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Bad Survivor Perks Rework

There are so many to list so i was thinking the community could list some off and the top 3 at most brought up could be given a chance for a rework.


  • ColgateAdvancedWhiteColgateAdvancedWhite Member Posts: 426

    Survivors are too strong. If anything they should all be nerfed.

  • RakimSockemRakimSockem Member Posts: 400

    No Mither (take off the injured music and give double bp)

    Left Behind (literally useless with egc)

    Diversion (not a top priority but just drop the timer to 30 seconds instead of 45. The perk is already a meme, make it more usable)

  • SoloSurvivorMainSoloSurvivorMain Member Posts: 12

    LoL killers are too strong but you dont see me saying this in the killer perk rework post

  • ColgateAdvancedWhiteColgateAdvancedWhite Member Posts: 426

    Let's work together to make 4k under 3 min the norm!

  • blue4zionblue4zion Member Posts: 883

    No One Left Behind.



  • Sackboy123Sackboy123 Member Posts: 73

    Left Behind, Give you the option to reopen the hatch without a key during EGC, Takes the same amount of time as an exit gate. This perk needs reworking or make it for each dead survivor, increased repair speed.

  • MarcusMarcus Member Posts: 741

    Left Behind

    No One Left Behind

    Slippery Meat.

    Honorable mentions : Premonition, Small Game, Saboteur, Open Handed, Up the Ante, Sole Survivor, Technician, No Mither, Wake Up, Vigil, Detective's Hunch, Stake Out, Boil Over, Diversion, Autodidact, Solidarity and Mettle of Man.

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