The conflict between the escapee and the killer
It is well known that this game is very unfriendly to beginners, who don't have enough skills and blood points. However, under the current matching mechanism, it is easy for novice players to match up with powerful opponents. Think about it, the four of you who escaped have only two level 1 skills each, while the killer has four full level skills and is likely to be carrying extras. Similarly, the novice killer is matched to a four-man team full of skills, which is very unfair. One of the most striking things about the team is that it sometimes taunts the killer. Similarly, killers use red executions against passers-by. As a result, the conflict will become more and more serious, and the environment will be very bad with the problems of guarding bodies and so on. So, I made a simple assumption, why can't the system give players points for skills and add-ons they use while they wait for a match? For example, a level 1 yellow skill counts for 10 points as well as yellow accessories, while white props count for 5 points, green ones for 15 points, purple ones for 20 points, and red ones for 25 points. In this way, the system will calculate the average score of the four survivors and match them to the killer, which is very fair to both sides. When the two sides match, the system will identify the id of the player in the team to inform the killer. But three additional rules are required: a convoy of more than three people is bound to match a killer carrying a green or red execution. If the killer carries a green execution and matches a four-man convoy, he will have the right to choose the map. Finally, if the killer chooses a nurse, then he will be matched to at least two players in a team, that is, passers-by will not be able to meet the nurse again. Matching according to the scoring principle maximizes fairness, but at the same time, it may extend the matching time considerably. For novice people, the player that chooses killer originally is more, might as well give 200 hours less than the player that live to settle accounts with 150% blood point reward, such meeting also gives player of novice that live to protect. This is just a simple idea. If there is anything I didn't think of or wrong, you are welcome to add or put forward better Suggestions.