New Chapter Concept: Can't Fix the Broken
New Killer: The Fixer:
Lore: Trevor O'Rielly was a kid who had no prospects for the future. So, he signed up to a construction company to try to get a job. He did well, well enough to get better and better jobs until he became a contractor. Unlike most in the area, he did everything himself, and was proud of his work. One day, though, the stairs on one of his previous projects gave way and the customer was killed. In a panic, he disposed of the body and repaired the stairs. In the following weeks, due to the pressure he'd never had before, his work became more and more sloppy. A lot of his customers treated him badly because of it. More and more people died through one flaw or another... until he snapped. He thought: These people don't pay me enough for all of their crap. I might as well make them suffer for all they put me through. So, he would intentionally design flaws in lethal ways, and pay off the relevant people to "ignore" those flaws. He made a sport of it. The worse the customer, the more "funny" the kill. However, when disposing of a body, he didn't take into account the 5 year old daughter of the widow he'd just killed. In a new panic, he chased her in an effort to kill her. However, when they ran out into the fog...
...neither were seen again.
Standard Speed: 110%
Main attack: Depends on the "mode" of the killer during play. Hammer or Crowbar.
His main ability is called: "Rennovation". This consists of two states: Crowbar and Hammer.
While in Crowbar mode, he can take out the bottom half of pallets and force pallets down. When a pallet is tampered with, any survivor that goes over it will have it collapse and deal one state of damage. So if they are at full health, they will become injured, if injured they go into dying. If a person is under the endurance effect (procked mettle of man and borrowed time), then they will skip the immunity into dying state.
While in Hammer mode, he can hammer in wedges into most windows. If a survivor goes through it, then they will suffer similarly to Crowbar's effects above.
The Steel wedge addon can allow you to break stone, while the Iridescent Wedge can allow you to break steel.
However, with the Nails addons (Rusty Nails, Steel Nails, and Iridescent Nails), the Hammer mode changes slightly. Instead of sabotaging windows, you can board them up. This also includes infinite loop windows.
In order to be able to board them up, you have to collect wood from pallets. You can collect wood from tampering pallets.
Rusty Nails allows you to partially board up a window. This will cause the Hindered effect for 15 seconds for survivors vaulting through them.
Steel nails allows you to block one way. You can block both sides, but it costs twice as much wood. You can take wood from these to reuse on other windows. However, if survivors go through the one way that isn't blocked, then it will cause the Hindered effect for 30 seconds.
Iridescent Nails allow you to block a window entirely with a little assistance from the entity. Every window you board up causes the entity to Physically block it as well. You will see it's tendril grip the board. You cannot reuse wood you have nailed down.
"You Can't Even See the Scratch Marks": Scratch marks seem very dim to you, however, you can see their aura if they are behind walls, making it easier to track them at a distance. Max radius of 40 meters.
"They Do this to Themselves": Your ingenuity greatly impresses the Entity. Every trap set off (or disarmed) briefly show's the survivors aura. 8/10/12 seconds per tier.
"No witnesses, Not in my Line of Work": For every death, you receive a token. At 3 tokens, you can kill the next survivor directly.
Survivor: Mary Richter:
Lore: Daughter of a widow, she was a very isolated child. Hard times are all she's known, so hard times are where she has been forced to become good at. However, the true dark times started when a man her mother worked with tried to kill her, so she ran out into the foggy wood, and now is in the realm of the entity.
Note: This survivor is 5 years old.
Childhood Innocence: You have an inherent trust. Whether it be from naiveté, or from necessity, you trust others. Every survivor within 24 meters of you, Co-oprative actions are increased by 5%.
Isolation: You recognize that when times are tough, you must take things more slowly. For every person still left in the match, you have a token. When a survivor is killed, a token is spent and you can see the killer's aura for 8/10/12 seconds.
Midnight Lullaby: For every survivor hooked, you gain a token. For every token you can see the aura of totems and doors within 10 meters away. Stackable to 8. (Max range is 80 meters, which is most of the map, depending where you are. That means you can see all totems, doors, and even the Trapdoor if you're in a range of 80 meters to it.) Howeever, the hatch can only be seen at a max of 40.
So, what does everyone think of it? Would it work?