It's been too many times now that I have ghostface right there in front of me in the middle of the screen, and he just never gets revealed. The revealed mechanic is totally broken.
The other way around happens too. It's really inconsistent.
i'm tired of not revealing him when i'm in front of him but somehow revealing him from behind a wall
also tired of being exposed when i'm behind an object or a wall
this killer is great in concept but totally awful to play against due to inconsistent mechanics
Agree, there seem to be a lot of inconsistencies play as the killer and against the killer
Dont know what the problem is, I haven't had any issues exposing him in view. I've even detected him through objects and while they were using cover.
honestly the killer from my point of view is "for real" balanced, but the devs should work more on the reveals mechanic that is totally broken (and for broken i mean isn't working right it should really be)...and also able him to use his power like it should be and not like a Mayers 2.0
It really shouldn't be a "who can stare at the other for longer...first" contest.
If a survivor sees Ghostface and knows exactly where the killer is, the killer should not be able to stalk that survivor and fudge the idea behind the killer by abusing a timer.
I would be much happier if Ghostface simply wasn't able to mark that specific survivor for a short duration rather than being kicked out of his power.
I think the stalk meter should deplete if not fully charged while simultaneously increasing base stalking speed and removing the more powerful stalking speed add-ons, which were a result of a bad design choice to draw from Myer's add-ons.
Marking a survivor should not only expose the survivor, but also apply Blindness and the Hindered effect so that Ghostface can mark a survivor for a more strategic purpose than just downing the survivor. Personally, I would appreciate it if a marked survivor completed altruistic actions 20% slower than a survivor who's not marked.
It just seems to me that the developers were trying something new, didn't push their creative agenda enough, got backlash from the community, were forced into a less than ideal decision due to time constraints (roadmap and such), and ended up defaulting on an older, "tried and true" ideology for Ghostface's power.
Marketing probably wouldn't agree with me, but I would find it much more beneficial to be releasing less killers a year with greater detail and care put into them than having killers come out with unwanted characteristics that get patched later on (eg. the stalking add-ons for Ghostface).
I really like the idea of it blocking off an individual survivors stalk and decaying it if they look at you. Makes it hide and seek with the target of ghostface rather than with every survivor. Not too sure about the altruistic speed alteration though. Blindness and Hindered are fine, as they don't do much on their own and require strategic use but the altruism change seems like it'd just make games feel more like a slog. @Kind_Lemon