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To DbD lovers: I am worried about playerbase numbers

Am I the only one to be worried about this:

I fear that devs say they listen to the community but they are actually not able to understand what players want.

Can anyone from BHVR confirm or confute those stats on the playerbase?

Can BHVR please release an official playerbase trend of the last 12 months for the various platforms?

As supporting players and fanbase I believe we deserve some clarity.

Thank you @Peanits @not_Queen



  • BBQnDemogorgonBBQnDemogorgon Member Posts: 3,331

    Don't worry new freddy and badham rework is in 9 days then we get to wait a month and a half for anything not related to Freddy and a map to happen...

  • TalmeerTalmeer Member Posts: 947

    Is the last higher number at may 2019? Looks like that... Well what for a surprise, the Legion patch hasen't safe the day, instead make it worse^^.

    Would they just have listen to the right people :|.

  • LirulinielLiruliniel Member Posts: 2,431
  • MiloMilo Member Posts: 4,678

    Question tho. What is that spike near the end? (the date)

  • TalmeerTalmeer Member Posts: 947

    Guess that was the moment were 70k people played the game if you have followed the dbd news. They had make a free dbd weekend to that time on steam, if I remember correctly.

  • MonsterInMyMindMonsterInMyMind Member Posts: 909
    edited July 2019

    Funny enough heres the actual stat tracker numbers look fine to me looks actually higher then normal, normal numbers are 16k playing.

  • TalmeerTalmeer Member Posts: 947

    Thanks for linking the charts.

    Yes, 29 april-6 may was the last high peak for the 70k higher peak. Aka, around the Legion patchday (that was the 5 may, I know it because that was the first time I used a mori and with it I got a mori achievment^^).

    Would they just understand as a message *sighs*.

  • DrDeepwoundDrDeepwound Member Posts: 251
    edited July 2019

    August 2016 42,268

    August 2017 27,166

    September 2018 62,756

    August 2018 36,374

    June 2019 40,782 (most recent full month, July isnt over yet)

    Those are peak players from steam charts, it goes up then comes back to where it started.

  • twistedmonkeytwistedmonkey Member, Trusted Posts: 3,359
    edited July 2019

    The largest numbers come from free weekends and they always have which is normal for any game but they are artificial spikes in numbers and can't be taken into any consideration as it's not part of the normal player base.

    If you look at the stats it always goes up and down between the release of new dlc.

    The numbers have been steadily growing as per the graph on steamdb where the picture below comes from.

  • BossBoss Member, Trusted Posts: 8,655

    Ehh, i'll be worried once it goes below 5k on average.

  • FrenziedRoachFrenziedRoach Member Posts: 1,608

    Chicken Little is at it again.

    I've been watching the numbers steadily for the past two years.

    We've been sitting between 15k to 25k most of the time. If anything, the game found it's core and just has a churnover of fairweather players like me that come back once in awhile.

  • MySpaceBarsBrokenMySpaceBarsBroken Member Posts: 167

    The reality of it is that the player base consistently drops over time, and only gets boosted temporarily through events, and if theyre lucky permanently through new DLC and licensed killers. Most people buy this due to their favorite killer being in the game. (I know i only tried this at first because i wanted to play as jigsaw since i love the saw movies.) BHVR has a monopoly on this style game mode, since the licenses will never sell to their competitors.

    But since the tunneling camping issue is an incredibly common phenomenon for reasons like having TTV in your name, looping a killer for more than 15 seconds, crouching once in the killers peripheral view. And BHVR refuses to make borrowed time base kit for survivors before the doors are powered, which would only protect the integrity of the match, and a survivors worst case scenario of experience, giving at least a chance to control their character. Killers knowing this mechanic exists would only discourage tunneling and camping... However this mechanic does not exist, nor does any to protect the experience of worst case scenario survivor gameplay. (Which happens all too often in solo ques at any rank).

    But if that survivor is having a bad experience, then the other 3 must be escaping and having a good time right?? But what happens when the victim quits the game. Whose your scapegoat now? Someone fills the void, then they quit. Then someone else, then they quit. (or maybe they just become killer mains who knows?) (maybe thats why theres so many more killers than survivors)

    So on so forth. I know for a fact no one in this forums sits through more than 2 or 3 games back to back of being tunneled and camped, with literally no opportunities or to avoid it.So people quit. And maybe they come back for an hour or so just to see the same 1 game mode after 3 years with the same M1 mechanic.

    End of the day the game has no life span, it only slowly decreases in its player base due to lack of interest ( it just gets old) even after taking a break. Even if you dont lose lack of interest you usually get fed up with experiencing survivor gameplay pretty darn quickly since having no control over your character and fate feels very VERY bad. I didnt even mention bugs and issues.

    The reason the player base stays afloat is because they spend all their efforts on short terms marketing gains. Add a new flavorful licensed killer every 3 months and all the fans of that killer have already filled your pockets. Its not a bad business strategy but it doesnt increase quality of life for the game. They figured people eventually quit games eventually anyway so why waste their resources on quality of life? When they could be making a new killer and get more $$$$$$$$$$$$$$$. Why do you think they're targeting stranger things next????

  • SpicybarbecueSpicybarbecue Member Posts: 183

    Yeah a lot of killer players are leaving the game because of how ridiculously survivor favoured the game is

    This has been exasperated recently due to most survivor being in a SWF group (about 90 percent of games now) which makes the game unwinnable for the killer especially under the New emblem system.

    Tldr- SWF are slowly killing the game.

  • BongbingbingBongbingbing Member Posts: 1,423

    Something to remember - A lot of the big spikes in numbers, especially the newest overall highest player bases were due to free weekends, bloodpoint events and DLC releases.

    Numbers have been around the same for the past year apart from the dip a few months ago which again was followed by DLC and bloodpoint events which brought numbers back into the green.

    Overall I'd say the game is steady, not growing or dwindling

  • MySpaceBarsBrokenMySpaceBarsBroken Member Posts: 167

    Yea once i saw that i just disregarded his entire comment

  • brokedownpalacebrokedownpalace Member Posts: 4,213

    That's what happens when someone is desperate to push an agenda.

  • OrionOrion Member Posts: 11,721

    September of 2018 was a free weekend. Why are you pretending it's a normal playercount?

  • TalmeerTalmeer Member Posts: 947

    Proof me wrong^^.

    And to your question. Would I see a reason in the devs actions (something I wouldn't be able to argument away), I would act differently, but the most arguments I have read that have lead to the patch, I can't support.

    You will understand me, if devs start to look at the things you like. Something that will happen for sure, sooner or later.

  • bigbeefynachobigbeefynacho Member Posts: 196

    For me, it's all about queue lines. If that isn't fixed in the near future, I may quit altogether.

  • Johnny212Johnny212 Member Posts: 35

    Looking that so much toxic behaviors coming from both side, it isn't questionable why people leave this game. (especially new one)

    You play to have fun, not to be stressed out, offended, etc.

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