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Buff Remember Me...

RaccoonRaccoon Member Posts: 1,740

No one runs it anymore :(

I think if you still limited it to 4 stacks, but at 5s per stack (so the maximum potential doubles the gate timer), it would see more play, without being OP.

Comments

  • JagoJago Member Posts: 563

    I think this perk is bugged right now. Faced a killer using it and it has no effect on the exit gate opening.

  • MysticalMagic92MysticalMagic92 Member Posts: 113

    @Jago

    Where you the obsession? Remember Me does not affect the obsession.

  • Buily09Buily09 Member Posts: 363

    I didn't rly like Remember Me before it got nerfed but it was not bad perk. Now that perk stopped exist for me. It's just not worth it anymore.

  • TAGTAG Member Posts: 2,883

    I actually like this idea a lot. You could easily revert Remember Me back to its pre-nerf state if this was implemented.

  • Blue_DiamondBlue_Diamond Member Posts: 118

    I think it should be like this:

    Each time you hit your obsession, gain a token. Each token gives 4 seconds on the exit gates. After getting 6/5/4 tokens, the end game collapse timer will also start to be affected by additional tokens, knocking off 5 seconds per token.

    Example, you have 7 tokens.

    Perk I: Exit gates take 28 extra seconds, egc takes 5 less

    Perk II: Exit gates take 28 extra and egc takes 10 less seconds.

  • HorusHorus Member Posts: 679

    Also bloodwarden when active survs can just run through it

  • No it's not. I used it yesterday and i got a ragequitter.

  • yeetyeet Member Posts: 1,573

    they gutted it for no reason

  • NMCKENMCKE Member Posts: 5,212

    I'd like to see the amount of time you added to the exit gates get converted into subtracting the time away from the EGC, when you close the hatch.

  • thesuicidefoxthesuicidefox Member Posts: 5,023
    edited July 14

    It should stay 4s per stack but you should be able to get 5 stacks so it adds 20s to the door.

    Then just make it so that if killer closes hatch the obsession changes to the final survivor (or one of the final survivors if they used a key).

  • starpilotsixstarpilotsix Member Posts: 179

    All they need to do is put it back to the original times, but make it so it doesn't work once the EGC has started. If the survivors have already opened a gate? They don't have to worry about it on the second one. If there's one survivor left and the killer closes the hatch? They don't get it on the gates there. That's really the only reason they nerfed it in the first place, AFAICT, because it'd be too impossible for a survivor with RM fully stacked to open a gate if the hatch gets closed. So just take it out of the equation.

    Or make the time penalty much reduced for EGC if you don't want to eliminate it entirely.

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