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Can you revert the fast vault changes? They are bad for the game.

245

Comments

  • AetherBytesAetherBytes Member Posts: 965

    Kille shack nerfed? Hallelujah! That's the one place I can't loop, with the exception of the fence ininite in Haddonfield.

  • nichtRoxasnichtRoxas Member Posts: 59

    I wouldn't care that much if they at least fixed the part where you get sucked back into the window after vaulting. But ofc they didn't fix that.

  • MochanMochan Member Posts: 2,170

    Nerfing looping mechanics is necessary for the game IMO.

    This means that the devs can finally take a good look at the game and realize how badly it's evolved in the past couple of years, so they can start fixing the stuff. Keep chases shorter with only extremely good play by Survivors and extremely poor play by killers turning into 5 minute long chases, and better yet improve the ways a survivor can juke and lose the killer instead of just looping around ad nauseaum.

    The devs need to fix all the bad stuff they broke in the game from lighting and then start enabling juking more, jukes and tracking need to come back into the fold because this is a cat and mouse game, not a tag you're it game.

  • FTSAFTSA Member Posts: 33

    uhm except it wasnt. Maybe for mediocre survivors, but if you got enough distance it can always be a fast vault. Besides, shack wasnt the reason they implemented this change, so idk why you think it should affected. It was an unwanted consequence of the change. Defending a change because it helps you as killer is pretty selfish. I wouldn't want the devs to add something that seriously frustrated killers just because it helped me as a survivor.

  • ReddRedd Member Posts: 826

    They made a change a while ago. Y’all found a way to get around the intended limits on fast vaults; so they patched it. This is more of a bug fix inline with the original nerf than a brand new one.

  • weirdkid5weirdkid5 Member Posts: 1,906

    Except it was, this was made clear when they changed angles a year ago. Besides, I already stated you can still fast vault the side window by swinging out.

    You just actually have to swing out now. Before this change, you didn't have to take as steep of an angle due to being able to fast vault while touching the wall, which bypassed the intended angle changes.

  • DehitayDehitay Member Posts: 705

    By the same logic, hacking in a way that gets around EAC and other anti-cheat devices is difficult. So if you took the time to code a hack that isn't detected, then you deserve to be able to hack.

    NO!!! If you're not supposed to be able to do something, you're NOT supposed to be able to do it. Finding an exploit that allows you to do what is clearly stated as not intended doesn't give you special rights. The fact that you think you deserve to be able to fast vault things that were specifically designed not to be fast vaultable because you found an exploit shows just how far survivor entitlement has gone.

  • artistartist Member Posts: 1,457

    shack is an infinite btw. it's hard to value someone's opinions when they genuinely believe this

  • Paladin_GooPaladin_Goo Member Posts: 287
    edited June 19

    They are only bad for survivors who abused infinites before. Now there's a limit to how much they can abuse them. Get better.

    That's because it is an infinite. I'm sorry you can't play without them. I know it must be hard for you.

  • Paladin_GooPaladin_Goo Member Posts: 287
    edited June 19

    It really is an infinite though. People here, myself included have given you multiple reasons why, when you just continue to say "nuh uh, no it's not".

    Adapt, get better. Life without infinites will take actual skill, but you can do it. Well, probably.

  • HeroiqHeroiq Member Posts: 834

    thank god people like you aren't devs. nobody likes to go with and against immersed claudettes.

  • miaasmamiaasma Member Posts: 911

    even when they're against bad killer players who think shack is an infinite? interesting take

  • weirdkid5weirdkid5 Member Posts: 1,906

    Sorry that you don't use an entirely viable strategy because you don't like it. You are missing out on 50% of what makes a survivor a survivor by not utilizing stealth.

    Sorry you can't accept this is also somewhat of a stealth oriented game. Hiding is the best way to avoid dying, and you are rewarded for being stealthy near the Killer now. I've gotten Gold Evader strictly from stealth before.

    I've also been yelled at for being a stealth player. Presumably because the Killer's eyes weren't working properly. It isn't my fault you look directly in my direction and don't see me.

    Fyi, I play Meg.

  • Paladin_GooPaladin_Goo Member Posts: 287
    edited June 19

    That's because it is an infinite. It's not even debatable. No matter how many times you spout your childish "nuh uh", it will always be true.

    As well - I've achieved rank 1 killer many times, which is a lot harder than rank 1 survivor. Best not talk about being "bad" at anything, kiddo. That's an argument you have zero chance of winning. A circus monkey can get to rank 1 survivor. A demented one can get to rank 1 survivor with 3 of his friends.

    Speaking of bad. I think i found your steam profile. Is it you that wrote "if you play spirit i probably blocked you"?

  • AetherBytesAetherBytes Member Posts: 965

    I don't think that killer shack is an infinite, since if you can actually play well you'll be able to mindgame them straight into your arms. I've only ever encountered it being truly infinite with legion once because the survivors were SWFing and one hiding nearby told him which way I was going. [BAD WORD] SWF...

    There's way worse infinites, like one I've recently discovered on haddonfield where the survivor always gains more distance then you unless you're playing Billy or nurse (assuming as nurse you're following the loop with your blinks and aren't just teleporting through it to hit them). I was looped on it for the entire EGC and they were faster then me on the loop, whether I went around or through the vault as well.

  • HeroiqHeroiq Member Posts: 834

    @miaasma yep. some people think hiding in corners and waiting until their teammates die to get the hatch is a nice thing to do.

  • Paladin_GooPaladin_Goo Member Posts: 287

    Nobody said anything about hiding in corners. You can be stealthy and get things done. It's risky, but that's literally what the game is supposed to be from a survivor standpoint. Survivors are not supposed to be dominant in chases. Get better.

  • weirdkid5weirdkid5 Member Posts: 1,906

    You guys contribute nothing to this discussion.

    Also, I dont do that so nice try. I literally stream every single game I play, so your little nonsensical claim that I wait until my team to die has no basis, as I can prove that I never do this.

    But I'm sure you'll continue to discount what I say because you don't like stealth. Stealth does not equal hiding in a corner. It means remain unseen.

    Sorry you can't do that yourself without hiding in a corner.

    Also, I'm capable of looping a Killer for over 3 minutes in the event I do get caught. It's called having a wide skill set as a Survivor.

    It's called being good at the game. I suggest you try it.

    Also @miaasma funny you say you don't take us seriously, yet you block Spirit players. Pretty hilarious honestly.

  • vampire_toothyvampire_toothy Member Posts: 338
    edited June 19

    It isn't hard to rank up as killer at all because pretty much anybody can make it to any rank by just dedicating time into the game. The only thing that makes it more difficult is when people just disconnect or certain killers who do their job too well and in return don't get enough emblems for it.

    That being said, the killer shack is not an infinite and there are a few tricks you can do at the killer shack to mindgame it. Once the god pallet is gone, the shack is a death sentence. The problem is just the fact that on certain maps (such as the coldwind maps as an example) you can end up with some really disgusting setups where you have a bunch of loops that are fine on their own but way too powerful when combined.


    Overall though, I'm pretty neutral on the fast vault changes because I can understand why they were made as you had people who were still able to fast vault in places where it shouldn't have been possible though at the same time I also don't like that it takes away from a skillful action that better survivors could pull off. I'd still like to see where this goes with the upcoming map reworks.

  • Paladin_GooPaladin_Goo Member Posts: 287

    The killer shack is an infinite, though. That's the thing.

  • vampire_toothyvampire_toothy Member Posts: 338

    An infinite by my definition is a loop that has the following requirements ;

    • No opportunity to be outplayed by mindgames
    • A loop where if the entity blocker & bloodlust did not exist you could loop forever without the killer being able to catch up.

    At the killer shack there are some opportunities to eventually catch up or mindgame it, ontop of that there are 5 killers that with enough practice can turn the shack into a death sentence (So Nurse, Hillbilly, Spirit, Hag & Huntress). Of course if you aren't using those 5 killers the shack might be annoying depending on the survivor, but it certainly isn't an infinite by itself.

  • AetherBytesAetherBytes Member Posts: 965

    @Paladin_Goo It's not really. It's easy to mindgame, and 115% killers can catch up fairly easily, enough to hit people through the window if they try vault it.

  • weirdkid5weirdkid5 Member Posts: 1,906

    The problem is that the shack can break LoS and the chase long enough for Entity blockers to be reset and for Bloodlust to be reset when the loop is started at maximum distance.

    Played correctly around the Killer's mindgames, which isn't difficult with a 3rd person camera, and you can easily loop the window 4 or more times.

  • Paladin_GooPaladin_Goo Member Posts: 287

    No, it really is, and it's been nerfed, and survivors are scared now.

  • miaasmamiaasma Member Posts: 911
    edited June 20

    you guys are literally just bad at the game, i don't know how you don't see this

    if a chase at shack lasts this long, you're the problem

This discussion has been closed.