Something's strange about the next chapter...

Let's talk about NOED

grtf47grtf47 Member Posts: 120

I think the mechanics of noed should be switched up because as it stands now, it's giving the killer another chance to easily down a survivor(s). 10% of the time, all the survivors cleanse all totems. Noed is just a free chance to down a survivor and I think its overpowered. After all the work a survivor does to complete all the gens just to get downed in one hit doesn't make much sense to me. Some people say cleanse all the totems but, I don't know where most of them are on any map and that takes a long time. Now that a one hit with noed requires one tick, its actually a buff for killers than before when a one hit required three ticks. Maybe make some requirements that the killer has ti do in order for noed to activate. Let me know what you think.

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Comments

  • RaptorrotasRaptorrotas Member Posts: 1,180

    If the difference is that small why implement it at all?

    All it is is a crutch for people who get "surprised" by noed. Dont get found AND/OR hit once the gates are powered, boom NOED COUNTERED.

    Hexes already stupidly announce themselves to survivvors way too early.

  • grtf47grtf47 Member Posts: 120

    @ToastfaceKilla most of the time there is one noob on the team who will screw everything up for the rest of the survivors. As far as red ranks using noed, I always used it at rank 1 because it made the game easy. Do i think its fair? 100% no but i still use it because it makes the game easier. With that said, I would support the decision of removing it from the game or at least re working it, just like decisive.

  • Predator3174PLPredator3174PL Member Posts: 29

    Just cleanse all dull totems. BOOM. No more NOED. In 9/10 games all survivors were cleansing dull totems no matter if I had NOED or not. It should be natural for survivors to cleanse these.

    It's a hex perk. As far as I know EVERY hex perk is one of the strongest perks in the game, but are easy to counter by destroying totems. If you can cleanse active hex totem, why not cleanse dull totem?

  • martin27martin27 Member Posts: 392

    @grtf47 you are aware that there are only like 3 decent killers right. So maybe survivors can stop complaining all the time.

  • grtf47grtf47 Member Posts: 120

    @ASAPTurtle Nice, i didn't know that. 1k per is good but i feel that the time that it takes to cleanse every totem around the map just sets you up to lose, you could be doing a gen instead. If you're on a swf, you guys can tell each other which totems are cleansed but on a random team, this is time consuming and having one noob get downed in the first 5 seconds of the match doesn't help much. With that being said, I feel that its mechanics need to be switched, at least make it an insta-hit at three ticks and not one, just like it used to be.

  • SkarkioSkarkio Member Posts: 443

    @grtf47

    ...but i feel that the time that it takes to cleanse every totem around the map just sets you up to lose, you could be doing a gen instead...

    And that's exactly why you, and several survivors, get wrecked by NOED, you can't be bothered to touch a single totem, let alone 5! there are tools provided by the game (aka maps or Small Game) to counter hex totems, but you and countless survivors refuse to using them

    and then they come to the forums to ask for nerf/changes/removing a perk from their opponents instead of learning how to deal efectively with it, is easier and effortless isn't?

  • grtf47grtf47 Member Posts: 120

    @Skarkio I would cleanse if I knew where all five totems are located but I don't and I'm not going to run a build specifically for targeting totems.

  • Shad03Shad03 Member Posts: 3,580

    Maps, all you need. And EVERYONE ignores that.

    If you don't have a Rainbow Map, use a Regular Map with Red Twine.


    Also, killers haven't failed the game up until the remaining survivors are out of the match. Untill then it's just another perk for someone to use.

  • SkarkioSkarkio Member Posts: 443
    edited August 10

    You don't need a entire build to target totems, just a single perk (that happens to give notifications not only for totems, but for freddy, trapper an hags traps too) or a map

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    https://us.v-cdn.net/6030815/uploads/477/AMZE7M5J8MJ9.jpg There was an error displaying this embed.

    In this match in particular, I broke 5 totems with tier III Thrill of the Hunt, and still did 2 and a half gens, a rescue and a gate, and ended with the most bloodpoints in the match!

    When I have a matches without hex totems, I go out with 5000 extra bloodpoints aside for the rest I gain for everything else, that it happen to count for the lightbringer emblem too!

    But if you still don't want, its your own decision!

    I just will kindly ask of you to spare the rest of us of useless rants/threads about changing/nerfing/erasing NOED, because there are tools to avoid the proc of it, but still you and countless survivors keep refusing to use them!

  • tavdogg11tavdogg11 Member Posts: 44

    Yeah. Bring a map. I was able to not only do totems but also do gens because I knew where they were. It's very useful to have the rainbow map especially.

  • grtf47grtf47 Member Posts: 120

    @Pulsar hey brotha, i was referring to when I was rank one some months ago currently rank 8. Looks like I will be using maps more often but I will always dislike noed lol.

  • LigerBombLigerBomb Member Posts: 2

    I think noed its a good perk for killer like me i mean 2 matches ago i got a toxic survivor what would i do if i didn't have noed because of that toxic survivor i would rank down i already do that i thing noed its just a second chance

  • PulsarPulsar Member Posts: 518
  • tavdogg11tavdogg11 Member Posts: 44

    Yeah. Maps are useful, and I used rainbow maps to counter hexes as well as find gens and traps. It's really useful and worth it to use a rainbow map.

  • KaelumKaelum Member Posts: 811
    edited August 11

    TBH, this negates your entire argument. If you, or others, can’t be bothered to use the existing mechanics to counter NOED, then you deserve what you get. There is absolutely no other way that anyone with a brain can look at it.

    P.S. All totems became an official secondary objective the moment that BHVR increased the amount of BP one receives, and added Emblem Points for dull totems as well.

  • meatisadelicacymeatisadelicacy Member Posts: 52

    As a survivor main, I don't mind going down in one at the end. I mind when my entire team leaves me on my first hook and doesn't even try to find the totem or get me. Has nothing to do with a killer perk. I just played a game against a Plague. She had Corrupt Intervention and I ran around and did all five totems before a single gen got done. NOED has an easy counter if you want to run it.

  • Mister_xDMister_xD Member Posts: 2,391

    i love it when survivors complain about second chance perks.

    the irony is amazing...

  • ASpazNamedSteveASpazNamedSteve Member Posts: 729

    It's simply a badly designed perk in my opinion. Rewards killers with cheap downs because... ????

    the survivors completed their objective?

    Makes no sense to me, never liked it.

  • ASpazNamedSteveASpazNamedSteve Member Posts: 729

    I just don't count totems as objectives, unless they're lit.

    They achieve absolutely nothing (except waste survivor time) unless every single one is cleansed, if the killer has 1 specific perk out of many.

    Just in the same vein as old DS and MoM for me, rewarding someone too much for too little (or no) effort.

  • KaelumKaelum Member Posts: 811

    @ASpazNamedSteve whether or not you count totems as objectives is irrelevant, as BHVR has made them a secondary objective by definition. Here’s a novel idea though, maybe they are an objective to WASTE your time and slow down generator progression. MIND BLOWING!

    MoM has no counter, not even now, and neither did the old DS, so they can’t be compared to NOED in any way. Apples and oranges....nice try though.

  • Mister_xDMister_xD Member Posts: 2,391

    pretty much what @Kaelum said.

    on top of that, id like to add that NOED is MENT to be a gamble on both sides of the game.

    the killer gambles that the survivors wont cleanse totems the second he puts on NOED and the survivors gamble the killer wont have NOED the second they decide to not care about totems. or if they do totems, they gamble that the killer has the perk. whoever wins the gamble gets a big reward (killer gets an instadown, survivors eigther get to rush gens or to kill a killers perk before it even activates)

    you see, the very second you decide not to cleanse dull totems you pretty much announce to everyone "I bet the killer has no NOED". when you lose that gamble, thats not the perks fault, its your own.

    so you have no reason at all to complain about NOED. the only time i can understand why someone would complain is when you were actively looking for totems, but you couldnt find all of them by the time the others did the gens. and even then you shouldnt complain about NOED, but rather your team for rushing gens and not giving any shits about a possible NOED.


    the big difference between NOED and old DS or MoM is, that NOED has counters - quite a lot actually. both of those survivor perks in the past had no counter whatsoever, they were pure frustration to go up against, since you could do literally nothing to fight them. thats not the case with NOED.

  • CardgreyCardgrey Member Posts: 700

    The problem isn't noed. If you peeps would think with your brains. It's not instant heals moris or bt. It's scrubs for team mates it's the people who hide don't do gens. Don't do totems that see them. The ones who camp cause there too stupid to know better . The ones who unhook next to the killer. There the ones that piss u off as a survivor. And you love to have as killer. Why not let other survivors see each other's time and have a vote kick were 3 of 4 can remove a survivor. ( Killer doesn't really need a say could make it 4 of 5 )

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