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The Pig 101

iOrangeStainiOrangeStain Member Posts: 81

"At first I actually believed that it was a pig that slept in front of me on the ground. An animal that somehow had eluded the banalities of my old life and managed to end up at this forsaken and forgotten place. But then it rose, from crouch to standing, with its lifeless eyes nailed to my person. I ran, as I have so brutally learnt to do. My curiosity halted my escape after a few feet and I hid in a cabinet. The Pig moved like a predator – and I saw: a human body wearing a pig’s head as ornament. It walked by the cabinet and its snout was just a few inches away from me. I held my breath, aching for freedom. A sudden sound caught the pig’s attention and it walked away. But not without giving me a last, final glance, as if it wanted to inform me that I was given a second chance. I will not get a third.”

The Pig is a tormenting Killer, able to crouch into stealth mode, then ambush Survivors from a short distance. She can also apply Reverse Bear Traps to downed Survivors, forcing them to remove it before the timer runs out, triggering an instant death.

Her personal Perks, Hangman's Trick, Surveillance, & Make Your Choice give her more Map control and expose altruistic Survivors.

The focus of her Perks is on pain and torture. A Hook is not that easy to flee from and all Survivors will be seriously tested when it comes to Skill Checks.

Difficulty rating: Intermediate


When John Kramer, better known as Jigsaw, planned for his son to be born during the Chinese Zodiac's Year of the Pig, he wanted it to represent fertility and rebirth; a new beginning for him and his wife, and the start of a charmed life for his son. But that plan was shattered on the night that a junkie broke into his wife's clinic, hoping to score.

After this event resulted in the death of his unborn son, John finally caught up with the junkie, making him his first test subject, and The Pig was changed forever too. It became a representation of the disease that was rotting John from the inside, a reminder that we are just meat unless we elevate ourselves by our actions, by grasping life from the jaws of death. The Pig became a vessel, an agent of Jigsaw, conveying the subjects to their test. For some of those who emerged victorious, The Pig could still be a rebirth, into their new lives as apprentices, even disciples, of Jigsaw.

That was the case for Amanda Young, a troubled soul, whose life had been a catalogue of harm, both to herself and those around her. That changed when she faced, and bested, Jigsaw's test. Deciding her life was worth something, she became devoted to Jigsaw's cause, ready to take over when cancer consumed him.

But she became more dependent on John, her anguish at his impending death combining with a belief that their test subjects weren't capable of saving themselves, of being reborn in the crucible of the games.

Seeing this, John presented her with another game, another chance to save herself, but Amanda let her rage and jealousy rule her actions. She failed the test and took a bullet as a consequence.

Bleeding out on the tiled floor, darkness engulfed Amanda's vision, accompanied by a sound like creaking wood. Then she was in a forest, once more viewing the world through the eyes of a Pig. Trees surrounded her, their branches clawing at her from all sides. Waves of panic washed over her and she could hear her breath reverberating inside the mask.

Had she been damned, cursed to spend her days here, in this guise? Or maybe this was another test? Maybe she hadn't failed at all? John always thought one step ahead of everyone else, planned for every eventuality, and he would never give up on her, surely?

Jigsaw may have gone but he had passed her onto another. A being for whom she would be The Pig again.

Ultimately, she saw now that she had been right in the choices she had made. The time for games was over. There was no chance of redemption for any of them. They were meat, and meat was destined to die.


Jigsaw's Baptism

"You will give everything to me, every cell in your body. The marks on your arms, they're from another life. We'll leave that life behind. When you walk down that corridor there is no turning back. Do you understand that?" — Jigsaw's Baptism

Forever devoted to her master's cause, she punished the ungrateful and the guilty with slyness and murderous puzzles. The Pig can move stealthily, dash in ambush attacks and put deadly Reverse Bear Traps on Survivors' heads.

Use the Secondary Power interaction to assume a crouching position. While crouching:

The Pig has no Terror Radius. Activate the attack interaction to dash and perform an ambush attack. Start the trial with 4 Reverse Bear Traps:

Reverse Bear Traps are put on Dying Survivors.
Reverse Bear Traps automatically sacrifice the Survivor when they trigger.
Reverse Bear Traps trigger automatically beyond the Exit Gates.
Reverse Bear Traps trigger once their timers expire.
Reverse Bear Traps timers start when a Generator is completed.
Survivors can free themselves from Reverse Bear Traps by searching Jigsaw Boxes found around the Map to find the correct Key.




Your ingenious modifications to Hooks prevent tampering and permanent damage. Hooks destroyed by sabotage or sacrifices repair automatically after 30/20/10 seconds.

Gain a notification when someone starts sabotaging the Hooks.

"No excuses, no equivocations... No crying." — Amanda Young

Unique to The Pig until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Unlocks potential in one's Aura reading ability. The last 1 regressing Generator's/2 regressing Generators'/3 regressing Generators' Aura(s) are indicated in white to you for 16 seconds.

"Are you gonna behave?" — Amanda Young

Unique to The Pig until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

When a Survivor rescues another from a Hook at least 48/40/32 metres away from you, Make Your Choice triggers and applies the **Exposed Status Effect **on the rescuer for 60 seconds.

Make Your Choice has a cool-down of 60 seconds.

"You'd be surprised what tools can save a life." — Amanda Young

Unique to The Pig until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.


When one plays The Pig they have different play styles to choose from.

Crouching around, while it seems good, should be used sparingly, due to the fact that it slows down your movement speed tremendously. You should always stand up or ambush when seeing a survivor due to the fact that the survivors can outrun you when crouching. Patrolling generators and Jigsaw Boxes are always recommended

Reverse Bear Traps can be used whenever you please, but they are most fatal when the exit gates are powered, especially paired with perks like Blood Warden and No One Escapes Death. Survivors cannot escape through the Exit Gates, therefore you can track and hunt them down.

The usual meta perks go well with The Pig along with end game perks. The perks usually go down to personally to personal preference. Her personal perks aren't the best choices, but could be better with a small number buff, even though I would still personally never use them.

Her addons vary from the amount of Jigsaw Boxes, trap activation time, skill checks, and Ambush charge. The standard time for a Reverse Bear Trap is 2 minutes and 30 seconds. This can be added or reduced by Jigsaw's Sketch (3 minutes) or Tampered Timer (2 minutes). All other addons are self explanatory.

Do You Want To Play A Game?

So, what are you waiting for? Go out and get those survivors, and thank you for reading my guide.


  • DoulldozerDoulldozer Member Posts: 21

    Pretty decent guide in my opinion

    The only other thing you really need to brief people on is not to tunnel the person with a RBT on their head, this is a common mistake especially among newer pigs. The survivor with the RBT should be your least concern as they cant work on generators at all, sure if they run past you slug them or something but if you have a choice between a survivor with a RBT and one without, always choose the one without. The exception to this rule being when the exit gates are powered.

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