Killer hex ideas
Hex (ruins rework): Instead of everyone being affect (leading to cleansing rush) it would affect 2 survivors and switch to the two others after 3 hex skillchecks.
Imo this could help delay the time everyone realize ruin is in play. Wouldn't work on SWF but tbh most things don't work with SWF.
New hex (disruptive energy): Cause 2/3/4 survivors to gain the blindness status and also reduce sensory perks radius by 50%
*More to come*