Let's talk about nerfing camping
It’s been discussed time and time again on these forums. Maybe the most discussed topic. But there’s a reason for that. And I am surprised there are still so many people that think it’s fine the way it is.
Let’s get this clear though. Camping is not a balance issue. In fact, it’s not very effective against high ranks, since they know how to counter camping. Yes I get that argument. No point in bringing it up. But that’s not the point. The point is, it’s simply a serious flaw in the game’s design. And I just don’t get why anyone wouldn’t want the game to become better designed, even if it only benefits one side. Nerfing camping would only nerf an awful strategy, it wouldn’t nerf skilled killers in any way. So it really shouldn’t be a problem.
Obviously, camping can’t be removed. It’s part of the core design of the game since it involves having to hook a survivor and have them bleed out until they die.
But it should be made way more ineffective than it is right now. It’s the best the devs could do. Simple as that. It is without a doubt for me one of the biggest sources of frustration for survivor players, and I think we can’t ignore it anymore, seeing how within at least the last half a year killer queue times have generally been longer than survivor queue times. Which probably means there are too many killers and not enough survivors.
What really worries me is that now, with the huge wave of new players that will probably try this game thanks to Stranger Things, many of the new survivor players might just end up quitting the game after a few days because of being camped to often. And you can’t blame them, being forced by the killer to not be able to play the game is just awful, and I wouldn’t want to play a game that has this happening often.
Now it can’t be removed, but it can be made way less effective than it is now. At lower ranks, it’s probably really good most of the time, because low rank survivors don’t know how to counter it, and we simply can’t ignore the low rank players. It’s less effective at high ranks, but slap on Hex: Ruin and NOED and you still got a chance to 4k, despite the low skill it requires to pull that off.
So, the devs can do something about it, or just ignore it. But at this point it feels like ignoring camping is also ignoring the longer killer queue times. And at least I don't want to ignore this. I am a killer main, and I don't want killer queue times to increase.
I know the argument is that they tried punishments for camping, and it didn’t work. But give me a break, I really doubt they tried everything possible to nerf camping. Bleedout speed should be decreased by 60% or so after the survivor has been hooked for 20 seconds if the killer is still within a 28 meter radius of the hooked survivor and on the same floor. At the very least have the killer’s aura shown to survivors when staying near the hook for a certain amount of time, but I’m pretty sure that wouldn’t be enough. If a survivor is within that radius, or even an increased radius of 32 meters, the penalty disappears, same goes for when the killer is in a chase or the exit gates are powered. So it can’t be abused like the camping punishment that was tried on the ptb already. Unless I’m missing something, then feel free to tell me how survivors could abuse it.
A different way to nerf camping is to give survivors a counter to it. Make sabotaging hooks reduce the Bleed out Speed of survivors that get hooked on those hooks by 50%. This way sabotaging hooks might be viable, and not just make killers slug instead of hooking survivors. The only thing I fear with this idea is that it won’t be used by inexperienced survivors enough to help them against camping killers.
People say killers should just be rewarded for not camping, and I don’t mind that. I’ve seen the suggestion that survivors that are unhooked suffer a generator repair speed penalty of 10 or 15 % for like 60 seconds, which I think is a great idea. But keeping camping as effective as it is now will still lead to many relying on camping, no matter how much you reward them for not camping. Why stop camping if it still can work as well as it does now? It would still need to be nerfed.