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Get Rid of the Huntress Lullaby

It serves no purpose anymore and only good for masking the terror radius.


  • DemonDaddyDemonDaddy Member Posts: 3,126

    I wouldn't mind if they replaced the tr with the lullaby at least until a chase starts.

  • Condorloco_26Condorloco_26 Member Posts: 1,714

    You're right, I overlooked the 115 point. But I really don't see them giving it to her, unluckily.

    About those long car walls, I've just learned to chase someone else, basically. No point in wasting that much time for a single hit.

  • BunnyTheHuttBunnyTheHutt Member Posts: 1,773

    Agreed, but if they rework all maps too be like the new Badham, it won't be a problem. New Badham is how all maps should be. No infinites and lots of small loops.

  • Captain_DoomsdayCaptain_Doomsday Member Posts: 175

    I'm kind of sad that we've given up on infinites just not being possible, but speed is the best compromise.

  • miaasmamiaasma Member Posts: 911

    i dislike the non-directional lullaby and would far prefer they just give her 115% speed, especially with their seeming insistence to constantly add maps (and change old maps) so that she gets shadow nerfed like every patch

  • AetherBytesAetherBytes Member Posts: 1,826

    I'd be fine if the TR was removed from her and just a louder hum when she got close. What predator strikes fear into their prey before attacking?

  • Mister_HoldoutMister_Holdout Member Posts: 3,144

    I don't know why they made the lullaby non directional. In return for strong chasing potential, Huntress is supposed to be easier to stealth.

  • Mister_HoldoutMister_Holdout Member Posts: 3,144

    @miaasma Wouldn't that make Huntress really overpowered?

    She already has the potential to end chases quickly (assuming the player is skilled).

    I think it would be better if the devs stopped making ######### maps.

  • TheRockstarKnightTheRockstarKnight Member Posts: 2,103

    Giving her 115% would definitely make her a lot stronger than she is now, but who says that's definitely a bad thing?

    With how many large maps that keep being added and all the pre-existing long loops that really punish her for having 110% movement speed, I think they ought to revert her lullaby and try giving her 115% to see how it goes.

    With 115% they might be able to give her more accurate hitboxes and not have everyone (including me, because she basically needs the crazy spherical hitboxes to be a threat on unmindgameable low-wall loops) freak out.

    If a flat 115% ends up being too strong, they can try different things from there, but it'd be a good place to start IMO.

  • darktrixdarktrix Member Posts: 1,790

    The lullaby is not only useless to determining where she is - it outright gives false information. I can often hear her in one direction, yet she is actually in a wholly different direction and with her terror radius faint - I will walk right into her.

    I'd rather have no information than false information.

  • TeambossFlozeTeambossFloze Member Posts: 1,260

    I think non directional lullaby is a great idea and makes the game a lot more tense and harder from a survivor pov.

  • IcemanIceman Member Posts: 1,458

    I personally like the non the directional lullaby. I recently played huntress and a Dwight stood still as I was coming behind him. He didn’t know which way I was coming from.

    The only buff I would ask for is to remove the terror radius and make her like new Freddy. Only thing you hear is the lullaby until the chase begins.

  • ASpazNamedSteveASpazNamedSteve Member Posts: 1,783

    It's been 3 years, there is no hope for maps as long as they have the same map designers.

    They're finally 'reworking maps', where they just jumble around tiles and call it a rework... and that's happening twice a year, at the same time as them adding 2 new ones a year. It's completely hopeless.

  • GT_Legend2GT_Legend2 Member Posts: 845

    no. That is her key design factor, it adds depth do her and is very unique as opposed to just a heartbeat. Having it non directional makes it so that high level players can’t just know where she is 24/7 since it gets louder as you get closer and is directional.

    The changes are welcomed for both sides for me

  • TeambossFlozeTeambossFloze Member Posts: 1,260
    edited July 2019

    @GT_Legend2- I agree

  • FreudentraumaFreudentrauma Member Posts: 1,043

    Not getting rid of it, but they really should rethink Huntress audio from a survivor perspective in general. Sometimes I can hear the hatch full loaded sound outside of her lullaby range and otherwise I don't hear a thing during a chase and get surprised by her throw/when I look behind. And yes, I do that often. I just can't do it 100%, when I don't want to kiss a wall.

    Besides that her lullaby really doesn't feel right since the change. I have an easier time dealing with a heartbeat. Even though both should work the same way. My suggestion would be to at least increase the TR from 20m to 28m. That might help more with current sound issues.

  • Latin_Kidd92Latin_Kidd92 Member Posts: 225
    edited July 2019
    • "Fixed an issue that caused The Huntress lullaby not to play from her perspective."

    Its on ptb patch notes

  • darktrixdarktrix Member Posts: 1,790

    That just means the huntress herself will be able to hear the lullaby, another complaint from huntress players.

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