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We have been investigating cases of distributed denial of services (DDoS) over the last week. We take these reports extremely seriously. We're actively monitoring the situation internally and with our partners to gather as much information as possible and identify trends.

We are terribly sorry to those who have been affected by these attacks- we understand the impact this has on you. We are taking every appropriate measure to ensure the safety of our players.

We encourage our players to report to us any cases of DDoS, as well as any other form of inappropriate or abusive behaviour in the game. In the meantime, we encourage you to stay safe and follow best practices for online safety.

How come survivors got interesting and USEFULL perks where as the killer ones are all trash again ?

It's a 2nd chapter in a row now where killer perks are all garbage. I can understand devs not wanting to make super strong, meta perks, but that's not an excuse to make them garbage. They're not even niche, they're just all bad. Cruel Confinement and Surge were ... Ok, before the nerfs, now with a 24 meter range they do literally nothing 90% of the time. Mindbreaker is one of the coolest perks concept-wise in a long time, but since developers are scared (That's literally the only explanation I can think of) of upsetting their lovely survivor mains, it's extremely underwhelming ...

The killer itself looks awesome, but of course the 2nd side of his (perks) is awfull, seems like we can no longer get a good killer with good perks for some reason. Opinions ?

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