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Hex skill check points

Hex: Ruin is a perk that requires you to hit a great skill check, or “hex” skill check. If you hit a good skill check, you don’t get any points and regress the gen.

The current points for getting a great skill check and hex skill check are the same, 150 points. But because you don’t get points for hitting hex ruin good skill checks, you’re essentially getting less objective points when it’s up. Unless you’re really good at those skill checks, but hitting every single one every time isn’t realistic.

it would be nice to increase the point value of hex skill checks. 175 or 200 points would be cool, and they’re hex ruin skill checks, hitting them should reward more cause you gotta hit them.

Note: good skill checks are 50 points


  • HatCreatureHatCreature Member Posts: 3,298

    I wouldn't be against this, if you miss 3 skill checks then that's the equivalent of 150 on Good Skills and 15% regression so I can see the complaint. The perk is made to punish Survivors who are not top tier with their skill checks so it would make sense to get more points for not only getting the Great but getting it under pressure. Seeing as most killers run Ruin and Survivors get crap points this would help out a lot.

  • NMCKENMCKE Member Posts: 8,075

    Sure, it's not like bloodpoints mean anything because it doesn't directly impact the game. :)

    In other words, bloodpoints don't determine the outcome of a match. ✌

  • FriendlyGuyFriendlyGuy Member Posts: 2,768

    Sure let's do it. More BP for survivor.

  • LarisaLarisa Member Posts: 177

    or just find that totem, cleanse it first and you will have 1500 bp and 50 for each normal skill check

  • PolarBearPolarBear Member Posts: 1,899

    Seems fair, why not.

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