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Dear devs, what exactly is the problem?

ad19970ad19970 Member Posts: 2,741

Once again, being able to hear footsteps of running survivors on most maps (pretty much all the outdoor maps) is barely possible at all. I am seriously wondering how something like that can be so hard to properly fix. With the lowered chase music, you were at least able to hear sounds somewhat properly. It was a nice change. Pretty sure almost anyone who played killer liked the change, if anything some survivors didn't like the change as much since they don't rely on sound so much and the music can create tension for them.

I am seriously wondering now how it's possible to screw up so many times. You already screwed up the sound effects themselves multiple times, the last time I believe when you changed the games graphics, almost muting any footsteps.

I seriously don't want to believe you are that incompetent, but I'm having a hard time believing other devs would have such issues with this or would just ignore this totally. What's the issue? Why hasn't anything been done at all? I do know that the sound when survivors walk through grass has increased, but that doesn't really help most of the times.

Can anyone of the devs respond to this problem? Or have they and I have missed it?



  • ad19970ad19970 Member Posts: 2,741

    As far as I know, during the game's early time the sound was actually really good, much better even than the sound before the Legion and Graphics update.

  • rinarina Member Posts: 90

    Yeah, because knowing where survivor is 100% of the time is not busted at all.

  • Scal3rScal3r Member Posts: 188

    Maybe they have shoes made out of memory foam, making them quiet and comfortable at the same time

  • AlfredAlfred Member Posts: 272
    edited August 2019

    Survival lobby is so powerful in this game:

    You are not supposed to see survivals (Claudette especially P3) without Nvidia filters

    You are not supposed to hear survivals (have not found any filter or solution yet)

    No wonder there is lack of killers on console...

  • AvarikuAvariku Member Posts: 608

    sorry, but if survivors are consistently losing you by running... you're doing something wrong.

    scratch marks, visual cues, predicting their likely route... it's not all that hard to keep track of them. (most of the time)

    Ill admit the audio seems a bit off and could use some work, but blaming it as a major issue in your gameplay seems like you have had a few tough rounds and needed to vent.

  • Wolff_BringerWolff_Bringer Member Posts: 86

    Well, i can actually hear the footsteps of survivor quite good. Yesterday i got someone BECAUSE i heard the footsteps...

  • ad19970ad19970 Member Posts: 2,741

    No not really. All I want is for the devs to fix the sound again to what it was before the Legion update. I don't mind them losing me at times, but sometimes it just feels a bit cheap. Scratchmarks can only help you so much, when at big loops that break line of sight you sometimes can't tell if they are still at a loop or just ran away. And on surfaces with grass scratchmarks can be very hard to see as well.

    Also, I never have blamed it as a big issue, I just don't understand why the sound has just stayed broken for so long.

  • CoffengMinCoffengMin Member Posts: 835

    tbh people walking on grass/earth isnt that noisy, especially if you dont want it to be

  • NMCKENMCKE Member Posts: 7,279

    The developers try their absolute best to make the game as fun as possible for everyone by adding new content, fixing bugs, and communicating to the community. You may think they go out of their way to ruin the experience of others, but in reality, they bust their butts off everyday.

    Give the developers a break, the game improved a lot more within the last year. Obviously the developers are trying or else we would've been stuck with old DS, pallet vacuums, old Déjà vu, and so on. I couldn't ask for better developers, and sure, they aren't perfect, but they do try to learn from their mistakes. :)

  • JagoJago Member Posts: 645

    Yeah. Gutting Freddy, Legion and Nurse based on low rank crying survivors seems really professional.

  • NMCKENMCKE Member Posts: 7,279

    You can't hold the developers against their past, everyone makes their mistakes, including me.

    Old Legion was busted because his power would eventually down without any say on the survivor's part. His update was requested by many members of the community to make him more fair, but admittedly, they did go a little too far with the update. However, that's okay, they can always come back to Legion later and work him out.

    Nurse add-ons are really busted, and that's coming from a Nurse main. Omegablink and extra blink Nurse is not fun nor counterable. She needs an add-on update for the better health of this game.

  • Bravo0413Bravo0413 Member Posts: 3,398

    I knew this was going to happen again, it never fails..... how though?? For the longest time when the game first dropped there was no issue with the sounds and you could hear an immersed claudette hiding on a bush no problem because of her breathing it was so good and so was stridor but now it seems every patch the killers have to go deaf.... "heavy sigh" it isnt fun at all to deal with so until it's fixed I'll be playing survivor...

  • AlfredAlfred Member Posts: 272

    First: they came with that stupid idea put music and effects on one volume slider.

    Second: everyone has different sound system and everyone can hear different frequency which are changing with age. How can they balance this with single volume slider?

    Explanation needed...

  • ABannedCatABannedCat Member Posts: 2,207

    Lazy and bad game design. There is reason why no other game tries to use sound for balancing reason.

  • ABannedCatABannedCat Member Posts: 2,207
    edited August 2019

    Why do so many dont get it yet? No one is mad about her add-on rework, but about her power-"tweak". This "tweak" could be anything from not noticeable at all, to absolutely turning her into trash-tier. We dont know, and the devs refuse to give details. THIS is what people are afraid of, not the add-ons change.

  • MadjuraMadjura Member Posts: 1,147

    A lack of information could just mean the design isn't finalized

    The reworks are the one thing that has been consistently good, yes that includes Legion, the old power was a flaming dumpster fire of awful, so out of all the things that they might screw up, the Nurse rework won't be one of them

  • ABannedCatABannedCat Member Posts: 2,207
    edited August 2019

    With the difference that Nurse's basepower needs no rework. Its fine as it is. Only her add-ons need tweaking, and the community is fine with that. But apparently the devs are not.

  • TalmeerTalmeer Member Posts: 1,222
    edited August 2019

    Not every player has seen it like that. Not important if we talk about Legion mains, or survivors.

    Also I know some people, including me, that have stop playing the game since the Legion patch. Some of them wait still for a undone of the rework, or for some fixes. Others are gone forever.

    I don't know if someone should call this "good". Well, at least as long we have the adoption that dbd should be a game for a variety of people, instead of some entitled guys that anyways do nothing more as to write nerf threads after nerf thread.

    TL:DR For many Legion mains and also at least some survivors (don't know exactly how many, but for the pro Legion patch guys we have also no numbers) were the Legion rework a disaster.

    Edit: What the Nurse patch matters... I wish you luck Nurses. It could be going worse like with the Legion, but also being good like with Freddy. What I have read in the forums about the new Freddy is overwhelming positive.

  • MadjuraMadjura Member Posts: 1,147

    She doesn't move at all when the target is an object, I am pretty sure that before the first rework that lets her control whether to blink up or down you would move up to the object instead. A base tweak could just be reverting that, or it could refer to how vertical blinks work. It does not necessarily mean buff or nerf

  • KenshinKenshin Member Posts: 912

    like mr. cote would say: PRETTY GOOD JOB SO FAR

  • MrPeterPFLMrPeterPFL Member Posts: 354

    Can you explain to me how a survivor can be stealthy if a killer can hear a their footsteps?

    Scenario: Trapper is coming towards me, I'm behind a tree, Trapper walks past, I walk around a tree, Trapper hears my footsteps and turns around......

  • woundcowboywoundcowboy Member Posts: 463

    Again, moving your feet makes sound. I have no problem being stealthy as survivor, you just need to start hiding as soon as he approaches.

  • MrPeterPFLMrPeterPFL Member Posts: 354
    edited August 2019

    Hearing a survivor's footsteps will negate any stealth. Hiding behind a tree means nothing if the killer can hear you walk away. Defeats the purpose of stealth.

    Let me extend it, if YOU yourself were hiding against a REAL killer, you would walk around as quiet as possible so the killer can not hear you. Have you ever considered that all these survivors in the game are doing that exact same thing?

    If I had to meet you half way, possibly make the running audio louder or particular environment triggers an audio queue. BUT the killer already has tons of information like scratch marks, trail of bloods, breathing, grunting, even perks help on hunting etc.

    Post edited by MrPeterPFL on
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