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Ruin or PGTW?

KilmeranKilmeran Member Posts: 3,119
edited September 2019 in General Discussions

Which perk should I dump my BP into next, Ruin or PGTW?

Keep in mind that I only play occasionally and play very casually. I'm more into BP than rank, and at my best have never climbed above Rank 12, and usually hover around rank 14 or 15 by the time a reset happens since I don't play every night, and sometimes not for a week or two.

Or is there another Perk people like? I have Cannibal and Doc teachables already unlocked.


  • KycerKycer Member Posts: 337

    Definitely RUIN unless if you’re a nurse main

  • CymerCymer Member Posts: 942

    What killer do you prefer to play and what is your playstyle?

    Ruin that lasts is amazing, but it gets a diminishing return of value the more skillful the survivors get. PGTW is more consistent.

  • GrootDudeGrootDude Member Posts: 14,112


  • KilmeranKilmeran Member Posts: 3,119

    @Cymer My favorite killers to play are Doc, Myers, and (very recently) Legion.

  • TheGorgonTheGorgon Member Posts: 777

    Why not combine them

  • Boosted_DwightBoosted_Dwight Member, Trusted Posts: 3,043

    PGTW for sure

  • HorusHorus Member Posts: 850


  • The_ManletThe_Manlet Member Posts: 474
    edited September 2019

    Ruin. The reason Ruin is so good is that it slows generator progress at the most vital time, the very start of the match, when the killer is at their absolute weakest with 4 survivors repairing generators and often multiple on one generator resulting in incredibly fast repair speeds. Ruin can potentially allow you to hook someone before 3 generators pop.

    PGTW is more useful in the late game when you only have to manage a few generators and progress is naturally slower because someone could be dead. If you're planning for the late game you could just bring NOED.

  • KilmeranKilmeran Member Posts: 3,119
    edited September 2019

    @The_Manlet That echoed my own thinking before asking for feedback in this thread. But I wasn't sure if my read of Ruin vs PGTW was correct because, as I admitted, I am not overall very experienced with DbD.

    But then again, given the ranks I hover at, and the fact that I am not interested in getting into the higher, more stressful ranks, I wonder if either is really needed for me.

  • AttackfrogAttackfrog Member Posts: 1,134

    If you are in low ranks, late game strategies can work really well. I play a 3 gen/NOED strategy with doc at low ranks and it does well but by higher ranks, NOED gets cleansed almost immediately if 2 or more survivors are around and if I am reaching late game, I have probably already lost.

    Either perk can be strong it just depends on your playstyle. Both are worth running and if you're mostly playing in lower ranks, either will be helpful. My advice is to run them separately for a few matches and see which is more successful for your killer choice/playstyle.

  • CymerCymer Member Posts: 942
  • Aven_FallenAven_Fallen Member Posts: 11,601

    PGTW, better than Ruin on every Killer.

  • JoakimGrDayJoakimGrDay Member Posts: 105

    Because nurse can make it without ruin... Why is that? :pog:

  • doitagain_doitagain_ Member Posts: 718

    Both duh

  • SnapshotSnapshot Member Posts: 893

    There is no general answer as it depends entirely on the killer (which should be obvious..)

    Killers which profit from survivors grouping up use Corrupt intervention, M1 killers use Ruin and generally EVERY TIME combine it with POP. Two perks for gens, two other for chases. As simple as that.

  • KycerKycer Member Posts: 337

    Because she doesn’t need it and it will make the game extremely frustrating for the survivors. PGTW is ok on her though

  • SnapshotSnapshot Member Posts: 893

    Only nurse with range addons. Base nurse is perfectly balanced and has plenty counter play (provided you as a survivor are good, talking about purple to red ranks here not brown ranks!)

  • HoodiedHoodied Member Posts: 12,600

    PGTW, ruin cannot stand long enough to be a threat

  • MewMew Member Posts: 1,670

    Corrupt intervention

  • LordGlintLordGlint Member Posts: 6,586

    Id say go with Ruin. Typically more skilled players are able to find and break it VERY quickly, but if your not playing often and sticking around rank 15-12... Youre not going against these players.

  • Predator3174PLPredator3174PL Member Posts: 300

    because she has pressure, not like 90% of the killers

  • KillermainBTWm8KillermainBTWm8 Member Posts: 4,210

    PGTW, better to use something that is not rng reliant.

  • KilmeranKilmeran Member Posts: 3,119

    @Cymer Yep, already had his channel subscribed to after someone mentioned it in another thread a few days ago. I really like that video, and even watched the one for survivors and perks. He's very helpful. I might even check out his Twitch stream.

    @EntityUnknown Interesting. Outside of Enduring and Spirit Fury, I already have all the others you mentioned unlocked. Got Bamboozle off the Shrine a while back, and unlocked Doc's teachables so M&A is open.

    @Fab You know, I'm going to be honest: Being the RNG Hex style perk aside, that has been another concern with Ruin. I never know, I might eventually have more time to play and actually be able to rank-up higher between resets. If that day comes, I'm not sure I want to use Ruin now. The long-time gamer in me feels like it's going to cause shortcomings in my play development because I'm going to end-up learning to rely on it, instead of not using it and focusing on learning gen pressure and when to break chases. Thoughts? (plus, it sounds like PGTW is better at higher ranks, anyway.)

  • GibberishGibberish Member Posts: 862

    PGTW = Consistent 25% Gen regression each time you hook a Survivor.

    Ruin= Garbage

    -Luck based due spawn location, meaning it can be destroyed near-immediatley if you get unlucky

    -Luck based due to Skillcheck frequency being random, you can easily go an entire generator without geting more than one or two skillchecks

    -Just overall garbage because it only works on new players who cant hit skillchecks correctly

  • NuclearBurritoNuclearBurrito Member Posts: 6,807

    It still works on Survivors who hit greats.

    Normal greats are a 2% progress boost or 1.6 seconds. So every skill check is a 1.6 second stall. Sure it's not AS good against them, but it's better than letting them get 70 second gens.

  • CymerCymer Member Posts: 942

    I wouldn't condemn ruin as garbage.

    He is a new player and at his level Ruin might just right for him. He probably facing newsih survivors and Hex: Ruin allows him to get used to the game better.

    If he figured out how and when to apply pressure, what gens to protect and ending chases fast, he can comfortably switch to PGTW.

    But if he struggles to consistently down and hook someone Ruin is better at his level. (Not that you are bad, you are just new and start learning the game. You wouldn't put a beginner in a sports car.)

  • KilmeranKilmeran Member Posts: 3,119
    edited September 2019

    @Cymer Don't worry, I completely agree with your assessment. :)

    And still being new and still learning maps and how things can spawn, I wonder if PGTW will get me enough mileage right now, since what gens to kick and how to set things up in your favor is vital to it.

    For example, I can get them hounded into a 3-gen strat on my Doc fairly often, but on other killers not so much thus far.

    But part of me also fears that Ruin becomes a crutch perk for learning such things. It's not something I want to become reliant on (intentional or not) as I get serious about learning parts of this game.

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