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Change Borrowed Time to include killers standing within 5m of hooked person?

somewherenearsomewherenear Member Posts: 20
edited August 13 in Feedback and Suggestions

Yes, if you see a facecamping killer you go and do gens. I don't play dbd so I can sit idly by and hit space bar all day, I do enjoy chases and mind games.

Had 2 games with a facecamping leatherface running insidious. Insidious has no heartbeat, which means no borrowed time - it would be great if BT triggered if killer is standing within 5m of hooked survivor so that there is SOME counterplay, rather than just 3 people do mindless spacebar gen and end game. Thoughts?

TLDR:

Insidious Perk : You and one other person get to do nothing for 3 minutes! Oh one of you needs to press space bar.

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Comments

  • DaS_onlyDaS_only Member Posts: 659

    Either this or we should just get rid of insidious since it only hurting solo players and the current goal to balance DbD is to close the gap between solo and swf.

  • My_FarewellMy_Farewell Member Posts: 495

    I know each person is different but i find more satisfying to be hard camped while the others finish the gens and leave than just getting rescued.

    If you were playing with friends just tell them what to do next time. If you weren't... then this might a good time to start running Kindred.

  • somewherenearsomewherenear Member Posts: 20

    Not asking for punishment. Asking for counterplay. Why design something with no counterplay?

  • Locker_MonsterLocker_Monster Member Posts: 342

    The counterplay is to do generators.

    In the time it takes a Survivor to die on their first hook, a lone Survivor can do 2 generators with 20 seconds left to turn for a gate.

    3 Survivors means 6 out of 5 Gens can be done, plus 20 seconds to get to a gate. And that's without adding in the likely 30-45 seconds to chase & down and carry and hook the Survivor in the first place.

    I'd say that's pretty much counter play.


    People need to stop asking for nerfs, punishments, buffs, and mechanics just because they dislike camping.


    Camping is legit. It punishes itself. And Killers would do it less if people stopped flinging themselves at a hook they are near!

  • Locker_MonsterLocker_Monster Member Posts: 342


    There should not BE any individual counter to camping. Because you'd have to take that individual fix and multiply it by 4.

    Killers could have any number of reasons to camp:

    That Claudette was twerking after ONE pallet stun.

    That Jake was carrying a toolbox & sabo-ing hooks.

    A 3-4-man SWF all logged in with toolboxes/medkits/flashlights & were meming. This kill took 3 minutes to secure thanks to insta-heals, 3 people with flashlights, meme-builds, & I want them dead.

    Etc. Etc.


    Because of this, I don't see camping as unfair. The Killer probably has a reason beyond 'I'm a jerk'. And asking for punishment is basically saying 'I don't like this playstyle. Cater to me & change game mechanics so no one can use it.'


    Does it suck? Sure. I've had it happen to me, but I don't promptly go 'Grr! Camping should be removed!' because I'm not silly enough to assume the Devs should restructure the game around my little upset.

    Camping exists. Camping is legit. Camping should NEVER be punished.

    And adding any sort of 'You can't down anyone' like a FREE Borrowed Time perk IS a punishment.

  • somewherenearsomewherenear Member Posts: 20

    I think you are confused. Im not asking to nerf camping - sometimes camping makes all the survivors come and die because they aren't doing gens. I'm asking the community what good ways there are to nerf or balance insidious so its not a stupid perk. Feel free to camp away...

  • FancyMrBFancyMrB Member Posts: 20

    1. You can't punish killers for playing the game how they want to play. Doing that to BT would be op.

    2. The killer isn't responsible for making things fun for you. Oh no, you have a match where you do gens and escape... move on to the next match!

  • gantesgantes Member Posts: 878

    The devs are supposed to make the game fun.

    Camping is not fun for anyone worth keeping in the playerbase.

    Thus, camping should be punished.

    It's not that complicated.

  • Locker_MonsterLocker_Monster Member Posts: 342

    'It's not fun' is NOT an excuse.

    LOSING is not fun, so remove losing.

    Being puked on is not fun, so remove Plague.

    Being hooked is not fun, so remove hooks.

    Being chainsawed by a 100MPH Billy is not fun; remove Billy.

    Being caught in a beartrap you did not see is not fun; remove Trapper.


    No one claims losing or being focused is 'fun', so this is a flimsy excuse.

  • gantesgantes Member Posts: 878

    There's a clear difference between "every game has a winner and a loser" and something completely ruining the game.

    There are games that are fun when you lose, there are games you win that are boring af.

    Besides, look at the examples you gave.

    "She PRESSED CTRL at me!!"

    "He was wasting time saboing and gave me more time to kill people!"

    Like srsly. This is more about lack of maturity from the playerbase than anything.

  • gantesgantes Member Posts: 878

    There's also a clear difference between "that guy teased me" and completely preventing someone from playing the game.

  • gantesgantes Member Posts: 878

    Onto the actual idea of the post: Borrowed Time is quite a strong perk and needs no buffs. It should have counters, so it does on stealth killers primarily. It's more of an issue with Insidious overall not adding anything good to the game, but that's a reason to rework it, not buff a perk survivors already run all the time even further.

  • Johnny212Johnny212 Member Posts: 16

    Camping is the same as setting a trap. Killer who do that have to gamble, whether they will get rewarded or robbed by doing that.

    If some survivor dumb enough to enter the trap (don't forget that hooked guy could give a signal), then it's their own fault and also a reward for the killer.

    Why should then the killer get punished when they outplayed the survivor? Because it's unfun, counter some perks?

    You have said yourself, that camping is unfun for both side, then don't give camper a reward by entering their trap. Many people might already mentioned that to you, but if you still can't understand it, then it's your problem.

    Everyone will have some bad matches when playing as killer or survivor, if you get annoyed, just stay silent and respect other people you play with, and also potentially learn from your mistake.

  • DaS_onlyDaS_only Member Posts: 659

    No its not really. The kilker just needs to use NOED aswell and the genrush will backfire. And when you don't genrush well good luck applying pressure on a killer in a 3v1 situation.

  • Locker_MonsterLocker_Monster Member Posts: 342


    So a killer running 2 perks (50% of his perk loadout) and ONE of those perks being a Totem you can easily clear while he hook camps means the Devs need to nerf things instead of you learning how to play around it. IE: Clear totems and THEN genrush.

    That's pure lazy, man. Learn to play around it instead of complaining & asking for selfish nerfs to make the game easier for you.

  • DaS_onlyDaS_only Member Posts: 659
    edited August 14

    U can't genrush and cleanse 5 totems at the same time. Either you genrush or do 5 totems.

    Post edited by DaS_only on
  • gantesgantes Member Posts: 878

    The "learn to play against it" only works when we're talking about balance, which we're not. Camping is mostly trash.

    It doesn't work when we're talking about bad design though. I'm gonna assume this is an honest mistake and not you being dishonest to try to prove a point.

  • Karl_ChildersKarl_Childers Member Posts: 284

    Lol yeah run around looking for and cleansing dull totems while the killer is camping. You can’t be serious. I guarantee if you were on the hook with a killer standing in front of you you would not be cheering the survivors on as they didn’t do generators. Campers with NOED is a clear issue as you can not counter both at the same time. But keep on being biased I guess.

  • Locker_MonsterLocker_Monster Member Posts: 342

    In what world can't you cleanse totems if the Killer is camping?

    I mean, if he's camping, he's not stopping you from doing gens or looking for totems since he's...you know..CAMPING.

    But keep on being biased, I guess. Lies push your agenda more than the truth and you guys REALLY want your own biased play styles pushed into the game.

  • WuhelmWuhelm Member Posts: 39

    So dont play?? Good luck in your other games.

  • oxygenoxygen Member Posts: 204

    If it's a M1 type killer and they do it and you really want to save just bait a hit when they try to grab you.

    If it's a killer with an instadown and ESPECIALLY Leatherface just leave the survivor on the hook and do gens.

  • ShirokuroShirokuro Member Posts: 30

    Not sure about the change but it really does suck that any stealth killer/perk can negate Borrowed Time completely

  • avilmaskavilmask Member Posts: 141

    And there is survivor perks that completely counter stealth. At best it's one perk cancels another. At worst is killer ability cancels one perk of one survivor and one survivor perk cancels out killers ability. What gives.

    Also yet another complain about insidious Bubba. Oh no, he wasted whole 3 minutes of your life that you never getting back!

  • phantasmalphantasmal Member Posts: 9

    "In the time it takes a Survivor to die on their first hook, a lone Survivor can do 2 generators with 20 seconds left to turn for a gate."

    This is just straight up false. A generator takes 80 seconds to complete, a single hook phase is 60 seconds (assuming no kobe attempts).

    So dying on the hook is 2 minutes while 2 solo gens are just shy of 3 minutes. But even that would only be true if the gens were right next to eachother, which is never the case. So add like 10 seconds for running from gen to gen.

    And of course, unless you are playing with friends OR the hooked guy is running Kindred, you will never know for sure if the killer is really camping or not initially. So add another 30-60 seconds that's taken up by confirming that the killer is by the hook.

  • avilmaskavilmask Member Posts: 141

    Then killers with rank higher than yellow don't exist.

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