary for the game IMO.
This means that the devs can finally take a good look at the game and realize how badly it's evolved in the past couple of years, so they can start fixing the stuff. Keep chases shorter with only extremely good play by Survivors and extremely poor play by killers turning into 5 minute long chases, and better yet improve the ways a survivor can juke and lose the killer instead of just looping around ad nauseaum.
The devs need to fix all the bad stuff they broke in the game from lighting and then start enabling juking more, jukes and tracking need to come back into the fold because this is a cat and mouse game, not a tag you're it game.
Why are you acting like the fast vault on meat tree, while going the wrong way, is a common thing? Its one of the hardest fast vaults to get, and if you took the time to learn it (and get it every time) you deserve to get that vault every time. Also, these changes do absolutely nothing to fix the actual infinites in game- if anything this nerf gives survivors a reason to run infinites more, as these changes are so finicky when trying to fast vault with debris to the side of a window, or even just fast vault in general.
uhm except it wasnt. Maybe for mediocre survivors, but if you got enough distance it can always be a fast vault. Besides, shack wasnt the reason they implemented this change, so idk why you think it should affected. It was an unwanted consequence of the change. Defending a change because it helps you as killer is pretty selfish. I wouldn't want the devs to add something that seriously frustrated killers just because it helped me as a survivor.
They made a change a while ago. Y’all found a way to get around the intended limits on fast vaults; so they patched it. This is more of a bug fix inline with the original nerf than a brand new one.
Except it was, this was made clear when they changed angles a year ago. Besides, I already stated you can still fast vault the side window by swinging out.
You just actually have to swing out now. Before this change, you didn't have to take as steep of an angle due to being able to fast vault while touching the wall, which bypassed the intended angle changes.
By the same logic, hacking in a way that gets around EAC and other anti-cheat devices is difficult. So if you took the time to code a hack that isn't detected, then you deserve to be able to hack.
NO!!! If you're not supposed to be able to do something, you're NOT supposed to be able to do it. Finding an exploit that allows you to do what is clearly stated as not intended doesn't give you special rights. The fact that you think you deserve to be able to fast vault things that were specifically designed not to be fast vaultable because you found an exploit shows just how far survivor entitlement has gone.
shack is an infinite btw. it's hard to value someone's opinions when they genuinely believe this
They are only bad for survivors who abused infinites before. Now there's a limit to how much they can abuse them. Get better.
That's because it is an infinite. I'm sorry you can't play without them. I know it must be hard for you.
can't really take anything on this forum seriously anymore knowing how many people genuinely believe that shack is an infinite to be honest
it does contextualize a lot of these people's posts on other topics though
It really is an infinite though. People here, myself included have given you multiple reasons why, when you just continue to say "nuh uh, no it's not".
Adapt, get better. Life without infinites will take actual skill, but you can do it. Well, probably.
thank god people like you aren't devs. nobody likes to go with and against immersed claudettes.
The fact is, the survivor should NEVER, EVER have the upper hand in a chase. When the killer knows where they are, they should always be in grave danger. That's what the game is supposed to be.
even when they're against bad killer players who think shack is an infinite? interesting take
Sorry that you don't use an entirely viable strategy because you don't like it. You are missing out on 50% of what makes a survivor a survivor by not utilizing stealth.
Sorry you can't accept this is also somewhat of a stealth oriented game. Hiding is the best way to avoid dying, and you are rewarded for being stealthy near the Killer now. I've gotten Gold Evader strictly from stealth before.
I've also been yelled at for being a stealth player. Presumably because the Killer's eyes weren't working properly. It isn't my fault you look directly in my direction and don't see me.
Fyi, I play Meg.
about what i expected
That's because it is an infinite. It's not even debatable. No matter how many times you spout your childish "nuh uh", it will always be true.
As well - I've achieved rank 1 killer many times, which is a lot harder than rank 1 survivor. Best not talk about being "bad" at anything, kiddo. That's an argument you have zero chance of winning. A circus monkey can get to rank 1 survivor. A demented one can get to rank 1 survivor with 3 of his friends.
Speaking of bad. I think i found your steam profile. Is it you that wrote "if you play spirit i probably blocked you"?
I don't think that killer shack is an infinite, since if you can actually play well you'll be able to mindgame them straight into your arms. I've only ever encountered it being truly infinite with legion once because the survivors were SWFing and one hiding nearby told him which way I was going. [BAD WORD] SWF...
There's way worse infinites, like one I've recently discovered on haddonfield where the survivor always gains more distance then you unless you're playing Billy or nurse (assuming as nurse you're following the loop with your blinks and aren't just teleporting through it to hit them). I was looped on it for the entire EGC and they were faster then me on the loop, whether I went around or through the vault as well.
@miaasma yep. some people think hiding in corners and waiting until their teammates die to get the hatch is a nice thing to do.
Nobody said anything about hiding in corners. You can be stealthy and get things done. It's risky, but that's literally what the game is supposed to be from a survivor standpoint. Survivors are not supposed to be dominant in chases. Get better.
You guys contribute nothing to this discussion.
Also, I dont do that so nice try. I literally stream every single game I play, so your little nonsensical claim that I wait until my team to die has no basis, as I can prove that I never do this.
But I'm sure you'll continue to discount what I say because you don't like stealth. Stealth does not equal hiding in a corner. It means remain unseen.
Sorry you can't do that yourself without hiding in a corner.
Also, I'm capable of looping a Killer for over 3 minutes in the event I do get caught. It's called having a wide skill set as a Survivor.
It's called being good at the game. I suggest you try it.
Also @miaasma funny you say you don't take us seriously, yet you block Spirit players. Pretty hilarious honestly.
It isn't hard to rank up as killer at all because pretty much anybody can make it to any rank by just dedicating time into the game. The only thing that makes it more difficult is when people just disconnect or certain killers who do their job too well and in return don't get enough emblems for it.
That being said, the killer shack is not an infinite and there are a few tricks you can do at the killer shack to mindgame it. Once the god pallet is gone, the shack is a death sentence. The problem is just the fact that on certain maps (such as the coldwind maps as an example) you can end up with some really disgusting setups where you have a bunch of loops that are fine on their own but way too powerful when combined.
Overall though, I'm pretty neutral on the fast vault changes because I can understand why they were made as you had people who were still able to fast vault in places where it shouldn't have been possible though at the same time I also don't like that it takes away from a skillful action that better survivors could pull off. I'd still like to see where this goes with the upcoming map reworks.
The killer shack is an infinite, though. That's the thing.
An infinite by my definition is a loop that has the following requirements ;
At the killer shack there are some opportunities to eventually catch up or mindgame it, ontop of that there are 5 killers that with enough practice can turn the shack into a death sentence (So Nurse, Hillbilly, Spirit, Hag & Huntress). Of course if you aren't using those 5 killers the shack might be annoying depending on the survivor, but it certainly isn't an infinite by itself.
@Paladin_Goo It's not really. It's easy to mindgame, and 115% killers can catch up fairly easily, enough to hit people through the window if they try vault it.
The problem is that the shack can break LoS and the chase long enough for Entity blockers to be reset and for Bloodlust to be reset when the loop is started at maximum distance.
Played correctly around the Killer's mindgames, which isn't difficult with a 3rd person camera, and you can easily loop the window 4 or more times.
No, it really is, and it's been nerfed, and survivors are scared now.
you guys are literally just bad at the game, i don't know how you don't see this
if a chase at shack lasts this long, you're the problem