The way survivor 'nerfs' tend to work, my guess is:
Survivors can no longer heal each other. This will come 5-6 months after survivors are given regeneration as a basic feature, killer has an increased chance to miss with all attacks and Exhaustion is split into two versions to allow more of the perks to be stacked.
inb4 they remove fast vaults
This data is flawed, the devs have already commented on it. And yes, survivors are the power role.
Btw Decisive and/or adrenaline should be the next thing nerfed. It’s pretty telling that decisive is meta on pretty much every competent teams. It can totally lose the game for the killer. Adrenaline is the equivalent of noed, but it can’t be disabled.
Survivors are gonna get that ‘needed’ second objective. ;)
Something that: After you earn 3 Protection Hit instaheals will heal you 5%
Adrenaline is less controllable and more situational than NOED. It can trigger in situationes, where you neither need a sprintburst or a heal, but still have exhaustion to deal with. I won't say it's balanced, but it comes with downsides, which even might kill you.
Decisive, is still quite popular, because compared to other anti-killer-behaviour-perks, survivors can trigger it much more likely on a regular basis. Mostly because it's a little bit more trigger-happy than those others. So I agree. It would be better, if the perk would get deactivated through a "back in action" event. But even after such change DS will most likely be popular, mostly because the action it conters is quite popular as well.
But to be quite honest. I think Object of Obsession might be the thing Devs will hopefully look into...
No mither is too OP in its current state IMO. maybe make survivors start the trial in the dying state? Just a thought
You have no idea how this game works if survivors goes against top tier killers, you're lack of experience.
Adrenaline probably, yes. She's getting nerfed soon.
Collison just remove mindgames element, there's NO MINDGAME, this is just reading, also the same way is with if survior is injured( don't talk sh*t about IW, perk should be anwser to bad game design), Spirit should be powerfull killer with power to be interactive for killers but NOT THAT EASY TO USE, just remove her tracking, she should be killer about skill and prediction not about easy reading.
i even make post about nerfing instaheals, i agree
I expect DS to be nerfed to 3 seconds. And that would be fair, because Enduring doesn't affect it anymore.
you're not very smart if you think you can mindgame spirit when she hear you interaction with gens, totems, your running, if you're infured, see your footsteps and listen even your breathing
adrenaline need slight nerf but ds, i don't know bt protection time is 15 second, getting up from floors with Ubreakable is 30 second so you need at least 45 second to correct use DS, 1 minute it's fine for this perk, it's one single use :edit ofc killer don't must instantly down you, after unhook and still it's tunelling
I can tell this about you because you want to have killers who can won regardless of the survivors' skills, it just doesn't matter how good your opponents are, you just need to be good and it's GG, fun and interactive game
it sounds like a buff, and as you know, survivors don't get it
nice b8 m8
i agree with this, just like on Haloween event in last year
no they're not
adrenaline need slight nerf, but ds...nah...you should just stop tunelling
agree after enduring get nerf against ds, he should have 3 second stun
''They wouldn't nerf them if killers wouldn't cry all the time'' is the true answer.
-Game is the most balanced its EVER been...
-Survivor mains complain that killers are OP or that they are getting nerfed too hard even though they are still pretty OP...
I love how many people are mad that they cant stand still next to a window and still get a fast vault. And that that was an intentional "survivor nerf". Really people? Everything isn't a conspiracy.
They are not mad because they cannot vault fast enough. People are angry because every window now is a guaranteed hit for the killer even after the vault and when you are 2 m away from the window. Vaulting nerf was the worst thing they could have done, because it gimped the gameplay experience hard for survivors an is clunky as hell now. A better idea would be to give bloodlust old values or make it kick in faster, rather than these BS nerfs to vaulting.
Yea you can spend 200 hrs on Spirit/Nurse and stomp with ease 99% of survivors squad including SWF, yea that's balance.
That's desync. Not a vault nerf. But okay.
It was happening before the change. So I dont see how that's a part of this problem.
Windows was fine after patch 2.3.0, fast vault after this change required skill and not was that easy, after this patch as a killer i don't see any survivors who made vast vault on cowtree, and now this is impossible, even Ussylis say this change is bad, bc remove skill from survivors side, bc some vault now are impossible compare to before was ridiculous hard