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Dipping into Dead by Daylight - An all inclusive guide
Dead by Daylight is a 4v1 asymmetrical horror game where you can play either a killer or a survivor. Survivor’s goal is to escape to see another day and the killer’s goal is to sacrifice survivors.
Each character has a level that you can increase by progressing through the bloodweb. You must spend in game currency, bloodpoints, to advance to higher bloodweb levels. You gain bloodpoints by playing matches as either a killer or as a survivor. You can unlock nodes in a bloodweb with bloodpoints. Nodes contain either an item, a perk, an addon, or an offering. From level one to ten there will be one perk on the bloodweb. From ten to fifty there will be two perks that you can choose from; you can only get one perk per level. The other perk will be consumed by the entity. The Entity will then spread and consume other nodes in the bloodweb so think about your path to get what you value most. Each character has a max level of 50 however, you can level characters above level 50 to attain desired perks. You also have to option to prestige upon reaching level 50. When you prestige you lose all progress on that character and gain a bloody cosmetic. The max prestige with any character is three.
Killers and survivors have different perk pools; each character has an independent perk pool. Each character has three unique perks that you can add to the perk pool by acquiring the perks teachable. You obtain the teachable by leveling up a survivor. A teachable allows any character to learn that specific perk. When you prestige a character you still keep their teachable. There are general perks that are in the perk pool for every character.
Other Game Facts
In Dead by Daylight there are three different kinds of currency. Bloodpoints are your primary resource that you will use to level characters. Iridescent Shards are acquired by leveling your profile which you also do by completing matches. Iridescent Shards can be used to purchase certain cosmetics, non-partnered DLC characters or, teachables in the Shrine of Secrets. The Shrine of Secrets changes every week and contains four different perks; two killer perks and two survivor perks. Auric Cells are only available through giveaway or microtransactions. Auric Cells can also be used to purchase non-partnered DLC characters in addition to partnered DLC characters. Auric Cells are also required for certain high tier cosmetics that you cannot buy with Iridescent Shards.
Certain perks and abilities will allow you to see the outlines of objectives including generators, survivors, or even the killer. This outline is called the aura of the corresponding object. The color of the outline relates to what perk is activating it and/or what condition has been met.
The main goal of the survivors is to repair generators in order to power the exit gates and escape. There are seven unrepaired generators located randomly around each map, to power the exit gates you and your fellow survivors must repair five of the seven. Upon completing this task you can then open the gates and leave.
To repair a generator you must interact with it to begin filling a progress bar. While repairing a generator you will be faced with skill checks, which is prefaced with a noise to alert you. A skill check is a circle with a rotating red needle, a portion of the circle is expanded and a portion of the expanded circle is solid white. To pass a skill check you must press the corresponding skill check button while the needle is in the expanded area. If you press the skillcheck button while the needle is in the solid white area you will receive a great skill check which will give you bonus repair progress. If you fail to press the skill check button within the skill check area or within the allotted time you will fail the skill check, regress the generator, and alert the killer of your location. After failing a skill check it will take a few moments before the progress bar begins to fill again.
While repairing generators keep in mind that the killer will be patrolling the map attempting to sacrifice survivors and prevent escape. The killer can see the auras of generators. If a killer stumbles upon a generator with repair progress they can damage the generator to regress it. When damaging a generator it will lose a chunk of its progress and then enter regression mode. In regression mode generators cannot be damaged but will lose progress over time. If a survivor interacts with a generator in regression mode it will end regression mode and start to fill the progress bar again.
When all five generators are repaired the exit gates will be powered and all survivors will briefly see the location of the levers before they fade away. The killer will retain the auras of the exit gate levers. Survivors can interact with the exit gate to begin opening it, the exit gate will only open once the interaction is complete. When opened a timer will appear at the top of all players screens. This timer is called the endgame timer, in endgame no generators can be repaired and the hatch will spawn. If any survivors are left in the map at the end of the timer they will instantly be sacrificed.
The hatch is an alternate route of escape that spawns when the appropriate number of generators have been completed. The number of generators is always equal to the number of survivors in the trial plus one. The hatch will only open if there is one remaining survivor or if a survivor uses a key to open it. Any number of survivors can escape through the hatch while it is open. If the hatch is opened and the killer finds it, they can interact with it to close it. When closed by the killer the hatch can only be reopened with a key. If the hatch is closed before the endgame timer, it will trigger the endgame timer and power the exit gates.
Items are usable by survivors only. There are five different kinds of items: Toolbox, Medkit, Flashlight, Key, Map, and Flare. Toolboxes allow survivors to repair generators quicker or even sabotage hooks. Sabotaged hooks repair over time and cannot be used by the killer until they completely repair themselves. Medkits can be used to heal others faster or they can be used to self-heal. Flashlights can be used to blind a killer, preventing them from seeing. If blinded while holding a survivor the killer will drop them. There are three tiers of keys, the lowest tier cannot open the hatch whereas the other two can. Key addons allow them to be channeled to reveal the auras of other players such as other survivors or even the killer. If a key is channeled it can no longer be used to open the hatch. Flares are only obtainable through in game events. During such events flares will appear in survivors blood webs alongside other items. Flares have the ability to blind the killer like flashlights however, flares must be dropped. There is a delay between flare use and flare activation which allows for interesting gameplay.
Movement and Interactions
In Dead by Daylight there are three different modes of movement: walking, sprinting, and crouching. Walking moves you at base speed while standing. Sprinting moves noticeably faster than walking while making more noise and leaving behind scratch marks which are glowing red lines on the environment. Killers can see scratch marks but survivors cannot. Crouching moves slower than walking but also shrinks you into a lower posture. Crouching can be used to stealthily maneuver around cover. You interact with lockers and vaults differently based on how you are moving. If crouched you will produce less noise while doing the action but it will take longer to complete. If walking you will complete the action in a reasonable time with moderate noise. If sprinting you will complete the action in a matter of seconds, however it will make much more noise and alert the killer that you have just done a rushed action at that specific location.
When you spawn into a trail you will be in the healthy state. You will remain in said state until the killer hits you with an attack. Upon being hit with an attack you will then enter the injured state and gain a burst of speed. While injured you will audibly grimace and leave a trail of blood spots. If hit by the killer while injured you will then be downed. While downed you can slowly crawl around the ground and recover. While downed you can recover to 95% but then an ally must heal you for the remaining portion to reenter the injured state. The killer can pick you up while downed and place you on a sacrificial hook. While injured you can be healed back to healthy which will stop the bleeding.
When hooked by a killer you can be saved by another survivor, when saved you will enter the injured state. When a survivor is saved from a hook the killer is notified. When hooked for the first time you will be able to attempt escape. It is not recommended to attempt escape as you have a 4% chance of succeeding and failing will reduce your hook timer by ⅙. If you aren’t saved before your timer reacher 50% you will enter struggle mode. In struggle mode you must rapidly press the corresponding key to postpone your sacrifice for the rest of your timer. If you aren't’ saved and your timer completely expires you will be sacrificed. If saved from the hook, you will immediately enter the next hook stage when you are hooked again.
If the killer spots you during a trial, they will most likely begin to chase you in an attempt to hook and sacrifice you. You must be prepared to escape the killer at any time even if you don’t think they're near. Sprinting from the killer is highly recommended as they will quickly close the gap if you do not. Exhaustion perks will come in handy as they allow you to sprint faster than usual for a short time, this gives you extra distance. A vault is an opening in a wall that survivors and killer can pass through. Survivors complete the action faster than killers. Pallets are slabs of wood that can be thrown down to block off a passage. Survivors can vault dropped pallets as they would do vaults. Killer can break dropped pallets to render the specific pallet unusable for the rest of the game. If you throw a pallet down onto a killer you will stun them and give yourself more time to flee. The distance you have between you and the killer is precious, always gauge how far away the killer is and determine if you can safely follow through with a certain escape plan without getting hit. Keep in mind that while sprinting you leave scratch marks that the killer can follow. If you have significant distance between you and the killer try to duck behind cover and slip away. Alway keep tabs on what the killer is doing because they will be watching you, trying to guess your next move. You can tell what direction a killer is looking by the red stain which is a red light is visible by survivors. Understanding the red stain is important when it comes to preparing for what the killer is doing. You never know when a killer will change route to try and catch you off guard.
Status effects work to let you know what is going on in relation to the killer as well as other survivors. Different addons and perks apply different status effects. Not all status effects are negative. It is important to know what status effects do as well as how to deal with them.
As a killer you will be pitted against four survivors with one goal, to kill. They will of course try to escape by repairing generators which you will need to stop. Weigh your options as a killer. Sometimes a survivor is not worth the chase. Generators are sometimes a higher priority and as a killer it is up to you to know what objective requires your attention. An efficient killer can efficiently juggle multiple objective to prevent as much progress as possible.
To be successful as a killer you need to understand how their power works and how to best utilize them. Each killer has a unique power that give them their individual playstyle. No two killers play exactly the same although there is some overlap. Once you find a killer you click with focus on what perk build you want to achieve to further your ability to kill.
You main goal is to sacrifice and to do that you must catch your prey. The chase is a staple skill in any good killers arsenal. Reading survivors and staying one step ahead is how you catch victims. You need to know where to go, what to do, and when to do it. When chasing try and keep eyes on the survivor at all times. If you lose sight follow their scratch marks. If their scratch marks disappear try to listen for them or see if their marks pickup somewhere else. They leave blood pools behind while injured, but they are often obscured by grasses or other environmental factors so use blood only if you can effectively do so. When being ran to a pallet look and gauge if you have enough room to hit them before they throw it down, it is usually worth getting a hit in. When swinging for a survivor keep in mind that if you miss you will incur a short period where you cannot move. Upon successfully hitting a survivor the time frame will be lengthened to give them more time to escape. If you hold the attack button while moving you will perform a short ranged lunge which can sometimes help you secure a hit. However survivors will tend to loop pallets if they have distance. Looping is when a survivor runs you through a pallet multiple times to waste your time. When being looped try and pressure the survivor into any possible reactionary mistakes. When a survivor uses a vault you will usually want to try and intercept them rather than follow them through. Other factors, such as perks,come into play so keep an eye out for certain perks to better counter them in a chase. Another object in the game is the locker which survivors can hide in. If they are healthy it is nearly impossible to hear them. If hiding while injured you can hear them if you keep an active ear for them. If you open a locker with a survivor in it, you will get a free pickup on that survivor. Most survivors don’t utilize lockers as they put themselves at risk.
There are certain perks called Hex Perks that require totems to activate. Hex Perks tend to be more valuable than other perks and thus require a way for survivors to counter them. Totems are small shrines of skulls located randomly around the map. When a perk activates a totem it will emit a small flame to signify it holds an active perk. You can see the auras of active totems. There is no way to know which perk is tied to which totem so keep that in mind if you have multiple Hex Perks. If a survivor sees a lit totem they will try and dismantle it to reduce your power. It is important to somewhat guard your hex totems It is up to you on how important the totem is to your gameplay.
If you are effective and kill all but one survivor the hatch will open and give them an alternate route of escape. When the hatch opens you will see the hatch icon appear. Keep an eye out for the hatch because you can close it. When closed the hatch cannot be used unless opened with a key. After closing the hatch you will need to switch you attention to the exit gates as they are the last hope of escape to the remaining survivors.