A simple totem counter will suffice. Anytime I play survivor and I have to run past a dull totem, im always like...I should really cleanse that... Ill come back for it.
It's easier and better to go for the unhooker most of the time because of BT and DS.
But when you do down the unhooked guy, slugging him still buys you time like slugging tends to do. You can compare the two but I don't think they're alike, searching a map for every totem location and cleansing them wastes an incredible amount of time compared to slugging, which even if it's worse than hooking them, will buy you time.
That would defeat the purpose of it. If all survivors KNEW you were running noed, they'd all just rush totems. Do totems like your suppose to, or gamble and possibly pay the price. NOED is fine just the way it is. If you want a change, the only acceptable change for me would be changing it to where it's on a timer maybe (like 2mins or something) and then it's gone, but it's a regular perk, it can't be stopped by cleansing a totem. Pick your poison.
Counter to NOED is small game, don't want to spend the time getting rid of totems then don't complain. I'll use NOED, why? Because out of all the times i've equiped it, it's only ever not activated once.
One of the ONLY benefits at this time for hex totems is the time they spend looking for them, giving them a counter will not only shorten it, it will have a huge effect on "search times" for totems and most likely make hexes even less useable. It is effectively just buffing survivors to SWF capabilities.
That is something the a full group can already do, though. The idea is to bridge the gap between solo and SWF groups. If it ends up being too much, you could always increase the cleansing time to compensate (probably just for dull totems, it feels like it's in a good spot for hex totems, the timing can be tight at times).
I would personally be fine it totems took longer to cleanse if there was a counter. You could also incorporate more powerful perks that activate in the endgame like noed to incentivize cleansing totems.
There is an incentive to cleanse totems, it's called NOED, no one wants to put in the effort because it doesn't fit with their idealised version of how the game should work.
I just had a brilliant idea that will fix 2 problems make it so that MoM can also be used to find totems like small game. Then you have a second perk that can be used to find totems to stop NOED and a reason for people to use MoM now that it isn't OP.
yes, as I said in my post, its effectively buffing survivors up to SWF status, it would have a profound effect on search times and most likely shorten the amount of time a killer benefits from running a totem. I think totems should have skill checks, but hey thats just me.
Personally, I dont run any hexes, I dont run ruin etc. But as I said, its just my opinion, Im not a dev, and my opinions are fairly worthless LUL
Cleansing Totems for a Perk that the Killer MIGHT have is simply not optimal. If I cleanse 1 Totem, I need to cleanse all Totems, otherwise, I wasted Time. And if I cleanse all Totems, I lose 70 seconds (only cleansing time, searching for them will take even longer), in which I am not on a Gen. All for a Perk that the Killer might not even have.
I have written it quite often, OhTofu made a good suggestion (in my opinion):
Remove the Hex-Status of NOED.
For each Hook, 0,5% Movement Speed after all Gens are finished.
After a number of Hooks the Instadown.
This would put NOED more close to Adrenaline in terms of Reward. If a Killer got a lot of Hooks during the game, he will have quite a good effect of NOED. If someone struggles and relies on NOED, this Killer will not be able to really use it.
Because, lets face it, it is WAY to easy to down people with NOED. First of all, you only need half of the chase because of the Instadown, second with 4% extra Movement Speed, you dont need to mindgame.
So in the end, current NOED is simply a band-aid for people who struggle with playing Killer in general.
Your statement would be legit, when a downed Survivor can do anything. But the downed Survivor on the ground has the same effect as a hooked Survivor when it comes to Map Pressure - he cannot do Gens and at least one person needs to also not be on Gens to get him up.
Those are nothing alike. Killers not picking up survivors because of DS ONLY help the killer. If DS is active that most likely means you tunneled them off the hook. FREE KILL. And waiting like 30 seconds because of DS because you tunneled somebody still only benefits the killer. The guy is on the ground so it doesn’t matter. Cleansing totems just in case a killer has NOED only hurts survivors unless the killer actually has NOED AND all totems are cleansed
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A simple totem counter will suffice. Anytime I play survivor and I have to run past a dull totem, im always like...I should really cleanse that... Ill come back for it.
It's easier and better to go for the unhooker most of the time because of BT and DS.
But when you do down the unhooked guy, slugging him still buys you time like slugging tends to do. You can compare the two but I don't think they're alike, searching a map for every totem location and cleansing them wastes an incredible amount of time compared to slugging, which even if it's worse than hooking them, will buy you time.
That would defeat the purpose of it. If all survivors KNEW you were running noed, they'd all just rush totems. Do totems like your suppose to, or gamble and possibly pay the price. NOED is fine just the way it is. If you want a change, the only acceptable change for me would be changing it to where it's on a timer maybe (like 2mins or something) and then it's gone, but it's a regular perk, it can't be stopped by cleansing a totem. Pick your poison.
Counter to NOED is small game, don't want to spend the time getting rid of totems then don't complain. I'll use NOED, why? Because out of all the times i've equiped it, it's only ever not activated once.
Totem counter would be a really bad idea imo.
One of the ONLY benefits at this time for hex totems is the time they spend looking for them, giving them a counter will not only shorten it, it will have a huge effect on "search times" for totems and most likely make hexes even less useable. It is effectively just buffing survivors to SWF capabilities.
Be prepared for your totems to go even quicker.
I never use noed because it is a weak perk. Cry more survivor baby.
"When the perk is active"
Meaning after it's activated. Survivors still won't know you'll have your crutch til after the gates are powered.
Good. This game needs to be balanced around SWF capabilities anyway.
That is something the a full group can already do, though. The idea is to bridge the gap between solo and SWF groups. If it ends up being too much, you could always increase the cleansing time to compensate (probably just for dull totems, it feels like it's in a good spot for hex totems, the timing can be tight at times).
I would personally be fine it totems took longer to cleanse if there was a counter. You could also incorporate more powerful perks that activate in the endgame like noed to incentivize cleansing totems.
There is an incentive to cleanse totems, it's called NOED, no one wants to put in the effort because it doesn't fit with their idealised version of how the game should work.
That's not an incentive, that's paranoia.
It can be both.
I just had a brilliant idea that will fix 2 problems make it so that MoM can also be used to find totems like small game. Then you have a second perk that can be used to find totems to stop NOED and a reason for people to use MoM now that it isn't OP.
yes, as I said in my post, its effectively buffing survivors up to SWF status, it would have a profound effect on search times and most likely shorten the amount of time a killer benefits from running a totem. I think totems should have skill checks, but hey thats just me.
Personally, I dont run any hexes, I dont run ruin etc. But as I said, its just my opinion, Im not a dev, and my opinions are fairly worthless LUL
No dude they have enough things to hold their hands. What do we get to let us know 4 survivors have BT, ADRENALINE, etc?
Cleansing Totems for a Perk that the Killer MIGHT have is simply not optimal. If I cleanse 1 Totem, I need to cleanse all Totems, otherwise, I wasted Time. And if I cleanse all Totems, I lose 70 seconds (only cleansing time, searching for them will take even longer), in which I am not on a Gen. All for a Perk that the Killer might not even have.
I have written it quite often, OhTofu made a good suggestion (in my opinion):
Remove the Hex-Status of NOED.
For each Hook, 0,5% Movement Speed after all Gens are finished.
After a number of Hooks the Instadown.
This would put NOED more close to Adrenaline in terms of Reward. If a Killer got a lot of Hooks during the game, he will have quite a good effect of NOED. If someone struggles and relies on NOED, this Killer will not be able to really use it.
Because, lets face it, it is WAY to easy to down people with NOED. First of all, you only need half of the chase because of the Instadown, second with 4% extra Movement Speed, you dont need to mindgame.
So in the end, current NOED is simply a band-aid for people who struggle with playing Killer in general.
Just like NOT picking up a survivor recently off the hook is not optimal because they may have DS?
You’re obviously trying to be smart but you can’t see that the guy is right, and you aren’t.
Condorloco is right, totems are an objective.
This game isn't about being optimal it's about survival. I survivors are going to refuse to cleanse totems then why shouldn't every kill run NOED.
just do the dull totems? like how hard is that.
@KaoMinerva
Your statement would be legit, when a downed Survivor can do anything. But the downed Survivor on the ground has the same effect as a hooked Survivor when it comes to Map Pressure - he cannot do Gens and at least one person needs to also not be on Gens to get him up.
No they aren't, they're a buzzkill.
Totems were specifically designed to counter powerful killer perks. They do not help survivors escape in any way.
You have to cleanse these in order to prevent this perk so if you want to prevent this perk then totems become an objective.
Those are nothing alike. Killers not picking up survivors because of DS ONLY help the killer. If DS is active that most likely means you tunneled them off the hook. FREE KILL. And waiting like 30 seconds because of DS because you tunneled somebody still only benefits the killer. The guy is on the ground so it doesn’t matter. Cleansing totems just in case a killer has NOED only hurts survivors unless the killer actually has NOED AND all totems are cleansed
You just made the perfect point, "to counter powerful killer perks". They were made to be counter so just counter them.
Countering one perk isn't the survivor objective. Escaping the match is.
and people are complaining they can't escape with Noed
What if this perk will deny you your escape? If this is holding you back from escaping then totems (and gens) are your objective.
I would love to see a Totem counter implemented, but not as global thing, rather a buff to Small Game.