So how about we give it Diversion/Stake Out charger when healing someone, so you know how much you got?
(or does it need to be a full heal from start to finish im not exactly how it works)
It's based on total charges. For instance, I almost got a full heal in before a teammate came in to heal with me. Later, I picked up a downed survivor who was almost fully recovered and I got the perk.
As for the suggestion, I would really like this change.
cough https://forum.deadbydaylight.com/en/discussion/85754/second-wind-qol#latest cough
Oh, sorry i really should've checked if anyone else made this ;-;