Some ideas for new perks.
I thought it would be a good idea to start a thread where we can share some perk ideas. Feel free to add some of your own or just post your thoughts on the ones here.
Survivor Perk: Shared Knowledge
Unlocks potential in one's Aura-reading ability. You see the Aura of every Survivor whose Aura is also visible to the Killer. While your Aura is revealed to the Killer:
- Your Aura is revealed to other Survivors.
- You gain a 3/4/5% Haste Status Effect outside of chase.
Increases your chances of being the Obsession.
The Killer can only be Obsessed with one Survivor at a time.
I would appreciate other suggestions for the secondary effect, but for now this one seems okay. This perk is situational, but can be very useful for gathering information (for instance, you'll know if the killer has BBQ or I'm All Ears).
Survivor Perk: Lookout
Unlocks potential in one's Aura-reading ability. You see the Aura of Survivors that are being chased by the Killer. While you are being chased, the Killer's Aura is revealed to other Survivors for 5 seconds at intervals of 20/15/10 seconds.
You may have guessed by now that I like aura perks. Maybe that's because I play a lot of solo survivor. This one is helpful for keeping track of the killer and using your time efficiently (if you know a survivor is being chased, it's easier to do objectives instead of wasting time hiding). I think the killer's aura should only be revealed at intervals so it's easier for them to mindgame if a SWF teammate is watching close by and telling the chased survivor where the killer is going.
Survivor Perk: Engineer's Intuition
Unlocks potential in one's Aura-reading ability. You see the Auras of Generators that other Survivors are working on. While working on a Generator, the Auras of all other Survivors are revealed to you for 5 seconds. This effect has a cooldown of 40/30/20 seconds. The cooldown only decreases while you are working on a Generator.
This perk's first effect can help you locate other survivors, which can be used to get healed, rush a gen, or avoid interrupting gen progress if you are being chased. The second effect is something I added so that it does something while you are working on a gen yourself. Again, suggestions for other effects would be appreciated!
Killer Perk: Hex: Endless Torment
A Hex that torments the Survivors throughout the Trial.
When a Survivor begins working on a Generator, this Hex is applied to a dull totem. Each time the Survivors complete a Generator, if this Hex is not active and there is a Dull Totem remaining on the Map, this Hex is applied to it.
While this Hex is active, all Survivors receive a 30% action speed penalty and hear a constant distant heartbeat. After 60 seconds, the Hex Totem emits a terror radius of 32/28/24 meters and all Survivors are afflicted with Exhaustion.
I thought this hex would be an interesting way to slow down the game by giving survivors an alternate objective. However, this perk's potential is diminished when used with other hex perks.
Killer Perk: Bleedout
Blood loss is detrimental to the stamina of your prey. Survivors that are injured by a basic attack will be affected by the Exhausted Status Effect after 60/50/40 seconds of being injured.
I had a hard time coming up with an effect for Bleedout that wasn't complete cancer. I might end up scrapping this altogether, but for now this seems fine. It's not particularly strong, but it encourages survivors to spend more time healing. I originally thought of making it a Hindered effect, but on second thought that pretty much guarantees a down if the Killer continues to chase the survivor for 40 seconds. This version at least has counterplay, as a survivor can use their exhaustion perk early in the chase to avoid the perk activating.
Alright, now for the best perk idea to ever grace these forums:
Survivor Perk: Head Out
If a Survivor leaves the game or if the Killer kills a Survivor and no Generators are completed, this perk activates. You gain the ability to open the exit gates instantly. The exit gates will remain open for 5 seconds. Causes the Exhausted Status Effect for 4/3/2 days.
"Alright bro I'm boutta head out" - Jane Romero
Edit: Reworked Bleedout to maybe make it less cancer.