The Legion desperately needs a Band-Aid fix
As a long time Legion player, I was happy to see Frank's Mix Tape neutered and the moonwalk exploit removed. It was also quite fair to deplete The Legion's power meter when missing an attack. These changes added counter-play for survivors and removed the most annoying aspects of Feral Frenzy. But many nerfs beyond this felt overboard and unnecessary.
I realize actual mechanic changes take a lot of time and effort, so I will propose a few simple number changes to Legion's base kit to make them more viable and not so punishing to play.
- Reduce Frenzy fatigue duration from 4 to 3.5 seconds
Currently, even when stacking the reduced fatigue add-ons, survivors will always be able to reach a safe zone before the fatigue has ended. This is also the most punishing and unfun aspect of Legion's power for the player.
- Reduce Frenzy cooldown duration from 20 to 16 seconds.
Since Frenzy is no longer a lethal ability and it cannot be used until the power meter is full, the cooldown must be reduced. This change is aimed at letting Legion use Frenzy as a map pressure tool, instead of feeling forced to save it for the next chase.
- Remove Frank's Mix Tape and reduce Deep Wound timer from 30 to 20 seconds.
Frank's Mix Tape is completely unusable in it's current state, but it's too frustrating for survivors when powerful. I'd like to see it removed so Deep Wound can actually feel like a threat. There are a multitude of ways to pause the Deep Wound timer now, therefore, the timer should be reduced to encourage mending. It's just too easy to ignore and does not feel threatening whatsoever.
- Buff base Frenzy speed OR re-add speed add-ons for Frenzy
Not only was Frenzy's base speed nerfed quite a bit, but the speed add-ons were removed as well. Frenzy feels too sluggish now. If Hillbilly can zoom across the map at Mach 5 with barely any cooldown, Legion should be able to run faster.
Please discuss and tell me what you think about these changes!