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Something's strange about the next chapter...

Survivors do need more lifetime

HorusHorus Member Posts: 569

So a doc tunneled and hard camp me cause i destroyed his ruin and he salty af so i figure yeah im gonna die but i want my teammates to go free im solo but hook time isnt long enough to get all gens done i died with one gen left time needs to be longer in order to truly punish campers i believe an extra 40 seconds split into both phases would help greatly

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Comments

  • gantesgantes Member Posts: 851

    I'd agree on increasing hook timers if and only if generator timers got increased. Longer games are more fun anyway, but if that means getting even more gen rushed I'm out

  • HorusHorus Member Posts: 569
    edited August 11

    Yeah automatic mori and exposed status on you every game

  • SkarkioSkarkio Member Posts: 441

    I'm not the one making countless threads asking for punishment for my opponents!

    I get camped? I buckle up and go to the next match! I got wrecked as killer? I don't come to the forums to cry for nerfs

    I'm man enough to take a loss and intelligent enough to use the tools provided by the game to win my matches

    That is the main reason I am a red rank survior that got there, despite the camping, tuneling trash, no skill, baby killers that it seems you go against the 100% of you matches

    The question here is: why me, and hundred of survivors can win against camping killers, and lose against them too, without trowing a fit in the forums asking for punishments everytime it happens, but people like for example: you, cannot?

  • Bbbrian2013Bbbrian2013 Member Posts: 2,067

    Only if gen times get increased significantly as well.

  • SkarkioSkarkio Member Posts: 441

    If the game were broken and implayable for survivors, of course I would want changes for the healt of the game, but that's not the case , I provided a screenshot to demonstrate it!

    When I have an issue with the game I use the bug section, when I have a idea balanced for both sides, I use the feedback section

    I may be or not a beta, but of something I'm completely sure: your proposition is anything but "good feedback" otherwise it woul be in the right section, constructed with facts, proposals, and solutions considering both, survivors and killers in it

  • Mister_xDMister_xD Member Posts: 2,388

    you do realize that would not only punish campers, but greatly affect the overall game experience for all killers, right?

    by having every hook state being 80 seconds, survivors would have tons of time to just finish the stuff they were currently doing before even trying to go for the safe, which means a LOT less map pressure for killers and an even greater genrush overall.

    im sorry, this is really just not a good idea.

  • SkarkioSkarkio Member Posts: 441
    edited August 11

    @DaS_only

    The early game camping for no reason is just stupid design.

    And what if the reason behind camping the first survivor is to alleviate the presion of going against 4 survivors? or if you want to ensure a warrior of the light, a tbager, a OoO user is out of the game? do you know the reason behind why a killer camp a survivor? or you just dissmis all early camping as a camping for no reason?

  • MrsMaliciousXMrsMaliciousX Member Posts: 196

    There is NO such thing as being gen rushed...The survivors have ONE objective..do gens and escape..they dont have to cleanse totems but if they dont they could get hit with noed..Just like killers..even tho to be able to pip you need to do more than just hook people/kill them..you can't say they are gen rushing lol. Its not a thing.

  • immortalls96immortalls96 Member Posts: 390

    Technically is a thing when a killer had 12 hooks to get in potentially five minutes..it exists..its a term for a balance issue that's all

  • TWiXTTWiXT Member Posts: 418
    edited August 11

    First a little history:

    Before the Hag came out Killers couldn't damage generators, and survivors had 1 minute of hook time with each hook phase triggering every 30 seconds. After the Nurse and Shape came out with the Hag on the horizon, it became clear to everyone that 60 seconds was not enough time for the remaining 3 survivors to punish a killer for camping. Camping literally became the "go to" winning strategy for the majority of killers (if you think its bad now, you should've seen how much worse it was back then). In order to discourage killers from camping, the devs increased the time survivors have on hooks by 100% or another 60 seconds, bringing the total to 120 seconds of hook time with each phase triggering every 60 seconds instead. This has been the norm for a long time because it did exactly what it was supposed to do, it discouraged killers from using "camping" as a winning strategy by giving survivors more than enough time to complete gens while sacrificing one of their teammates.

    Now to point out what went wrong in your match:

    You cleansed Ruin, got chased and downed, and I assume one gen was either completed or nearly completed within that time because you say there was 1 gen left by the time you died. That means that while you were being hooked and hanging on it for 120 seconds, all but 1 gen was completed by 3 survivors. Each gen takes 80 seconds for a single survivor to do, so by the time you were about 40 seconds from death, 3 gens could have popped leaving 1 left. It takes 3 survivors working together on a gen 33.33 seconds to complete it, even if we factor in 10 seconds of travel time for your fellow teammates to reach the final gen, they would have completed it right around the time you were sacrificed, and the Doctor wouldn't have been able to move fast enough to stop them. So why didn't they just complete the last gen? Obviously 1 or more of them either weren't doing the objective trying to figure out if they could save you, or all 3 of them split up to do each of the remaining 3 gens solo. No matter the circumstances, the only way your team was going to lose that match is if they were potatoes.

    Observation of you post taking these facts into account:

    You bought your team 2 minutes, removed the obstacle of Ruin for them, and in that time they reduced the gens down to 1 because 2 minutes is more than enough time for 3 survivors to take out 4 gens. If they didn't do that, its because they were potatoes, not because the games (already ridiculously lenient) amount of "lifetime" on the hook is too short.

    Conclusion:

    Your team's at fault, not the game's "Lifetime" mechanic, and whining about it while asking for the hook time to be raised is not only putting the blame in the wrong place, but also laughably juvenile of you.

    Accept that despite the crappy situation, you did the right thing buying your team time while distracting the killer, the killer was a spiteful moron for camping, and your team just didn't take advantage of it. Don't come here like a salty, over-entitled brat and start mewling for disgustingly obvious "Survivors should always win" changes to the game.

  • HeyItsNick123andneaHeyItsNick123andnea Member Posts: 231

    interesting. i can't dread more than 12m of this game anymore.

  • gantesgantes Member Posts: 851

    I'm not using it as an insult or anything. Just by the literal meaning of the word: gens popping fast. No need to get offended.

  • ThaznarThaznar Member Posts: 839

    In a perfect world on the other side of the rainbow when Saturn will align with Uranus maybe. The reality is killers would just camp their way into victory that is why devs are so hesitant to add additional objective for survivors. Camping right now is sometimes too rewarding and it has nothing to do with survivors not doing gens while someone is being camped or being overly altrusitic.

  • DocOctoberDocOctober Member Posts: 2,088
    edited August 11

    Many Killers camp because of time pressure, there is simply not enough time to afford all 3 Hook stages for all Survivors. The longer you make the hook timer, the worse the problem will get as it gives them an incentive to camp even more to ensure the Survivor will be down a Hook stage or killed and not rescued last second.

    Camping ramped up for that very reason when the hook timer was increased. Twixt may gave a bit of history, but he left out some crucial bits.

    You can find my idea funny all you like, I couldn't care less about that. Experience has shown that camping gets more severe the less time a Killer has. The game's average trial length decreased from ~12-15 minutes in 2016 to about half of that nowadays. The further you decrease this, the more prevalent camping will become (a phenomenon that can also be observed with ranking up, as games tend to go faster and faster), especially since many Survivors can't be bothered to leave one man behind and just gtfo.

    Don't get me wrong, I know that initially, camping would ramp up if you'd revert to 30 second hook timers, but that trend would level out and eventually reverse itself as soon as Killers notice that they have more time on their hand and less to worry about optimal time management.

  • NoShinyPonyNoShinyPony Member Posts: 2,596

    The current timer is long enough already to punish campers and make them lose the game, provided the other survivors focus on gens.

  • doitagain_doitagain_ Member Posts: 170
    edited August 11

    These types of forum threads are pointless. You talk about the killer being salty but obviously you’re the one still holding a grudge coming here to complain on the forums. Hook stages are long enough as is.

  • MrsMaliciousXMrsMaliciousX Member Posts: 196
  • HazeHoundHazeHound Member Posts: 662
    edited August 13

    Another unreasonable request of only one side player. First chase and 2 minutes on the hook are more than enough to finish the game. If they didn't its on them for beeing... not smart and on you for not using kindred.

    Just no.

  • SkarkioSkarkio Member Posts: 441

    but d accord OP words 100% of the killer camps and tunnel hard 100% of the matches making imposible to survivors escape alive due not enough time to repair all the gens! he is asking for more time in the hook, if that were the case, then no survivor could have points enough to pip and get in red ranks

    The point is, I and hundred of other survivors can repair gens and escape alive all four of us, and get in red ranks despite all trash camping, tunneler, no skill, baby killers!

    in the pic I and other survivor escape via the gate, but OP can't do so! why is that?

    And cleasing all dull totems get you 5000 points if you are getting camped and tunneled 100% of the time, that's not enough points to even safe pip and even more taking in acount that the average survivor even can't be bothered to touch a single totem

  • Locker_MonsterLocker_Monster Member Posts: 292

    Boo-hoo. You got camped. Suck it up.

    I'm bloody tired of seeing a new 'Punish campers because I hate the playstyle!' thread every 12 hours.

    It's boring to see the same complaint in different flavors because people don't want to admit that potato players make camping effective.

    Instead we get 'It's not OUR fault we swarmed a camping Killer! Punish camping! Learning when NOT to unhook is for scrubs! Let us throw ourselves at the Killer and they get punished for it!' yelled again..and again...and again...and again....and again..

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