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PS4: Still no footstep sounds for killer

KaelumKaelum Member Posts: 832
edited September 1 in Audio

On PC the killer can hear the survivor footstep sounds very clearly, but on PS4 there still aren’t any at all. I took off for over 4 months to see if you’d fix them, but I see that you don’t seem to care. I’ll check back once the next DLC drops, and if it’s not fixed by then, have fun with your broken ass game. There are too many good games on the PS4 to screw around with a broken ass game like this. The clock is ticking...

P.S. My killer footsteps are louder than F***! How about you tone down my own footsteps and let me hear those of the others running around me?

Comments

  • KaelumKaelum Member Posts: 832

    Well, it looks like you screwed up the PC as well. Here is a video from ZubatLEL on the PTB, where there isn’t a single survivor footstep heard the entire match:

    https://youtu.be/TdlVkUN1GM0

  • KaelumKaelum Member Posts: 832

    In case you've forgotten what footsteps and the chase music sounded like for over 2 years, here is a clip from May 7, 2018.

  • KaelumKaelum Member Posts: 832

    @Peanits @not_Queef can someone please acknowledge this issue? 10+ months ago with the engine update, everything was screwed up and we were promised that it would be fixed. At that time, sounds were worse, but they could still be heard.

    As of 5 months ago, with the Ash release, footstep sounds were completely removed from the game. Since then, there were some releases where footsteps could be heard on certain surfaces, but they came and went with each patch. As it stands right now, there are no footstep sounds at all on the PS4, and on the PTB there were only footstep sounds for certain survivors on certain maps.

    Are we EVER going to have footstep sounds, and chase music, like it had been for over 2 years? (see video above)

    P.S. With the engine update, hook auras were removed too. Do I need to post a separate thread for the hook auras that are always supposed to be visible, even when nothing is blocking view of the hook? (that was in a patch last year)

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