An Idea For Totems
This just popped into my head, but I kind of like it. Numbers are purely for effect; they can be changed to balance the idea!
If someone is using a Hex perk:
Every..let's say 60 seconds..A Lit Totem will turn Dull and a Dull totem will light up. Basically; the Hex(s) will bounce around the map.
The timer will pause if someone is breaking the totem, and resume if they stop for any reason. Note: It does not RESET, it only PAUSES.
If a totem is Cleansed, the Hex can no longer bounce to that totem, of course.
The reasoning behind this idea:
Let's face it; if someone in a SWF even SEES your Totem, it's as good as Cleansed. You can hook them, you can Mori them. You can camp them until they die; the Hive Mind of SWF now knows where that Lit Totem is and NOTHING a Killer does will protect it, since they really have to focus on Gens.
This is..kind of not fair. The idea of Totems is fine until you bring SWF into the mix; if one person saw the Totem, killing that person removed the threat. Not so with voice coms!
With this idea, if a Killer stops someone from Cleansing for 1 minute (or whatever), the Totem as effectively re-hidden itself...MAYBE!
There's always the chance that a Dull Totem 3 feet from that Gen a Survivor is on might light up!
This allows a Killer to MAYBE protect his Totem, but still allows it to be Cleansed, since it can't hide if there are no Dull Totems for it to bounce too.