For instructions on how to join the PTB, click here: https://forum.deadbydaylight.com/en/discussion/26/
If you have any feedback for dedicated servers, click here: https://forum.deadbydaylight.com/en/categories/3-1-0-ptb-dedicated-servers-feedback
Stealth. Viability in the current Meta
Now, I am a rank 10 survivor so there may be some things I say that don't effect rank 1s, but i felt this was worth putting together anyways. [Also real quick, High agro builds are builds focused on outrunning the killer, instead of stealthing away]
Currently there are 16 Perks which I would classify as Stealth perks (perks that have little to no use in classic high agro builds) and there are 17 perks which I would classify as High Agro Perks (Perks with little to no use in stealth builds)
This means that of the 53 Perks available, 20 weren't able to be classified, perks like botany knowledge as its flexible.
This is a lot closer than I thought and then I decided to look at the Killers, the reason why I started looking into this. Currently the confirmed top Meta killers are The Nurse and The Hill-billy. The Nurse is Directly countered by stealth, as losing her before she regains from her fatigue is of most importance, but the Billy is a bit Different. He generally does well against both High Agro Builds and Stealth Builds, but that said, its completely possible, to do better against a Billy with a Stealth Build then a High Agro due to his instant downing.
Still, I think that Stealth does need a bit of a buff for one simple reason, the Prevalence of BBQ and chili and Whispers to a lesser extent. Killers with these perks pretty much directly counter Stealth builds, leaving only high agro builds. Also worrying is the presence of the Doctor, This means that Stealth will never be the best build in the game, because The Doctor stops any attempts at stealth, but I believe buffing perks like resilience, or premonition will give back the incentive to be a bit more stealthy, giving survivors a cool risk/reward mechanic with builds, they could focus on getting gens done quicker, but leave their team more open if they get found.
And while yes, I know that No mither kind of does this already, the extent that it does it and the need to focus an entire build around it makes it a bit unwieldy, I would also buff no mither to give an iron will status effect (no pain noises from injuries). Ultimately I like the idea of going into a game as a killer and not to expect to see scratch marks all around the map because survivors couldn't care less about being found.