Feedback on Perks
So I've been playing the PTB since the Stranger Things DLC got released. Spent a good couple hours testing the killer and survivor perks. I'm not really here to talk about Demogorgon cause I think he's a fun and balanced killer. Fun to play as and against, and incredibly scary when he uses his power to catch up to you.
Anyways, I think some perks needs a bit of changes
Babysitter - The unhooked survivor should get a notification that they're under the effect of Babysitter. It'd also be cool if the killers aura got revealed to them, so they don't end up running towards them.
Fixated - Cool perk and I really enjoy using it. All I would do is remove the "Only works when uninjured" requirement. I don't see why it's there. Old Urban Evasion once had that requirement as well but you removed that. I don't get why Fixated needs it.
Inner Strength - Amazing perk! I really like it and would use it if it could get this one change: Let us be able to gets stacks. I get why it's so limited right now, you fear survivors getting 5 stacks and being able to heal fast multiple times during a chase. Though, that would be a very rare occurance. There are 4 survivors and 5 totems, it's really rare you get to get more than 2 in a game, gonna be even more rare if multiple people run the perk.
My suggestion is let us be able to get stacks. People are saying "but 8 second heals are OP" but don't really think about how much times it really requires. You spend 12 seconds cleansing a totem and 8 healing, that's 20 seconds total you spend. That's the time it'd take to do a Slobby Butcher heal. You also need to account the time it takes to find a totem and a locker. If you fear that'd be OP then at least let us be able to get 2 stacks. That'd be a nice small buff.
Camaraderie - I have very little to say about this perk. I don't really see it being useful unless the killer is camping. It has a big downside that the timer pauses so the killer knows that there's a survivor nearby, which gives them even more of a reason to camp or go back to the hook if they haven't found anybody.
Second Wind - This perk is pretty decent. It gives your the possiblity to get healed mid chase if you're getting tunneled, which I think is pretty cool. When I heard the original version, I thought the perk was gonna be useless, now it's a nice anti tunnel perk, which is balanced out by having two requirements.
- Do one full heal before getting downed
- Don't get downed within 30 seconds, which can be tough if you're getting tunnelled
I don't think this is perk is gonna be meta, but it's pretty decent. It's kinda like how instaheals should be.
Mindbreaker - I don't really get this perk. I guess it's useful to give survivors a 3 second exhaustion? I dunno. I don't really like using perks where I can't see if it's actually affecting survivors. I honestly have no idea how to buff this perk, since giving survivors longer exhaustion would be a horrible idea.
Better Together, Cruel Limits and Surge I'm not really gonna talk about. They're all decent perks and I'd neither want them buffed or nerfed.