The disconnect penalty test will take place sometime after the update is released on PC platforms and Switch™.
Alternate View on Snares
Everyone, including me, agrees that the Snares don't do enough because they are hard to place, take too long, and don't slow Survivors enough to be useful. Instead of adding add-ons to make the Snares stronger the Devs thought to just add effects, bad effects.
My alternate view on Snares is that instead of making them stronger what if they did something MORE than JUST SLOWING? What if the Snares also screwed up Survivors direction just like Hag's traps do?
Right now a Survivor runs into a Snare and drops the pallet or Vaults the pallet, making the Snare useless. But if they acted like Hag's traps they would get slowed and then run in the opposite direction for a split second as well. This would make incredibly vulnerable yes but it would give Freddy more time to catch up which is his problem. Right now the Snares don't do enough for him to catch up to Survivors to stop them and this would disorient them long enough for him to get a hit.