I've been playing DBD on PS4 for a year and I main survivor but recently started to play killer, and in 2 hours went from rank 19-15 and every game I killed all survivors. Is it different on PC and when I get lower what are some tips for Billy?
Yes killer needs a buff. if you look at the high ranks you see most time only billy nurse because they are the only killers that can do something against survivers. Even noed or ruin most of the killers aren't strong enough against good surviver. the objectiv the gens are no challenge. you need for 80 sec for one gen and thats not hard when the one that gets chased now how to loop the killer.
So killers need a buff because survivors do gens (only objective) and use pallets and surroundings to lead a killer on? The survivor has no defense without pallets and are slower the almost ever killer. Maybe the game needs work, but buffing killers won't help besides tip an already unfair power balance.
I agree, killers are in a decent spot. The problem I am feeling right now is that suvivors and killers both need another objective. Rushing gens and murdering are the main mechanic in this game and they work. However, something else needs to be, perhaps an idol that the killer collects to bring to an altar and get a buff from the entity, while the survivors can find and hold onto them to keep them out of the killer's hands. This can help survivors decide if the toolbox gen rush is worth letting the killer have a buff.
What would be the buff? I dunno, what if mori was no longer an offering and instead was an objective?
Yes, but a scaling one. The fastest Killers are currently viable, but the slowest need a way to keep up. I suggest fast-travel points around maps.
I would agree, If they added a bit more to make the game less 1 dimensional it would make it easier for those learning while adding a fun spent to those at rank 1, and the slower killers should either be long range or teleporting to counter loops like the Nurse. I feel the problem is the maps are designed to be either really killer friendly or really survivor friendly, and the gen placements will screw survivors over a lot if not careful
Get to red rank first, then ask again.
Map reworks first, and then appropriate killer balance changes, please...except in the case of glaring issues such as Legion (and Freddy 1.0)
I do not think Killers need a buff exactly. If anything the maps need a major rework, less safe pallets/Infinites if using lithe/Balanced, and more pallets that are not 100% safe and can be mindgamed.
Though if Killers in general would get a buff and not just say 1 killer, i'd say add a new gameplay mechanic. Maybe something that can slow the game down? Something that can net both sides bloodpoints maybe?
Map design needs a nerf.
Killers could collect bones from broken hex and dull totems to repair their hex totems?
I think you should've gotten out of the low ranks and started playing at the red ranks before asking a question like this.
It's not that hard? As killer as far as I can tell from playing it's a matter of time, you can hate but in my experience pipping is really easy so it wouldn't take that long
I will admit I've only gotten to rank 15 but with SWF I have gone against green ranks and still killed them with ease, so experience tells Me the lower I go the longer the game but same results, which is why it's hard for me to wanna play killer since it is always the same game after game
Balance is fine for both sides anyone who disagrees is being biased.
A few killers needs some addons to be in their base kit.
We actually do not know the state of balance in the game and have only a vague idea about what the devs consider balance to look like.
Some Killers need to be nerfed, some need to be buffed, for example Nurse's addons that gives her more than 2 blinks etc, Bubba's chainsaw slowdown being slower than Hillbilly's etc.
On red ranks the gates are powered within the first 3-4 minutes. Survivors that know how to keep you busy for 5 gens and that power through ruin.
On rank 20 to 15 you can't literally depip. On red ranks you could get 4 kills + max bloodpoints and still only safety pip.
Single gen takes about 1:16 if you hit all the greats skillchecks.
Its more than "possible" to get 3-4 kills even under that time you mentioned above.
Single gen takes 80 seconds for a single survivor, when you hit normal skill checks and don't use toolboxes. Since great skill checks are RNG you could get 1 or 10 during the repair.
Usually 1 survivor gets chased and loops the killer through a jungle gym while the 3 other survivors repair gens.
It's not unusual to see 2-3 gens done before the killer hooks the first survivor.
Hook phase is 120 seconds from first hook till death. From there one survivor unhooks while the other two repair.
Survivors would have to be literally jumping into your arms to be hooked, one after the other or making majorly poor decisions.
The hook process is intentionally longer than the time it takes to do a generator, by a substantial margin. The last time the base generator progress speed was increased(from 70 to 80 seconds), each stage of the hook was increased by 15 seconds not long after(from 45 to 60). It takes a full two minutes for someone who isn't rescued to die on the hook.
Then add in the time for chases, which also keep increasing with no corrosponding increase in the base time for generators to be repaired and killers getting very little in terms of chase-shortening options. All we get is stuff for saving time, not making better use of time.
Shrinking maps would actually do a LOT to balance the game. It wouldn't be too big of a buff to the already-top Killers, but the slower/lower tier ones would get a huge leg up.
The pipping requierments increase with rank. Its easy to pip in double digit ranks, especially since you are likely playing against survivors who don't know what they are doing.
From purple ranks and up you start to face good survivors and the pipping conditions are much more strict. You can get 3 kills and just black pip or even depip. And it get worse in red ranks.
Get to red ranks, not even rank 1 and see how you like it. Then we can discuss killers pros and cons.
@VCDiamondFinder We can assure you that once you manage to get to green/purple rank, the pipping requirements become excessively stupid. You can draw a game out over 10 minutes, get 4 kills, place a high amount of pressure on gens, and at best receive a safety pip. So even if you personally feel a match didn’t give you much trouble at these ranks, and you feel that you “won”, the game starts frequently telling you “no, sorry, that wasn’t good enough.”
certain ones do
As per the wiki (remember each emblem awards 0-4 points each, so there are 16 to get in total):
As you can probably see, it gets harder to continue to pip unless you equip time wasting perks like Ruin, hook multiplying perks like BBQ, or for survivor you pick time wasting perks like Adrenaline or DS.
I personally wish generators would change the map more to invalidate areas for hiding or looping (it's a completed area - no-one should be there anymore), looping around a single pallet had entity intervention like windows (the game should direct you to be chased across the map otherwise the other survivors are bored) and I wish building windows had limited total uses (e.g. 1 use) because even streamers don't touch the the buildings of ironworks, suffocation pit, torment creek, rancid abattoir and mother's dwelling for how safely they extend chases, with pallets nearby for if the windows do trigger the entity, I know suffocation pit fails to due to its length even as a 115% movement speed killer, which didn't make for a fun game.
I might even prefer a one use building route per map that actually lets you escape the killer because at least then you can go and patrol other generators rather than pretend a 3-5 gen loop is fun for the killer or the survivors who are just holding M1 elsewhere.
The map shrinking as generators are completed could actually be interesting, but if gens towards the middle of the map just made a big round obstacle, that would only benefit Survivors in most cases.
If your first chase goes that long you already doing bad.
What you say is that three survivors doing gens while one get chased. Thats a definition of a bad play from killer perspective. Its obvious to monkey that gens will pop up very fast in that case. While survivors fix gens very fast when split up they barely able to fix gens when killer keeps them all under pressure. How fast game snowballs in killers favour when killers gets to find a rescuer. While survivors task is to split up killers task is to bring them all together.
Mayhap a shrinking map would also be interesting. I can see killers having a field day if they have to search nowhere for survivors though, especially movement and one hit down killers.
I was thinking more about slowly removing pallets, jungle gyms & immersion friendly objects where there are neither uncompleted generators nor one of the three exits nor the basement, since I don't have fun being baited into what will be an adrenaline ended chase after five pallets away from the trigen. Though either your or my idea wouldn't be friendly to any survivors ranks 20-10.
Even so, in all my time playing you rarely get this combo to work, unless you're in a SWF group sweating. Usually somebody misses a skill check, ruin slows it more. When a survivor is hooked it's almost 100% certain 2 survivors are not on gens and going for the save which gets 2 survivors down. What I'm getting at is that won't always happen, you can't claim that without adding room for error because not everybody is that good
I agree that the killers don't necessarily need any buffs. Map adjustments and secondary objectives could work out well to make the game less straightforward and easy to win. I've gotten to rank 1 easily on both PC and console with a few setbacks but nevertheless it wasn't that difficult to pip. Survivors always will make a mistake that you can catch them up on to get an easy sacrifice, it's literally just how you get your playstyle in and what you do with what you're given.
TLDR: They don't need to be buffed, you need to stop complaining.