The Freddy Kruger Rework and a Message to the Devs Working on It
First off as a sign that I harbor no ill will to the Devs of DbD, I want to say that I love the game. It's currently my most played game with over 1800 hours, and I even find myself oddly charmed by the flaws in it as well. It really is a fun game to play. With that out of the way...
Freddy is a fan favorite killer of the community, and everyone has been asking for him to be buffed ever since he got nerfed into the ground.
[For those reading this, I would like you to approach it with the mentality of "How would I both make this killer fun and bring him high up on a tier list compared to other killers?" It doesn't matter how fun Freddy is if he's weak as hell (no one will play him), and people are only going to get pissed off if he's strong as hell and boring as cardboard (no one will want to play against him).]
Current Balance Problems
The traps are altogether pointless and will rarely ever make a difference in a chase. A 15% movement speed reduction sounds good (to rank 20's). Although, you have to compare it to the clown who has this but BETTER and with greater ease of access as its not a trap but a throwable. Furthermore, the other two killers with traps (Hag and Trapper) are usually guaranteed a hit/down with a good set-up whereas Freddy isn't.
Dream Pallets are lackluster at best and yet another feature the Devs forgot to balance around SWF. Seriously... Every game I've used them in had a SWF team telling each other where fake pallets were and weren't. Also, they're basically a slightly better version of a passive Doctor ability. This doesn't make any sense to me. Why give another killer an active version of one of a different killers (many) passives?
His teleport has an absurdly long cool down and is kinda awful as well... It's more of the same complaint with it basically being a nerfed version of the Hag's mint rag build or the Nurse's blinks. At least in the case of the Hag and Nurse, you don't give survivor's a five second head start.
Waking up is (for whatever god forsaken reason) EVEN easier now. It's also pointless. The Devs tried saying that oh... You don't want to give Freddy reduced cool downs on his teleport while you're slept, while completely forgetting that the ability is [BAD WORD] horrible. (Hell, I'd go as far to say that being "teleported" on by a Freddy is favorable to survivors as opposed to a Freddy normally walking up on them, especially with Monitor and Abuse thrown into the mix. This is because you can zone survivors out of loops by walking up on them while also reducing the distance of the chases engagement.)
His access to powers is also pretty crappy as well. Having to dedicate an entire add-on to CHANGING your power to the slightly less worthless Dream Pallets ability is just an awful idea. I really see no problem with just giving him both. It's not like either of them do much anyways.
Also, they nerfed the Dream State as well, but they made it easier to fall asleep as now getting hit by Freddy or just letting a minute pass by will sleep a survivor. (I liken this situation as going from throwing a single brick at someone to trying to kill them with a thousand wet tissues.) Slept survivors no longer get a base action speed reduction from being slept and there are now more ways to wake up. I covered the reduced cooldowns already, so I won't do it here. He has some addons causing there to be some action speed penalty, but it doesn't even make as much difference as a toolbox. There's really no point to it anymore.
Current "Fun" Problems
I'll keep this short as most of the complaint can be summed up into "He's now a worse version of what we already had mixed up in a unflavored stew." This brings me to say, no one wants to play a weaker version of what they already have access to. Freddy doesn't really have anything worthwhile AND unique to him, as the Dream State is no more than a wet tissue.
Ideas to Re-balance Him and Make Him More Fun
Make it so awake survivor's can't see you until you're within like ten-ish meters of them and absolutely BOOST the range of his lullaby while keeping it non-directional. This adds an actual element of suspense and horror for when "Freddy's coming for you."
Give Freddy a 2-3% movement speed increase for every awake survivor. This would provide survivors with a reason to want to bounce around between staying slept and staying awake.
Buff the blood traps to be moderately stronger than the Clown's bottles. They have far more downsides, so it really only makes sense to have them have more upsides as well.
Give Freddy access to both the pallets and the blood at once. Both powers are currently so weak and bland that he really needs access to both to feel unique and add pressure.
Give the teleport a cooldown reduction and make it take 2-3 seconds to complete or reduce the notification survivors get in some other way. This way using your ability no longer shoots yourself in the foot, as it never should provided it's used properly.
Make it so skill checks no longer wake people up, period. There's already a surefire way to wake up now. (No one wants RNG in a game like this.)
[The Devs and their play testers have always been out of touch with good survivors and what actual balance in Dead by Daylight looks like. I don't really think I need to prove that claim as it's kind of a community wide joke that the Devs are a bunch of rank twenties (except for NotQueen.) I don't want to disregard the hardwork they put into this great game. Really, it has to take a lot out of someone to deal with a fanbase this toxic.]
Even if all the proposed buffs were given to Freddy, I doubt he'd be any better than Billy or Spirit and definitely not Nurse. Seriously... High rank survivors want to play against something other than Billy already. Nothing you give him can possibly top what they already have to play against, so why not have some fun with it? At least this way, good survivors will actually see something else aside from a guy with enough spare chromosomes to build a body double or a Nurse with lung cancer.