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New ideas for Hag add-ons

Hey there, everyone! Brand new to the forums, so be nice... Just kidding, I really don't care lol

Anyway, I've come up with an idea for a new idea for add-ons to help out the Hag. I'd like run them by you guys, and maybe hear a few of your own!

I call this set: Hag's Leech collection. The collection is meant to give the Hag's traps an extra bit of utility, as well as give her the feeling of heavier map pressure.

There will be three in total: the Dried Leech, the Fresh leech, and the Fat Leech. Lore wise, they each contain varying traces of blood from the cannibals who had kept her prisoner and made her what she is.

The main effects will be this: when one of her traps is triggered, the illusion will appear as normal. But, if the Hag doesn't jump to it to take control, it will begin to chase the survivor instead. The illusion will always receive half of the Hag's base terror radius, the red stain, and her base movement speed. In addition, this add-on will limit her to one illusion at a time(if another trap is triggered, the current illusion will vanish, and the new one will chase the survivor that triggered it), and will not work with add-ons that remove the illusory Hag from the traps.

If the illusion manages to touch the survivor, a few things will happen. First, the clone will burst into a cloud of thick mist, blurring the survivor's vision for 3 seconds. The survivor will also scream, revealing their location, as well as becoming Exposed for a duration related to which add-on is in use.

Finally, each add-on will add to the realism of the illusion. The progression will be like this:

Dried Leech(rare): the clone will get all of the above, but that's it. Nothing too special here.

Fresh Leech(very rare): same as Dried Leech, but now it can vault windows and perform "attacks". These attacks will deal no damage, but can trick survivors into using their Dead Hard or Sprint Burst. Also, if it does not them, it'll count as touching them.

Fat Leech(ultra rare/iridescent): Same as Fresh Leech, but now it can do lunge attacks as well.

Of course, each one will last longer than the one before, and the Exposed effect will last longer the better the leech is. The leeches do not stack, either, so you can't boost the durations.


  • KeezoKeezo Member Posts: 6

    Cool idea, but that would be HELL to code.

  • GeneralSpudmuffinGeneralSpudmuffin Member Posts: 90

    True, true. But still, it would give her a well needed boost in popularity. Hell, it could even put her in the top seven, at least!

  • GeneralSpudmuffinGeneralSpudmuffin Member Posts: 90

    Come on, let's get a bit more feedback, if possible! Anyone have any tweaks or changes to this to make it better or more balanced?

  • TheUnendingNightmareTheUnendingNightmare Member Posts: 511

    I really like it and since the illusion aren't really doing any damage it doesn't need any nerf imo.

  • GeneralSpudmuffinGeneralSpudmuffin Member Posts: 90

    Bumping back to the front page

  • TheUnendingNightmareTheUnendingNightmare Member Posts: 511
    edited August 25

    Tbh I think it would be a cool trap rework.

    Like if you don't teleport to traps within a certain time they chase ppl.

    The add-ons could be the cloud and expose status.

  • GeneralSpudmuffinGeneralSpudmuffin Member Posts: 90

    An interesting idea... But, I doubt that BHVR would do that. Still, a bit of a rework would be appreciated, but I'd still want these to stay as add-ons

  • GeneralSpudmuffinGeneralSpudmuffin Member Posts: 90

    Bump to the top

  • GeneralSpudmuffinGeneralSpudmuffin Member Posts: 90

    Bumping again

  • CheersTCCheersTC Member Posts: 169

    I think it needs to last for a certain amount of time per one (such as 30 seconds before the dried leech clone disappears)

    Aswell as the dried leech and possibly the fresh leech disappearing upon a pallet stun.

  • GeneralSpudmuffinGeneralSpudmuffin Member Posts: 90

    Right, that would make sense. Thanks for the input, I'll be sure to add that in.

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