I keep hearing about how killers need a buff, or a QoL change, yet nobody gives a reason they need a buff, or an idea for a buff. So In this just name a killer that needs a buff, nerf, or QoL, and a suggestion on how to fix them
Trapper gets all his traps in his inventory at the start of the match. Traps can be disarmed but NOT sabotaged.
1.) Pig's nerfs undone or made to be powerful in endgame
2.) Bubba not as powerful as others, easy loops
3.) Trapper takes too long to set traps and find them
4.) Plague not that fun, but should be decent
5.) Doctor is not as effective in chases
6.) Wraith needs buffs (double vault and break cloaked speed please?)
7.) Legion's "buffs" are mostly nerfs except movement speed
That was quick, sounds good but when a survivor disables a trap can't the trapper just pick it back up? Also what would be the limit of traps in his inventory?
Trapper has 6 traps regularly so I assume 6. And yeah you can pick them up after they're disarmed or tripped but NOT after they've been sabotaged.
That's a lot, so forgive me if I mess this up
1. Not sure what you mean
2. I guess? I haven't seen much Bubba but when I did see him he was only effective once, but how would you propose they buff him?
3. Talked to the first guy, feel free to jump on the convo with us
4. She probably won't be fun until a buff or QoL is introduced, so maybe her vomit downs survivors when broken?
5. As far as I see people just abuse him to get bloodpoints and not 4k's so maybe change his shock mode to a passive and always be on the attack?
6. With his add-ons making his uncloaking silent (specific ones) and affecting his cloaking I think is safe to say his buff would come with a nerf in some form, but what do you mean double vault and break cloak speed?
7. It was something new that just broke him, so I think he is SOL unless they reverse his "buff" but then everybody will complain again
Overall you did what I see a lot which is you stated which killers needed changes but not how to change them (except Wraith) so I had to kinda guess on what a good change would be
Interesting, I didn't know that. I would assume if this did happen they would still allow sabotage or else they would have to make it so the survivor has to use a perk or an item to sabo it
I agree. It's much more productive to push a specific fix than an ideology behind a change. That way you can quantify exactly what it is you want.
Exactly, that and if people list ideas that are plausible then we can send it to the devs, it also makes people think why they say killers need a buff
Trapper could do with some love as he is the DBD poster boy.
His problem is setup time so they could have them spawn already set.
Saboing doesn't break them but makes them respawn somewhere on the map as survivors shouldn't be able to remove his power for an amount of time.
Make his bag start with three traps and increase the amount of overall traps by 2.
DH no longer works to go over a set trap as that kills shutting down loops on one of the weaker killers. This should force survivors to use the pallet instead.
Allow him to pick up traps from a distance outside of a chase maybe 16m (or more) so he doesn't have to waste time walking to areas just to pick up his power and can do it while hunting.
Just some QOL improvements to allow pressure from the start and be able to put out more map pressure overall.
Doctor could be given 10 meters of range and a 1 second shock charge time (up from 9 meters an 1.1 seconds). Speed him up to move at 87.5% MS while charging shock (up from 77%). Tier 3 makes you scream when you start to snap out instead of randomly (no longer screams from just walking around).
Trapper could just have all of his traps on him right off the bat with no arbitrary carrying capacity. The total number of traps could be reduced to compensate (maybe 6?). Also make him not get caught in his own traps. Basically I just agree with @ClogWench
Still theory crafting wraith. I'll get back to you on that
Pig should move at 100% MS while crouched. Removing her RBT requires half the boxes to be searched rounding up (2 by default) instead of a random box.
Leatherface is above
I tho k of they spawn set that could be an issue as it would make some of them spawn in very bad places, but if they are randomly put in places similar to a totem that could be progress, maybe forcing survivors into a certain area is kinda bad, maybe though, I like the DH part. I like this trapper set up
Rework Pig addons and RBT.
I use 2-3 different addons, because many addons are just useless.
And yeah RBT has nothing to do with skill.
Just some kind of RNG.
And the ambush is rly slow.
Legion has 5 ms, Spirit 7,04 ms and Pig has 6,4.
Legion should have 6 ms,Spirit 7 ms and Pig 8 ms.
@ClogWench Imagine if Trapper could reset traps on the ground WITHOUT having to pick them up first. That'd be an amazing QoL buff for Trapper boy.
Honestly I like the Doctor part, but I still think is they made it his passive so he could shock survivors he hits as well as survivors doing gens or any action in his heart beat, but you give a better alternative as well that seems fair.
I see the Pig as an annoying killer with no real purpose other than to be Ezio 2.0, I think removing some boxes would help because there are times where you can die because RNG says so, also if you need her movement speed when crouched that would seem fair since she has no heartbeat and has a massive lunge, but maybe take it up a step and if you see her as she lunges you can run a bit after to get out of her attack zone so you don't have to just accept it as she lunges after you
It's a start, but MS won't always help a killer, I think the Pig is fine, and her ambush is fine as the survivor never really sees her until it's too late and the ambush is activated. I think her box amount needs to be nerfed or the timer on the head trap needs to be longer
That would be cool, and maybe attract attention to himself for more people to play, they could also make it so the trap resets after he grabs a survivorfrom the trap automatically
With Doc, I think he mostly just needs a buff to his base shock range. ATM, you pretty much NEED at least the brown range extender addon to be able to shock at all. The shocking is what brings actual depth to a doc's chase. At base range, his shock is practicly striking range. Why would you ever shock someone to prevent a window and hit them if you could just...hit them. Between this and often times, theres a slight delay in when a survivor gets shocked and when theyre actually limited on their vaulting. If they can give an added increase to range of the equivalent to his brown addon and make it more consistent with removing that delay... He'd be in a good spot and would feel more rewarding with timing shocks.
@ShyN3ko the Ambush's MS is not arbitrary. It's an extended lunge so it's speed is identical to a lunge. The Ambush roar should totally be after you are done charging though.
Legion being 6 MS would be a bit much. But a lesser increase of speed would be reasonable. Like 5.2 or 5.4 or something. Anything bigger would require additional changes (of which I have an entire thread detailing)
1.) For Pig, she was changed so that her traps were useless at the endgame pretty much unless you were lucky with the timing. Reversing the changes would make her high tier again.
2.) Not sure, his power doesn't really help in chases but in mindgames, @GrootDude says he's top tier.
3.) You already know ;)
4.) Could be a decent reward for vomiting enough on a player, though she still isn't as fun compare to other killers
5.) Doctor is good at stalling the game, but his madness needs to help more in chases besides the addons.
6.) What I meant is one quality of life change Wraith could have is if he is cloaked, he breaks pallets and generators twice as fast and vaults windows twice as fast. Also, uncloaking or the speed boost needs to be faster. The burning stun or pallet stun while cloaked should also benefit from enduring. (Lots of changes, Wraith is my main)
7.) I know Legion was broken, but multi stabbing and extreme speed was fun. It is not fun to no longer see blood stains, have such a short duration of a power, getting normal hits decreases the power gauge, vaulting is so slow, his speed in feral frenzy feels like a joke, and the worst "change" in my opinion? His missed attack consequence. The first quality of life change I suggest is to make the duration longer and give back the potential to actually catch up to survivors. Second is to remove the missed attack consequence, whoever thought of this did not have their brains working that day. Third is that if you successfully stab all remaining survivors, you can begin to cut down their mend time like pre-rework Legion, so it rewards you and give you the pressure you need for early, mid, AND late game. Legion is in a bad state right now, only good thing about him is his fast movement speed now. But that's it. The deep wound and terror radius is a good change, making you unable to cut down the timer immediately is a good change, but everything else just sucks. (Legion main here too if you still haven't noticed) Spirit is a better version of Legion in almost all the ways, shapes, and form.
8.) For got mention Clown, his gas needs to be able to regress generators if no one is on it, this would be a great buff to him.
MS = Meters per Second or Movement Speed
87.5% = 3.5 Meters per second btw up from 3.08.
As for Pig you'd need to see her before she gets within lunge range to be safe. She can't go through windows while crouched and will never gain distance on you if you start running so this should be fair. Also sprint burst still exists. If she's able to get close enough to ambush you then she's earned the hit.
I only said how the ms should be.
I didnt talk about the time.
Legion should have 6 m/s for 12 s and the next chain hit give him only +8 s.
6 m/s would make sense, because survivors perks like Sprintboost give 6 m/s,too.
Pig should have 8 m/s for 2 s, but she should get an ambush movement speed addon,too.
And the addon give + 1,5 m/s.
And Spirit should have 7 m/s.
Because 7.04 is a weird number.
But Legion should be harder to play with some gameplay change.
But survivors with Sprintboost shouldnt outrun a killer power.
And I agree with the roar sound by pig.
But pig ambush is an ability and not a lunge.
Otherwise you could use it without chrouching.
Since we're 99% sure that Leatherface is next I'd like to propose the next potential ones.
Ghostface can use some retweaking a bit, it seems like people don't enjoy playing either side with the killer.
I find Ghostface fun playing against. And he seems fun to play.
@Ember_Hunter to be clear, I didn’t say top tier but good in the right hands. He doesn’t have a effective mindgame tool, he can prevent people from getting to loops though.
i do not think killers need an overall buff. they are mostly fine, BUT some killers need personal buffs. killers like Leatherface, Trapper, Legion, etc.
imo killers in general are in a good spot with secondary objectives, that increase the time of a trial.
killers need buffed in order to compete with SWF as 90% of games are SWF now and those games last 3-4 min max.
it's a bad sign when the only killers that are viable vs SWF are completetly OP.
either buff killers to the same power level of Nurse or completetly rework all the maps, removeing littrerally 50-60% of pallets. that's legit how strong killers need to be right now to compete.
any easier solution would be to just remove SWF from the game entirely.
@Spicybarbecue SWF is 50% actually. Not 90%.
Anyways, I'd buff up to Spirit/Hag (ignoring flashlights) level rather than Nurse level. This is slightly under Nurse but still easily strong enough to complete.
Removing SWF solves nothing and shouldn't be considered a viable option.
And screw over the solo players in the process?
90% games SWF? Ha yeah right I wonder where you pulled that statistic from.
I’m sorry SWF’s doesn’t allow you to get a 4K as easily as you might do against solo players because SWF are actually organised.
Buff solo players so that they get a lot more information then we can talk about buffing killers.
All I'm saying is she doesn't need a buff, she is fine, it sucks her traps don't do a lot endgame but her "ability" to run with a roar and a lunge like attack, she's fine, you shouldn't need a perk to outrun a killers secondary ability