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Decisive strike change needed and lockers with d strike needs to go

Seriously this needs to go. If I think a survivor has decisive and is unhooked right in front of me I slug them and go for the unhooker but if I'm like 20 meters and the rescued guy has decisive they just go in a locker so I can't down them and not get striked it's basically an exploit. Another change should also be made is only 1 d strike can be active in a match. If I hook survivor 1 down survivor 2 find survivor 1 and down him again faster than sixty seconds I shouldn't be getting d striked... thus especially screws you over massively when gates are powered.

Comments

  • PigsterPigster Member Posts: 29
    edited September 11

    Thats not an exploit, try to get the rescuer instead, gives more points(with bbq😋). The previous hooked survivor is still injured, so either he heal himself or he continue repairing gens and is an easy target afterwards. If you were just 20 meters away, the hooked one may also have the condition through borrowed time. If you see the survivor runs to a locker, just chase the rescuer ✌Or play myc, so its worthy to chase the rescuer, if you previously reached the range of 32 meters. DS can hurt as killer, but is fair, and its in your hands if you want to give them the chance to use it 😄

  • AcromioAcromio Member Posts: 995

    *DS needs to go altogether.

  • ThirdSealOPplzNerfThirdSealOPplzNerf Member Posts: 281

    There is absouluty nothing I can do to grab the person in the locker and not get stunned even if I hooked someone else and come back there's nothing I can do expect just wait and guess if it's been a minute. If there's no counter and you can abuse it then its an exploit enduring was a counter to make the stun very short but wasn't long until the entitled survivor mains like you started crying and now ds is way to strong and is being used compelty against it's purpose.

  • ThirdSealOPplzNerfThirdSealOPplzNerf Member Posts: 281
    edited September 11

    Slugging is not an exploit... I use it to get people off gens. I hook one guy he gets unhooked I slug him then down the rescuer guy and hook the unhooked guy to kill him faster. Or he can just go in a locker after unhook and just wait there because that's a very skillful outplay and totally has no counters whatsoever because the 90% survivor community wants to have a easy braindead game that's completly in their favour. Or I'll hook the rescuer find the first guy I hooked and down him quickly then get d striked even after I hooked someone else. But no I'm just an entitled player that just wants a logical change and to stop the locker exploit with d strike how could I?

  • KillermainBTWm8KillermainBTWm8 Member Posts: 3,145

    Why does everyone forget that TWO people are needed for an unhook. So go for the one without ds. How hard is this?

  • CaptZombieSteveCaptZombieSteve Member Posts: 3
    edited September 11

    I am a killer main and I think you're just whining wanting your way. You got beat probably because you felt superior and they legit just beat you. I just don't open the lockers most time, if I do it's 5 seconds big woop, if that determines your win or lose then you might be in the wrong profession. I think they need to do away with all 1 hit abilities because it's making the rest of us killers look bad. Hillbilly, Ghostface, and Cannibal are cheap but I guess new and bad players need something as well. I've never had to camp, tunnel recent unhooks or post strugglers, or slug. I don't win every match but I get to the top rank and when I win I can say I earned it, I get respect from survivors made a lot of friends not being a cheap noob, and I didn't have to be a cheap player using cheap tricks or cheap perks? Barbecue & Chili? lol where is the fun in using any aura reading perks. the hunt is the fun part but like I said bad player need good perks. I wouldn't mind just having a hardcore 12 Hooks per round, 1 hook max per and have to use all 12 to win. That would be a fun game to kill survivors but seriously survivors when they get a good killer and get away then they deserve respect because they have tough, I've seen my friends videos and experienced it with him the crap some of these killers do. So stop complaining, it's not broken and build a strategy each round instead of blindly killing the first person you see. Stop and look at what survivors are in the match and what they are holding. You can tell a lot with cloths and items.

  • FabFab Member Posts: 451

    I just eat their DS when they go into a locker. Better to get rid of the perk as early on, rather than EGC.

  • Yung_SlugYung_Slug Member Posts: 208

    Just don't pick him up if you find him a second time... and if he's gonna wait in a locker the whole time, good. He'll spend 60 seconds doing nothing.

  • Johnny_XManJohnny_XMan Member Posts: 546
    edited September 11

    @ThirdSealOPplzNerf So slugging someone is a legit strat but using DS to its full potential is not? K.

    By slugging you deny a DS, by jumping into a locker as a survivor you deny the Slug. It’s that simple.

    I usually just eat the DS because as others said, you don’t wanna deal with it during EGC. By someone jumping into a locker they are giving you information that they have it.

    Youll thank yourself later when the DS survivor gets unhooked during EGC and you’re trying to slug near the exit gate while they crawl and you have no choice but to pick them up.

  • 8obot1c8obot1c Member Posts: 247

    lol wait 60 seconds at the locker and then get them.


    Seriously though if you slug that's no fun. Just don't go after that person and you wont get hit by DS. How many more times do I have to say this

  • KumakxKumakx Member Posts: 58

    Just go after unhooker, not the unhooked person

  • TKJesseTKJesse Member Posts: 25

    but wasn't long until the entitled survivor mains like you started crying and now ds is way to strong

    Killer talks about DS needing a nerf because they tunnel a survivor off the hook, gets mad because they can't slug, calls survivors entitled. Riiiiight.

  • TKJesseTKJesse Member Posts: 25

    but wasn't long until the entitled survivor mains like you started crying and now ds is way to strong

    So you complain about not being able to slug a survivor and you complain about DS after obvious tunnel, then proceeding to call us entitled ... Riiiiight

  • avilmaskavilmask Member Posts: 222

    That's how bad phrasing of the message messes up the whole discussion.

    Too many unplugged holes that let "survivor mains" to talk back.

    Like that only response you can get is "lol bad killer tunneler cries because he's punished for tunneling".

    Unless that's an actual issue here.

  • Aven_FallenAven_Fallen Member Posts: 1,430
  • PeanitsPeanits Dev, Community Manager Posts: 3,518

    It's definitely not an exploit. It's doing exactly what it's meant to do: Stun the killer (or waste their time) for chasing you immediately after getting unhooked. You have the power to completely counter it by chasing the other guy. If you factor in Borrowed Time, chasing the same guy off the hook is a huge risk.

  • PolarBearPolarBear Member Posts: 1,336

    That isn't a counter. It's just running away from the problem. It's like saying the counter to ruin is to not do generators.

  • MegsAreEvilMegsAreEvil Member Posts: 634

    Just open the locker, get DSed for 5s and tunnel them again. Well, or be a fair one and dont even think about playing cheap with tunneling and slugging. But, Nevermind, youre so biased, that wont work. Yikes.

  • HuntarHuntar Member Posts: 320

    And, yet again, what about the circumstances when you chase and hook another survivor, happen across the unhooked survivor, and then still get DSed? People keep pointing out this sequence of events to you, but I still haven't seen an actual suggestion for what to do about this. And yes, it happens often enough to become annoying.

    If DS is intended to stop tunneling, why does it not pause when in a chase or the TR, but have a far shorter timer? Say, 15 seconds or so. That would completely nullify tunneling, while also making it so the survivor has to actually play skillfully if they want to retain their DS for a post-hook stun.

  • thedevalexthedevalex Member Posts: 186

    I hardly ever encounter DS. It's very easy to avoid.

  • KumakxKumakx Member Posts: 58

    15s but paused in chase? oh boy, tunnel guy off the hook, down him and slug for 15s. That would be weaker than its already is.

  • HuntarHuntar Member Posts: 320

    Which is why I included the TR limitation, but I see you didn't bother mentioning how that would work. I'll admit, we see how that works with Borrowed Time, but at least DS requires you to put yourself at greater risk if you want to use it to tank for other people.

  • TKJesseTKJesse Member Posts: 25

    If we're pausing during a chase, then it should also pause while downed. Force the killer to eat the DS, it isn't that bad, especially since the survivor only gets it one time.

  • HuntarHuntar Member Posts: 320


    If they're downed and stay in the TR, sure! You can't call it tunneling if the killer leaves you entirely, especially since you can recover, and someone can come pick you up while they're away. It takes 7 seconds for the killer to walk directly away from a survivor with a 32m TR. They'd then have to stay away for 15 seconds, and then return with another 7 seconds. 29 total seconds, and I believe it takes the same amount of time to pick up a downed survivor as it does to heal a health level, so 16 seconds for that, and that's without recovering or a med kit.


    I'll admit that now that I've looked at the numbers, this exact situation seems a bit too tight with that restrictive of a time limit, especially since the killer can usually still maintain line of sight outside of the TR. I'd be fully down for raising it to 25 or 30 seconds just to encourage actually finding a new survivor during the time a suspected DS user is downed. I don't want to make DS useless, or even necessarily any worse than it already is. I specifically would like to avoid the loop of chasing and hooking another survivor, and then chasing and downing a survivor that was recently unhooked and getting DSed for it. I'm fully open to any kind of concessions that would make this situation less likely, while not hurting DS directly. That's why I'm proposing a pause mechanism, rather than just lowering the timer.

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