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Impossible skill check build; Is it holding a game hostage?
I played the impossible skill check build on Myers (distressing, unnerving, overcharge, surveillance, unlimited t3 and whatever the rabbit is that increases t3 radius while all being on the game map.) I literally ignored hitting survivors and focused on gens never gaining any progress what so ever. The survivors tried to give up but I ignored them and sat there listening for my gens to be trespassed. Now I believe this is not holding the game hostage. It is a extremely difficult build to combat but I think survivors could eventually outplay me. In the end game, the survivors either quit or bled out to death. Now my question comes in here: is it holding the game hostage if one were to completely stop them from bleeding out? For example: picking up a survivor and dropping them, forcing them to gain wiggle bar and drop off you, while also preventing them from bleeding. This might be considered teaming with the survivor. But also hostage holding since your preventing their death. I would like to see other opinions and views on this matter.