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New Item and Survivor Buff Idea

So I've had these ideas floating about in my head for a bit, wanted to put it out there...

So I'm sure everyone's familiar with the flashlights, right? Well, I had an idea on how to add a little more utility to them than just blinding the killers and countering a few powers.


First off, the new buff: Adequate Lighting.

Whenever under a source of light (i.e. a flashlight or environmental light source) you will get a minor boost to any channeled action, such as healing, repairing, and the like. It will also make the Great skill check area just an itty bit bigger, giving you a better chance to hit it.


As for the item, I was thinking about maybe a battery powered lantern. There would be different rarities, just like any other item, with a few unique add-ons, as well as a few shared with the flashlight. But here's the fun part...

By holding M2, you can turn on the lantern. Once on, it will remain on until it is either used up or is turned off manually, meaning it will stay on even if dropped. It will light only a small area around you, maybe 5-7 meters as a stock range. It will give Adequate Lighting to all survivors in range, but the light will undoubtedly make you far more visible while it's on, making you an easy target to spot.

Also, double tapping M2 while the lantern is off will cause you to quickly snap it on, creating a blinding flash. This will blur your screen and give you Blindness for a few seconds, but can instantly blind and stun the killer for the same duration without add-ons. Doing this is damaging to the bulbs, however, eating up a decent chunk of the total use time for the item.


Any feedback is greatly appreciated, and I would love to see what you all can come up with for unique add-ons for the lantern! Good luck, and happy hunting!

Comments

  • TheUnendingNightmareTheUnendingNightmare Member Posts: 1,172

    Really cool!

    Although, correct me if I'm wrong but lanterns use oil and a wire no ?

    I would change the description saying "doing so spend a lot of oil" or something.

    Aside from that, I really like the idea!

  • GeneralSpudmuffinGeneralSpudmuffin Member Posts: 302

    Thanks for the support!

    However, I did mention that they would be battery powered lanterns. Like LED or an actual bulb or something.

  • TheUnendingNightmareTheUnendingNightmare Member Posts: 1,172
    edited September 2019
  • GeneralSpudmuffinGeneralSpudmuffin Member Posts: 302

    Bump

  • GeneralSpudmuffinGeneralSpudmuffin Member Posts: 302

    Come on, does nobody like the sound of these?

  • 8obot1c8obot1c Member Posts: 1,129
    edited September 2019

    Paper Lantern (Common) - Lasts 30 seconds. Distance is 4 meters.

    Metal Lantern (Uncommon) - Lasts 45 seconds. Distance is 8 meters.

    Candle Lantern (Uncommon) - Lasts 45 seconds. Distance is 4 meters. Can see how much the lantern has left when dropped.

    Fuel Lantern (Rare) - lasts 60 seconds. Moderately Increases Repair speed. Distance is 12 meters.

    Electrical Lantern (Very Rare) - Lasts 45 seconds. Moderately increases good skillcheck success zone. Slightly increase Great skill check success zone. Distance is 8 meters.

    Mystical lantern (Ultra rare) - Lasts 20 seconds. Shows hatch aura when within 32 meters of it. Distance is 4 meters.

    Chinese Lantern (Event) - Lasts 45 seconds. Distance is 8 meters.


    Rusty Wire (Common) - Slightly increases the time the lantern stays lit.

    Small Bulb (Common) - Slightly increases the distance of the lantern.

    Copper Wire (Uncommon) - Moderately increases the time the lantern stays on.

    Regular Bulb (Uncommon) - Moderately increases the distance of the lantern.

    LED Bulb (Uncommon) - Slightly increases the time the lantern stays lit. Slightly increases the distance of the lantern.

    Electrical Bulb (Rare) - Considerably increases the distance of the lantern.

    Silver Wire (Rare) - Considerably increases the time the lantern stays lit.

    Circuit Breaker (Rare) - The lantern only runs out when an action is being done in it.

    Thickened Wire (Rare) - Slightly increases the time the lantern stays lit. Considerably increases the distance of the lantern.

    Thinned Wire (Rare) - Slightly increases the distance of the lantern. Considerably increases the time the lantern stays lit.

    Self Conducting Light Bulb (Very Rare) - Considerably increases the time the lantern stays lit. Considerably increases the distance of the lantern.

    Compact Florescent Bulb (Very Rare) - Tremendously increases the time the lantern stays on. Moderately increases the distance of the lantern.

    Shiny Bulb (Ultra Rare) - The killer is blinded when coming within 8 meters of the bulb (Not Instant, 5 seconds to blind). tremendously decreases the time the bulb stays lit.


    i even did research for this stuff so if the devs do use this ideas. here is different types of lanterns and add ons for them. your welcome ;)

  • GeneralSpudmuffinGeneralSpudmuffin Member Posts: 302

    Dude, you are the absolute best! These all look absolutely fantastic!

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