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An idea to punish facecamping



  • Locker_MonsterLocker_Monster Member Posts: 496

    What I'm saying that while, yeah, camping sucks, there are just too many reasons to do it. The 'Human Factor' behind camping is so much a part of it that you literally cannot program in every legit reason a Killer has to camp.

    And if a Killer has a legit reason to camp, punishing them for it would be profoundly unfair. I'd rage if I got slowed/teleported/a free unhook/lost BP/whatever because I camped for 1 or 2 kills in a match where everyone was a 3- or 4-man meme-build meant to bully me instead of win.

    So, overall, camping just CANNOT be punished. It sucks, but that's the way it is.

  • GarciaGarcia Member Posts: 41

    yeah lol, i totally agree with that. Ok, i respect your opinion ^^, i will stick with that single scenario that i mentioned... "if there are still 5 gens left, tunnel should get punishment", not camping, since even camping doesn't mean anything, because 1 killer vs 3 survivors + 1 hooked = survivors win anyway, if they are organized.

  • OrionOrion Member Posts: 11,721

    If the killer hasn't hooked anyone, survivors should be punished for repairing generators.

    Does that sound fair to you in any way? That's because it isn't. Neither side should be punished for playing efficiently.

  • GarciaGarcia Member Posts: 41

    "if you see somebody going for unhook go get him, don't camp just because you 'think' somebody is around." .

    You just describe camping, and that's why a killer should camp in that scenario.

  • NuclearBurritoNuclearBurrito Member Posts: 5,136

    So what rewards for not camping do people have in mind? Since clearly the existing ones aren't enough does anyone have suggestions for additional ones?

  • ArrowTheGreat11ArrowTheGreat11 Member Posts: 306

    Camping isn’t efficient though. All you did was secure ONE kill while everyone else did the objective and escaped. Camping does nothing for either side

  • MadjuraMadjura Member Posts: 909

    A rank system that isn't worthless

    Camping gives less pips, but pips are worthless so it doesn't matter

  • NuclearBurritoNuclearBurrito Member Posts: 5,136

    What about ingame rewards? Ranking systems don't exist to judge you as nice or a dick but in terms of how good you are at the game.

    Say what you want about the requirement of execution but if a strategy is effective then Good players should use it.

  • Locker_MonsterLocker_Monster Member Posts: 496

    Just add it into the Tutorial & make a loading screen tooltip.

    'A Survivor takes 60 seconds to go from Hanging on the Hook to Struggling. And another 60 seconds to go from Struggling to Dead. It takes 1 Survivors 80 seconds to repair 1 generator. Camping a hooked Survivor is not an efficient way to please the Entity!'

  • GarciaGarcia Member Posts: 41

    Camping is the best strategy if the team comes rescue that hooked survivor:

    If one stayed reparing and the other 2 comes to the rescue, you basically already won that match.

    If 3 survivors comes to the rescue, you are F. (considering they know what they are doing)

    If none survivor comes to the rescue you are F.

    have you ever heard of the "BASEMENT" place, top place to sleep over.

  • MandyTalkMandyTalk Mod, Co-ordinator Posts: 5,219

    Reminder to you all to keep this civil - you are free to discuss the point, you are not free to insult one another!

  • terumisanterumisan Member Posts: 756

    What about endgame and you have no hook kills I camp then tbh

  • legionsunitlegionsunit Member Posts: 57

    So what I'm reading here is facecaming and proxy camping are making people mad. So let's think this way if you were in the situation the game is do you really think the killer will leave you alone if your not dead? Probably not your gonna get murdered before they move on.

  • legionsunitlegionsunit Member Posts: 57

    And if the killer so chooses to camp. Screw it and go do gens and get point they only hurt themselves camping.

  • GarciaGarcia Member Posts: 41

    I'm not saying that, i hope that was sarcastic... or just a like bait

    "Neither side should be punished for playing efficiently."

    Man, don't you know how to interpret? read my thread again. Nobody should be punished for playing bad or playing good, your skills is up to you, unless you are destroying the other people games, since, you must consider that, in this game there are no bots only players and some boundaries must be sticked.

    Even with those boundaries i believe you should have the option to do whatever you want, even if you are an as**, because while i say punishment i suggested that giveaway bloodpoints and to other situations a simple no BONUS, (to me that's not even a punishment is just a "I told you"), if you don't feel like following those cultural rules, you just don't get the bonus. Let me be more clear::

    My Quote: " if there's still 5 gens left, if you tunnel the survivor, he should get your bloodpoints lefting you with 0 untill that point. But if there's 2 gens left and no sacrifice yet, tunnel is a great way to balance things and must NOT be consider a way of disgrace "

    -> If you are camping one survivor, that's ok, even in the beggining of the match.

    BUT if you are Tunneling, efficiently, a survivor AT the BEGgining of the match, (remember that you start with 0 points) and you stick with that one survivor (while not his obssession, because that would explain something) and kill him in the first minutes, BECAUSE you tunneled him, HE should get all your points (those you earned chasing and getting him) and your points should be reseted to that point, -- altho i think it's ok to let the emblems to pip it up (is a more efficient way to punish him, because he will play with the big boys, hahaha)--, after that, probably 2/1 more gen (s) will be done and life goes on, no more punishment because of the gens., only more bonus to the killer.

    So what i'm trying to say is: "Killers are OP compared to survivors in a not organized team" When the game give you 60 seconds to wait for the entetity and more few seconds to completly die, and considering that (without mori) you can't even kill a survivor, that means the game is telling you to hook, give the guy a chance and go hunt somewhere else.

    I'm on for the punishment against the "baby" killers that Tunnel WHILE* there's still at least 4-5 GENS LEFT, because that means you are just chasing the same dude quickly to get 3x1 and get an easy match, that's not a crime, but have you though about that one survivor, what if he was you and that kept happening at lEast 3-5x a day, would you be happy with those idjits? because there's nothing to do about it, unless getting better at running, but if that's true the game is saying "This game is like school, if you are weak you get bully, after u get rich/good job you bully them"

    I know what i said had flaws, i was hopping someone upgrade it, anyway, bye. I hope my ideas were worth in some way to, at least, gives someone a better idea. Im done with this subject

  • ASAPTurtleASAPTurtle Member Posts: 968

    I mean, you never said the killer had a valid reason to camp the hook. That's a different story.

  • LirulinielLiruliniel Member Posts: 2,436

    Killers always get punished for bad survivors. Dont bother man.

  • UltraBananaUltraBanana Member Posts: 100
    edited August 2019

    Tunneling, camping, and slugging are totally legitimate strategies and as a survivor you should really be playing like you only have 1 hook; because sometimes that is all you are going to get. If I am killer and say get 2 people in the basement, what real reason is there to leave? Or say there are 2 people left and I hook one right next to the hatch, no reason to leave either.

    There are a ton of second chance perks for survivors to choose from and the game can be ended in just a few minutes by a competent team; and that is without people running toolboxes. A good survivor can run safe pallet to safe pallet, maybe getting some infinite window action in, and that is all it will take for half the game to be over if not more.

    Killers don't have too many crutches I can think of (spirit fury / enduring) and noed; and the characters spirit and nurse because they are just overpowered. All the loopable killers have to put in some real work to take down survivors who know how to loop.

    SWF is also grossly imbalanced in the hands of very good survivors, where you will have 1-2 people running object of obsession calling out your position for the entire team all game long. The game is clearly balanced with solo Q in mind.

  • ArrowTheGreat11ArrowTheGreat11 Member Posts: 306
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